turn 62+, war with Arco
Arco and I both stuck to the terms of our NAP, so we each had one turn for last preparations. Patala and TC kept pillaging Jomon. dfs punished me for my half-hearted attempt to take another of his forts, after which we made peace easily.
Arco had been building up a huge force to the East of Latien in Namor (35), including several high-class thugs and a Grendelkin SC. I didn’t think I’d look good attacking that force, so I re-scripted my army in Latien to defend against Arco’s setup. However, Arco split his force to simultaneously attack me in Latien and march on Jomon’s capital. The (weaker) Latien branch ran into my patrolling army and was wiped out. The stronger part eventually took Jomon under siege. Somebody (Jomon I guess) dispelled Arco’s Mother Oak.
After the second battle of Latien I went on the attack and used Gate Cleavers, a Roc and Crumble to take several of Arco’s forts in short order, the third one being his cap. Arco eventually counterattacked with Ettins, Golems and later Zmeys raiding my soft spots.
On turn 68 or so, I alchemized all the gems I had (except N and D) and cast Arcane Nexus with my pretender.
Turn 70+, The End
After some debate in the forum, the dreaded get-Gath alliance finally materialized. Patala had recovered and took the fort in Namor (35) from me with a huge army led by his Destroyer of Worlds. Counterattacking was out of the question, and I had a rather large empire with lots of gaps between forts… as Scribble had pointed out, the game was far from decided and there was a very real danger of my getting raided to death.
What to do? I vaguely remembered Gryff talking to me in Foss about how much he liked Strands of Arcane Power for defensive value. I looked up the spell in the manual, and it turned out that it fit my situation perfectly: It only works in your own dominion, but Gath can blood sacrifice. All the mages of my two main enemies (Arco and Patala) were low-level astral casters, and I had an S9 pretender; there was no chance at all of his ever losing a Magic Duel against them.
(The best result I got was 1 dead and 9 feebleminded enemy mages in one turn, plus a magic site. It was an utterly cool spell in this situation, and I wish I had planned for it from the outset.)
I cast the new global and then basically turtled, blood saccing as much as I could in order to push my dominion into enemy territory. Military action was limited to raiding Arco with Gadols and Zmeys, trying to pop his raiders with Anti-SCs, collecting D gems with the Sickle, and slowly pushing my way towards the former Pangaean capital, which I was able to snatch with SCs/Crumble when Arco moved out his army to attack another fort of mine.
Money had become secondary, so I stopped trying to break the sieges on my forts, slowing them down instead with summoned defenders (and Iron Walls against pyrhic’s Massive Monkey Mob) while letting the Strands do its dirty work.
I also cast Call Merkavah (for dompush value and on principle), wished for gems once, got an Air Queen, started summoning tarts, and waited until Master Enslave was researched in order to take out Arco for real.
And that was the end of it.