I typed all this up a couple weeks ago, but just haven’t found time to format/post it all… Had some time today, so here’s some more. You can find Part 1a here and Part1b here.
Turn 1
So here we are in turn 1. I feel very small and lonely. But onward with the conquest.

Nothing very interesting to do, just showing the map really. One thing I don’t usually do a very good job at is reasearching starting spots, so I have no idea where everyone else might be (I think this game had randome starts, so maybe doesn’t matter).
Starting location is mildly interesting in that I have that lake just North of me. One of my favorite things about playing Vanheim is sailing. I think it is very much undervalued in general and as Van has become my favorite MA nation to play, I have gotten pretty used to having it. On a map with lots of smaller bodies of water, it is pretty abusable. As it turns out, in this game, it wasn’t that great for me, but nonetheless, on Turn 1, I’m pretty happy about it.
One thing that’s tricky to me about this map is the small number of provinces per player (I think there were only 12-13). That plus the unusual win conditions make me think about it a little diffferently. Normally I would try to land grab to SE and also secure my sides of these bridges through negotiations or grabbing them. This game seems likely to be more violent and with less negotiations, so I prob better be able to grab what I want.
As such, early expansion goals will be to secure my sides of those bridges as I think that’s a bigger priority. So I am hoping that no one is right on one of them and I can secure the lands on my side. Ideally I would be able to get all 4 (5?) bridges secured, get that lake to my north and maybe a couple other water provinces a little later (I also really like taking water provinces). Some expansion to Southeast would be good, but realisticlly that’s probably a little too optimistic.
Only other thing I note is that there aren’t any wastelands nearby which is a bummer for reasons I will go into later.
So with all that in mind, a do the very normal first turn stuff - make the scout my prophet, set starting army to patrol, tax to 140%, and end turn.
Turn 5
The first few turns are pretty uneventful. I make some Skingshifters with a few Huskarls to handle decoy duty and expand pretty normally. Here’s a sample stack that I am using:

I have a Vanadrott leading this stack and give him a Van escort to help keep him safe. I often do this for a couple reasons:
- I frequently fail to get an indy commander in position to lead a stack when they’re ready to go, so I often end up having to use a Cap-recruited mage to do it. I do this regardless of what nation I’m playing. In this case, it’s mostly ok though because…
- Vanheim’s mounted commanders are pretty awesome at dealing with Indys at this stage. I like to pair them with a Van (the unit) so they don’t take all the hits and they can provide serious help to an expansion effort. This also usually gets them in the Hall of Fame which might be awesome later when it’s time to start raiding.
So I don’t love having him out there, but I don’t really hate it either.

I’ve done some basic expansion and have captured my side of first bridge at Dunster (30). Dendra Nigra (17) has about 50 Pisachas and Ganas which are shitty, hard to deal with demons. They’ll get saved for (much) later. My next goal is to get up to (52) as it has two bridges.
Looking around a little, I see Dunster (30) has a black candle in it, so someone is clearly nearby there. But I already got my side of the bridge, so I think I’m ok. (26) Has two death scales with no candles, so there’s almost certainly a death site there.
Overall, I feel pretty good… I haven’t had much in the way of losses in expansion and I’ve already sealed off the Western side taking one side of the first bridge and having fierce demons covering the other side. If someone really wants to plow through that just to have to deal with me, then more power to them… I’ll deal with that if/when it happens.
I won’t show charts here, as at this stage, they don’t tell a whole lot. looks like no awake researchers and no ones expansion has been amazing or awful. My army size is just about the smallest, but I am really trying to use smaller numbers of high quality units (Skinshifters), so that’s sort of what I would expect.
Turn 11
A lot can happen in 6 months!
First, here’s the charts. I’m pretty happy overall.

Doing well in provinces but not enough to worry anyone.
Income is going really well which is important because my guys are expensive and I need to construct forts, labs and temples too.
Research I’m out in front thanks to Magic-3 scales.
Not real happy about gem income, but that should be about to improve. Just getting site searching started and my pretender will wake up soon and that will help a lot.
Dominion is fine - I can blood sac later if needed.
My army size is odd because I have two bands of mercs right now and had one just left. That’s why that one is so up and down - Army Size chart shows mercs and it tends to make your graph spike when they join or leave, especially in the early game.

Basic expansion is done. I still have that province over there with the demons in it, and I was able to get to the bridges at (52), but I didn’t get as far SE as I wanted after I ran into Pythium. I also wasn’t able to poach any provinces on the far side of any bridges which isn’t really surprising. I did use mercenaries a fair bit to help, either using them on their own to attack weak provinces, or as chaff to eat cavalry charges for my Skinshifters. I was also happy to snag The Shipwreckers and use the to move into the water at Lake Fortune (8).
That fort in the swamps just went up this turn, so I have mostly been recruiting in Capitol so far. I have started a little stack of Ichtyid warriors as I really want to get that lake. My mages are mostly researching, but I do have one casting Auspex and one casting Gnome Lore. I’ll be increasing these searches quite a bit soon. I’ve researched Conj. 2 so I can remote search for death, but I have no income yet, so I have a couple mages out manually searching too. I am pretty sure I will find a death site with my search in The Weald (41) this turn as there are high Death scales there. Then in three turns I will have enough gems to remote search the other province with death scales which should really get things rolling. My pretender isn’t awake yet, but she can do some manual searching to help also.
You can see the neighbors… bordering Caelum, Bandar, Pythium and Pangaea. I made contact with everyone about this time. From memory, it seems like everyone was comfortable agreeing to borders, though I don’t think any NAPs formally got into place. Pythium and I also agree to split water provinces where we border.
The other interesting diplo stuff that’s happening right now is that Pan and Pythium want to fight each other and both want me to join. I’m totally down with that. Either way. My gameplan is to be aggressive early which is sort of playing against form for me, but I now have a decent number of troops sitting idle in my Cap and another stack of 15 'shifters out dorking around not doing much.
Skinshifters are expensive (25g) and I don’t want to be paying upkeep on them to sit around. I’m actually not even recruiting anything but mages right now as I am more interested in constructing buildings. I have enough troops to defend myself and 'shifters only cost 7 resources so I can spit out a lot of them at once if I find myself under attack unexpectedly.
So. My pregame strategy is that I really want to go fight, but as I said, that goes against my normal, comfortable way to play. Since I have a couple neighbors wanting to fight each other, I can be a coward and just jump in on one side or the other (really, whoever is ready to go first… I don’t care) and that will help me with being out of my comfort zone.
So I’ll just grab some water provinces, do some construction, research and site search while Pythium and Pangaeea get ready to go. It’s also prob about time to start Blood Hunting. I have a couple provinces that will be good for it, so I will get that going soon. Not exactly what I want, but I don’t hate it and I’ll be fighting soon enough, right?
I’m close to character limit, so will do Part 3 next. Hopefully soon :P