I’m about to submit!

By the way, I love the pace of this game. Nations have been knocked out every 10-15 turns, and we’re on turn 50 or so, and the game may likely end this very turn. Love the 7-players-3-capitals-to-win setup.

Madness.

Agreed.

I think the game said i was still besieged…by all the giant corpses.

PS: perkins lies :)

I iz liez!

oh … what happened?! Giant corpses …
Nate is holding my game hostage ! :)

As long as you keep thinking it requires 4 capitals :p

Sorry for the delay on my turn. I just got it sent in a few minutes ago.

It appears that the server is stalled for now. It shows last update as 09:04 GMT while it is currently 10:53 GMT.

pyrhic’s research superiority held the day. I counted four battlefield-wide spells in addition to all the ones that don’t show up as pentagrams. Fog Warriors held the day, and blessed berserkers lined up to during at mist. In turn, they were slaughtered and piled up just outside the walls.

This was at Bogarus. I have no idea why he didn’t storm Arco.

Foss. Scribble won that one basically due to ridiculous amounts of clams, which is not an option here.

<rant>

…which everybody knows is irrelevant. Oh, and dominion. Probably also negligible considering how little Atlantis cares about temperature.

Thing about Atlantis (or at least this my build) is, they have a pretty hard time fighting outside their own dominion in the early game. Especially against Marignon: The sacreds make ideal targets for crossbows – shieldless, not that many hit points and just the right amount of armor to make AP weapons really worthwhile. The only real arrow catchers on the roster (Ice Guards) are much weaker in balmy climates (prot is +/-2 per point of heat scale), and at 35 resources a pop they don’t mass easily even with a production scale. You have trouble fielding enough of them to keep your sacreds reasonably safe, and those that you do field aren’t nearly as durable as you’d like them to be. Your lack of both archers and cavalry means that enemy crossbowmen get to fire plenty of times before they need to worry about pointy things coming their way.

As for alternatives, Angakoks make awesome thugs, but you can’t really afford any in the first 15 months or so. They also need at least const-4 and a decent gem income to be effective. Finally, even though Atlantis’s research is very cost-effective indeed, you get precious little of it early on. Battle magery wouldn’t be much of an option even if you could afford Angakoks (you can safely forget about relying on Tungaliks in battle before you’re much higher up in the research tree). Overcoming all these obstacles takes a LOT of resources, while Marignon’s defense is comparatively cheap.

In a word, I have no regrets at all about my decision to stop fighting Marignon at the time. My goal in this game is not to sacrifice myself just to stop Scribble from winning.

On a more general note, I think that the general fixation on Scribble in this forum sprouts some strange flowers at times. Everybody knows that he’s the best Dom3 player around, no contest, with the possible exception of the veterans who joined us for Qt3Anonymous, begging pardons as appropriate. The natural thing would be to analyze and try to emulate his way of playing. But instead, people are behaving (again begging everybody’s pardon) like a pack of dogs sent to fight a bear.

At the risk of getting carried away by my own analogy: I’d rather try to become a bear myself. Sure it’s a losing proposition at first given Scribble’s head start in skill and experience (and paw size and all-around cuddliness). Then again, how can you improve if you accept your inferiority as a part of the natural order of things?

</rant>

That’s the last time I let you take over my game, I was soooooo close to winning and now look. Dead giants everywhere apparently. Even Perkins was suggesting I should take a 3rd capital city at the time.

(more seriously, thank you very much for subbing, hope you enjoyed it)

Which he was allowed to construct because no one was pressuring him. Depending on how you value the gems, and how you construct them, the break-even point for clams is 10-20 turns. If my immediate survival is in question, i would risk neither the gems, nor the wasted effort to forge. But your assertion is that scribble won that game because of clams, my assertion (backed up my scribble himself in a post iirc) is that he won because people left him virtually alone.

That’s the call that every player has to make when considering any action. What’s my consequence and risk associated with activity versus inactivity? Will focusing on one foe make me weaker against another? What is the consequence of spending too much effort against one foe? How my strengths play well against their weaknesses?

You neither have to post, nor explain, why you chose any particular path.

But instead, people are behaving (again begging everybody’s pardon) like a pack of dogs sent to fight a bear.

Then again, how can you improve if you accept your inferiority as a part of the natural order of things?

You’re making some assumptions here I wont correct at this time. But i will say that, and to paraphrase Clausewitz, “[I]This thread is sometimes regarded as nothing but the continuation of politics by other means.”

[/I]

Funny things you see in a battle sometimes:

[ul]
[li]Practically indestructible werewolves. I mean really, at one point, after they were shrugging off soul slays, i started wondered if the stupid things even had souls.[/li][li]I had one caster firing shadow blasts at least a couple of times. Somehow, they all missed. He missed 150 giants. At least twice.[/li][li]I think storm was my fault. It wasnt intentional. Now that i read the manual notes, i see that Tempest does, in fact, confer storm during battle. Well, what do you know…[/li][li]The ettin, fabously outfit with the latest in outerwear. Brought in specifically for this fight. Did absolutely nothing.[/li][/ul]

In a couple of words: Sparkle horsies.

In another sentence: because Perkins’ duplicity matched, if not exceeded, my own.

I have no idea what you are talking about.

Well, done Dave.

[quote=“pyrhic,post:2712,topic:65079”]

You’re making some assumptions here I wont correct at this time. But i will say that, and to paraphrase Clausewitz, "This thread is sometimes regarded as nothing but the continuation of politics by other means."
[/QUOTE]

The stuff you quote was posted as “on a more general note”. It’s an impression I’ve formed over the year or so I’ve been here. I didn’t mean it as a direct criticism of your retaliatory agitation vs. Marignon in Sleipnir.

so … is Munin finished then?

No, in fact, if anything it’s more interesting.

With Utgard rebuffed at Bogarus, and Jomon chased out of Arcos, Both Jomon and Utgard still hold 2 forts. Midgard is poised to take arcos though, and Jomon has an army on its heels.

Meanwhile a sizable Midgard army approaches the Utgard capital. Jomon forces, poised for a quick campaign, need to regroup and rethink as this next stage begins.

When I conceived of it, I was thinking that my attempt at Arcos was very much like Market Garden. Unfortunately for me, it turned out very much like Market Garden, and did not secure a quick end to the war.

When I am on a computer, I will add to pyrhic’s tale a little, but he did a fine job of it! I’m glad this game didn’t end yet.

this situation is amusing … how did Utgard end up at war with Mitgard when we had direct access to Mictlan’s capital and no pesky NAP with them whatsoever :)
Also, those shapeshifters are mean.

It IS amusing!