Right, so berserk dudes don’t cast spells. Guess that lycanthrope amulet was a mistake.

Just to be clear, Scribble, that dude was meant for one of your magic being thugs…

Doh!

Ah, good point. Thanks for the reminder. I need to re-roll my pretender and change the name.

So did Scribble take Wahoo’s cap? It doesn’t look like it from the charts, but Wahoo seemed to think it was about to happen…

CoE3 was my most-played and favorite game of last year, and I’ve been getting back into it again recently. But I find my eye continually drifting to Dom3, in view of its newfound easier availability…

So, I’m thinking it may be time to step up my game and roll with the big boys. Do you grizzled vets have any advice for a total noob? I’ve been reading the manual on the train to work as a start. Maybe I should play some single-player first?

I’ve never played much SP Dom3. It’s a totally different experience than MP. I use it only for testing early expansion strategies these days. I suggest joining in a newb friendly MP game here, on Desura, on Dom3Mods, or that other place I post that I don’t know if we’re allowed to talk about on here. :)

CoE3 to Dom3 for some familiarity

Baron is Man
Necro is Ermor
Pale Ones is Agartha
High Priest is Mictlan
Cultist is Rlyeh

In CoE3 the Indepts are your enemy and the AI players can be friends. In Dom3 the AI opponents are like the indepts in coe3. You will curse about them early and often. And in Dom3 the indepts can be your friends (turning indept strength down makes the game harder, turn indept strength up to protect you from AI rushing you)

Dom3 rocks. This is a small community. Try moving over to Desura for more chances for a newbie friendly game. We run lot’s of newbie games on dom3mods but we are working to move to desura to avoid fragmenting the community more. Calahan has sponsored a couple newbie games already underway. Just post that you want more and I’m sure he or I will put up another game. We love to see new players.

Nothing on the folks here and I love playing with them but they aren’t really newbies :) One game at a time seems to be the rule here.

Basic advice! Join a newbie game. It’s fun. And keep playing single player as a testing ground.

I won the first battle in my capitol. HArd fought but a wonderful victory was had by me. His scout was really sneaky

I’m going against what has been said by others here, and recommend playing single player first for a bit. It will get you up to speed with how the game works and what the units and spells do much more quickly than waiting around for turns to come in from other players.

Of course the very first thing you should do is play through the tutorial, as described in the manual.

Well I agree.
Dom3 will live for years on your machine. But even then, why rush thru it?
Play the tutorial. Play solo trying out all of the races and all of the strategies you can think up. Then maybe try the maps and mods which are meant to extend the solo experience.

Then try some small MP games with friends.

Then watch for subbing requests. Even if the person feels they are about to be stomped horribly by giant armies, it will give you a chance to watch battles of giant armies. The people playing will appreciate it because even a bad human player is preferable to setting someone AI. You might be unpredictable.

Finally, when you feel you know the nation that allows you to play best in your chosen style you will be able to join an MP game and march bravely to your death. :)
But believe me, its all fun.

Actually, y’all suggesting the SP might be for the best. I absolutely despised COE3 and am not a fan of Dom3 SP. If you like COE3, you’ll most likely enjoy Dom3 SP.

Thanks everyone! I’m gonna read some more of the manual and go through the tutorial tomorrow. Having loved single player CoE3, it sounds like I’ll be able to enjoy Dom3 that way while I get my bearings.

I tend to agree that some SP is in order to start working on some of the basics basic mechanics. I wouldn’t spend to much time trying to do much more than that though. MP is completely different as far as strats and tactics that work. Once you get the basics, just jump into a newbie game and start taking your lumps. Too much SP will cause you to develop some bad habits/ideas.

I’ll chime in and say that personally I HIGHLY recommend playing a decent bit of SP before venturing into MP.

To be honest I really don’t understand the benefits of jumping straight into MP games. As if you have an enemy bearing down on you on turn 10, then the last thing you want to be doing is asking questions like…

  • How does movement work?
  • How do I recruit units?
  • How do I build new forts?
  • How do I cast spells?
  • These battles I keep ending up in. How do they work exactly?

These are some of the most basic of all basic aspects of the game, and I see absolutely no value in trying to learn them in a MP game, given all the other stuff that’s going on. And not when you can easily get to grips with all of the above, and a few dozen other things in the same catagory, in the tame and comfortable environment provided by playing a few SP games.

They say you shouldn’t run before you can walk, but jumping straight into MP is like trying to enter a professional athletics running event before you even understand the concept of “legs”, and what they are generally used for.

And of course there is a huge downside to jumping straight into MP, which is that you might be put off playing this great game if you become overwhelmed at everything that suddenly gets thrust on you in MP, and suffer a string of huge disheartening defeats as a result. This often happens even to those players who have played a good amount of SP, so it’s fairly easy to guess how much worse it is for someone with no SP experience. The downside of too much SP though is that you pick up bad habits that might be tough to get rid of later on. But the positives and negatives easily weigh in favour of learning the game in SP. Not even a contest IMO.

So I’d say the best thing to do is play SP until you have all the basics nailed down, and then find a nice newbie game to join to get a taste of MP.

Good points by everyone.

I am biased and have been a huge fan of SP since I started when Dom2 came out. I finally decided to try MP earlier this year and while I am glad I did and enjoy the games I have been in so far, I wouldn’t give up all of the cool SP experiences I have had. You really need to get as many turns in as possible when you start (after doing the tutorial) to learn the many nuances of the game and you just won’t get enough turns in MP to do that since they take so long for the most part. Once you get familiar with the mechanics of the game, you can review some of the really good strategic articles/posts out there like the one Maerlande has done on Pretender design & Nation Analysis at the Dom3mods forum and the Expansion 101 thread by Fantomen there. Even while playing in SP, it is a good idea to have a plan for your pretender and at least a rough strategy you plan to use for your nation.

While you will not get as much of a challenge in SP as in MP, the AI isn’t a complete push-over while you are learning the game. At least in Dom3 the AI builds forts now and can mass some decently large armies even if it doesn’t pull off some of the strategic moves that a good MP player can.

I know it was inquired about earlier in this thread, but maybe we could put together some sort of Hive Mind vs. a player type thread like Dave is doing with the Ascension game to help players get up to speed and learn the game a bit more. That or perhaps a more open, less competitive MP game where a few new players and a few more experienced ones do a more open game/AAR as it is played to promote learning and experiences. I suppose that could be a lot of work and not sure I can head something like that up right now myself :). I would be willing to participate in either, though.

I sort of love this idea.

Thanks again everyone for all the great advice. I finished the tutorial last night, and have been letting the contents of the manual sink in over the past few days (although I understand some of that information has become outdated). I’m exited to start tinkering with Pretender ideas next.

From perusing this thread, it seems that a decent number of MP games are played modded. Is it worth delving into that stuff as I move on with my SP learning, or should I stick with vanilla for now?

EDIT:

Me too! I think a format like that would lend itself particularly well to this game, what with all the interesting stories that can be told.

It is surprising just how tricky this sort of thing can be to pull off. Or at least to pull off well.

Over the years there have been a few attempts at getting new and experienced players together so that the new guys can learn the tricks of the trade off the old heads, and thereby get up to speed quicker (than they otherwise would). But it’s probably only one of those attemps that can be hailed as a success.

The most infamous attempt was a series of games on the Shrapnel forum called Newbs vs Vets. Which started with (unequal) teams of newbs playing teams of vets, and ended with teams that each had a vet leader and a handful of newbs. These games were not really a success (and don’t let anyone tell you otherwise. Several players, new and old, were never seen again after their experiences from these games).

There have also been team games which were mostly newb teams led by a semi-experienced player, but each team had a vet coach that they could consult for expert help and advice. Again this didn’t go too well IIRC, for a variety of reasons from lack of interest from the vets, and the teams not listening to them when they did offer advice.

I’ve heard of “observer” vet games being run on SA. Which is basically a network game that anyone can log into and look at the turns, but only the vets can play the turns. Not sure how these games went though, but I think you would need a lot of commentry from the vets for it to be of any real benefit.

And of course you have the LP’s that have been done. Some of which are both an excellent read, and have brought many players into the community. Out of all of these ideas, this one is probably the only one that can claim to be successful.

But the problem with all these ideas is that you need to gather together enough veteran players who both know the game really well, can communicate their thoughts clearly to new players, and crucially, have the time and inclination to invest the considerable amount of time and effort needed into making the idea a success.

And there is the further problem that it can be a very bad idea to get “any old vet” for such a project, as some vets actually end up driving new players away from the game (like one of the vet captians in Newbs vs Vets game did), or annoying other vets so much that they simply just drop out. There is also the problem that some vets are only “vets” in the sense they’ve been playing a long time, and not in the sense they actually know or understand the game that well. Vet is a veeeery loose term, and probably both a bad term and one that is largely misconceived by the community, who tend to associate vet with playing skill (but “vet !!!= good player”).

For example the most recent SA LP was a fantastic effort by those involved, but some of the basic errors both in play, understanding and simple game mechanics were quite noticable when I was following it in the first few months. If I was a member of SA then I would certainly have been posting to rant my head off! (but I don’t agree with the concept of having to pay to rant :)). So while the LP was a brilliant and truly entertaining read, there was a fair bit of misinformation floating around regarding the game itself. Which didn’t detract from the enjoyment of the LP, but it did perhaps lower its value as a learning vehicle for new players.

To be honest I think the best results would probably be had from a sort of apprentice system, whereby a new player is paired up with a willing vet, and the vet sends the new player the turn files from one of his active games, along with accompanying text. As if you can get some sort of coach-pupil bond going, then it’s more likely that the pupil will ask more detailed questions, and so start to genuinely get underneath the hood of the game. While the coach will start getting to know the pupil, their level of skill, and how best to get his message across. He won’t have to cater for a wide audiience of varying skill levels. Maybe at the end of the game some/all the notes can be posted to benefit others. But it probably has to be closed shop until the game ends.

This is similar to the idea of a player doing a DAR (During Action Report), but I think there is far more chance of a DAR failing. Not least because the writer always has to explain what he is doing to the lowest common demoninator. As he doesn’t know his audience, so he has to assume they know nothing, and that everythng needs to be explained. But if it’s just 1-on-1 with a new player, then as the game goes on he’ll start to build up a good impression of just what needs to be fully explained, and what can be dealt with in a passing comment. Vet - “My opponent attacked me at Twin Peaks this turn. It was really dumb. Do you understand why?” Newb - “Yep, as he sent loads of archers against your tower sheilded guys”. Vet - “You got it”. With a DAR the writer might need to explain how shields and parry works, or if he doesn’t, someone is likely to ask on the thread “what shield is best against arrows”. This sort of thing just bogs the whole process down and saps the motivation from the writer. (and ultimately leads to the thread dying). DAR’s also don’t post the turn files, so that’s another advantage of the other way.

And I mention this idea as when I first started playing MP I had to drop out of one of my early games on turn 1 due to computer failure. And the vet who subbed in for me later on very kindly sent me his turns and a detailed explanation of what he was doing, and what he was thinking as he played. And I wouldn’t be exaggerating to say I learnt a lot from this experience and from seeing how he plays. Although it also helped that he also happened to be the best Dominions player ever, and that we think on very similar wavelengths. Plus I knew a lot about the game already, so he could skip the basic stuff and reach straight for the advanced text books.

But I do think that is the best way of doing it. The vet plays the game, and one newb watches via the turn files and an explanation. I don’t think any system where the newb is playing really works, not least because the vet might well start getting annoyed if his advice is being ignored, or indeed if the new player is simply missing obvious things that the vet didn’t think to mention, since they should have been obvious. As speaking for myself, I highly doubt if I could watch a newb play and offer him advice. Since I’d find it too frustrating, and the build-up in annoynace would surely reach a point for me where I would likely say “for feck sake give the turn here and let me play it. Your sloppy play is doing my fecking head in”. I can’t even watch other vets play without this happening, yet alone new players. But there might be a good chance that that is just me :)

I would practice with CBM 1.94. It’s the standard most everywhere. There are some games that don’t use it but it’s pretty rare on all the forums I play. I would put CBM 1.94 at about 70% of games. The folks on Something Awful have their own balance mods but if we include all balance mods it’s near 95% of MP games use a balance mod and CBM is by far the most common. Might as well get used to it. It changes the basic game a lot in many small ways. And some big ways.

I play on 4 forums so I have a pretty broad perspective. I have yet to play on Desura but so far the games are all CBM. Even the Something Awful folks use a modified version of CBM a lot and their own balance mods, the AwesomeMods series, use a lot of CBM stuff.

Most of the other mods used are nations. Not many general mods see much play. Those that are good got integrated into CBM including the underwater improvement mod, worthy heroes and some others. Nation mods are just fun. They don’t change the basic rules.

Oh. And more. I’m with Calahan. My best success teaching has been one on one with a player showing interest and enough enthusiasm to break through my general crabbiness enough that I will open his turns, redo his orders, and send it back. That’s about the best. And the best place to find that help is on IRC. If you get me to like you, I’ll do it for you :) Join #dominions on irc.gamesurge.net.

But I only do that for folks I think are worth the effort. Yeah I know that is elitist crap but I’ve been at this a long time and have coached a lot of folks. Now another option and I’ve been VERY happy to do this is to send folks some turn files from my games. You can then look over my scripting. I’m not the best scripter but I’m a fine player. Option two costs little time so is easy to do. I would rate Calahan as about the finest detail dom player I know but then he doesn’t play anymore.

Perhaps he should talk less :)

For day by day coaching, IRC rocks.

Austen can verify this method :) It worked for him until he beat me in a game. Now I REFUSE to help him! ;)