Nothing beats thunderstrike!

A LOT of Thunderstrike. maybe you and Nate could take time away from your traditional love fest and take him out?

There was an awful lot of passive aggression in this game, not least of all by me. Some of it is the nature of the game to be sure, but I’m working on it :) There were a few comments that I stayed away from because wasn’t sure how to respond to them without perpetuating the tone. I want to address a few of them now and just be frank. After the games are over, it’s usually possible to look at things a little more objetively.

I am going to address the meat of this, even though it feels like a bad idea.

Somewhere along the line (maybe when Scribble and Nate collided, maybe after Scribble’s SCs bloodied some noses) there was a real change in tone. It went form being a good cooperative effort to becoming fairly shitty. I think now that it’s just the nature of things… no one likes to lose, and no one likes to feel like they’re at fault for the loss.

In any case, early on, folks were supportive of my nations’s strategic position (if not the way I handled it on the forums) in dealing with my war with Nate. A couple turns before Nate and Scribble collided, I sent this PM to the others (Sorry for the shitty parts re: Nate, but I didn’t want to seem like I was editing to make myself seem better than I am):

I honestly believed what I wrote there. The very next turn though, Nate changed his strategy for the worse (for him) and by 3 turns later, I was liking my chances of winning that war. Albeit in a very long, protracted fashion. Then Nate and Scribble blew each other up. Then it was clear I would win.

I think it’s at this point that the others started to have some setbacks with Scribble and started losing patience with me leading to comments like: “your strategy was to force everyone else in the game to fight Scribble while you gobbled up Mictlan.”

The thing is I never felt like I was “mopping up” Nate. After he and Scribble’s incident, I still didn’t have anything near the troops necessary to take him out. I had some devils that I was raiding with in smallish numbers, but nothing resembling the masses necessary to take out his cap or main stacks. I was pushing everything I could up from my forts, but my best units are all very gold/resource intensive makinng them hard to mass. Making it worse, they are Map Move 1, so even if I ever had a mass of them (I didn’t) it would still take 6-7 turns to get them near his Cap.

In those provinces that were originally Nate’s, at the end, I had most of them, but had a reatively small number of devils (about 30) that were keeping it that way while I was tried to move up more troops (just two turns ago I think, one of Nate’s smaller army took out my 2nd largest collection of nationals).

I think I could have combined my devils and my biggeest stack of nationals and taken him out, yes. But I also think that it would have taken another 10 turns of dedicated effort on my part to do so unless Nate made a major error. (Like losing a “Break Siege” to cut down the siege time’s dramatically.)

I bring all this up just to clarify where my head was on the war with Nate. It also brings a point of conversation that I sort of want to have with Nate maybe via PM later regarding his tactics (he and I seem to be on speaking terms for the moment :P )

I’m not bringing all this up to claim I’m right. Just explaining where my head was. In fact, I realize that there is very little chance that anyone in the game is going to agree with me on much.

I think I’m losing my main point though.

My main point here is that while other felt I was “mopping up”, I felt like I was nowhere near that. By the same token, it’s easy for me to feel like they aren’t doing what they should have been.

This snippet from a PM was actually my favorite thing to come from this game:

First, real quick… just to clear up… I had no access to stealthy thugs. I have no idea where that part of the PM came from… but that’s why I wasn’t raiding him with stealthy thugs…

To the meat of it the PM… Having played a few games now, I think there is a “grass is always greener” sort of mentality shared by almost everyone. Even the winning player often feels like his position is not so great. And if he does like it, he certainly can’t express it. I’ve been in a couple games like this now where everyone seems to basically throw up their hands and say there’s nothing they can do while being frustrated that the others in their greener pastures aren’t doing more.

In this case, it was:
Me: “I’m fighting Mictlan with an army with Map Move 1 and don’t have a border with Scribble… there’s nothing I can do.” Others: “He has two SCs that I can’t stop… there’s nothing I can do.”

If I’m oversimplifying the position of others, I apologize… I’m not intending to do that… it was what I understood to be the crux of the problem. The point I’m really trying to make is that it’s easy to find reasons why you can’t do anything.

OK… too much on that topic… moving on…

I think a lot of it boiled down to the position that a lot of folks seemed to feel like they were in after Scribbled knocked out DFS… either stand by and let Scribble win or attack him and let me win. I don’t really see how a defeat for Scribble would have directly translated as a win for me, but folks clearly felt that way. In hindsight, it makes it much easier to understand why things played out the way they did. If you feel you can’t win anyway, inertia prob. takes hold.

Obviously I didn’t think this was the case. I was actually worried that if a successful war on Scribble was conducted that I would fall behind due to lack of provinces while others made gains on Scribble. I know others don’t think that would have been a problem for me.

I also received some feedback that my position much earlier that Nate attacking Scribble effectively gave the game to Scribble and I think I stand by that statement. Hindsight is awesome and whatnot. It rally does seem fairly unlikely that there would have been any other outcome to the game at that point. It’s sort of an odd spot in that the game is so early on, but so close to 100% over at that point.

I know Scribble was pretty much required by Dominions law to state at the time that his position wasn’t that overpowering, but I’m curious whether he really believed that. As I said before, I think he was pretty much free to win that game at any point it suited him after that.

Last thing re: me and Nate’s war… recently he said:

This is odd to me in a lot of ways. I mostly won that war, but I certainly wasn’t in first place. Not sure how it would have put him in first place.

Not trying to re-open old wounds… this just seems patently false, but it came way after the point when it seems like Nate would have needed to be posturing.

The funny part of all this is that there was all the hand-wringing and it’s likely that there was simply nothing to be done by the time it started. Scribble played masterfully and quickly turned an early game advantage into a position that was essentially unbeatable before the end of year two. I think that may be the most dominant performance I have seen in a game to date. Well played! :)

So since I have done all the whiny parts, here’s a short version of my (bad) strategy.

As I mentioned before, I am a giant idiot and didn’t realize that this was another “short win conditions” game until it was essentially already over. In that light, my strategy wa awful. It prob. wouldn’ thave mattered becuase I don’t think anything I would have done would have stopped Scribble from winning. I bring it up again only to say I know this strategy seems suboptimal given the victory conditions of the game. And I am a giant idiot.

So I went with a Dormant Dom 5 Great Warlock -
Order 1, Productivity 1, Heat 3, Growth 1, Magic 1, Luck 3
F1 A2 W2 E2 S3 D3 N3 B6

My strategy was to revolve around really heavy blood hunting (in hindsight, I have no idea why I went to G1 instead of G3) very early in the game and using that income to start spamming Soul Contracts as early as possible. I hoped to get an average number or provinces early and turtle up and spam contracts to make for a strong middle-late game.

My pretenders paths are mainly for site searching and diversity which I really felt I needed. In testing, the diversity was really need to support the mid-late game. I really wanted to get my pretnder out to do a lot of manual site searching, but that never rally happened. I always felt I needed him more to help research or to do forging. I felt ok with the low Dom as I could Blood Sac to push it out.

Early game I always felt really pressed for gold. My troops and mages are really expensive. I was hoping to blood sac to press out my dominion and then get a few luck events to help fund early game. That didn’t happen, and in fact, I got more bad luck than good. That happens when you roll the dice like that… sometimes they don’t work out… I considered this in testing, but as I was mostly using blood, I didn’t want to invest the points in Order as I wasn’t going to be relying on gold later in the game when Order would have been better. Obv. Growth 3 would have made a ton of sense… not sure where my head was on that.

Despite being pressed for gold, I was happy enough with early expansion. Lack of gold was rough, but I was mostly scraping by and getting some Soul Contracts online. A little slower than in testing, but not awful. I had about seven or eight online by the end of year two and was adding more.

At that point, things obv went wildly off the tracks. Scribble had already taken out DFS and was in a very dominant position. Then when Nate backstabbed me, I had to change gears and try try to drive him off. After that, I don’t think there is much of interest to write about, but if there is someone wants to know something, I can certainly elaborate.

As I said in the beginning, this strat prob didn’t make much sense for this game, but it also prob. wouldn’t have mattered as I don’t think anything I would have done would have stopped Scribble from winning.

Not trying to stir the pot.

Late Era Abby has access to various flavors of the Slayer unit.
IIRC the most expensive of these is a fully slotted stealthy assassin blood mage that can self bless.
Fully kitted out, one of those is certainly a stealthy thug.

I haven’t really reviewed all the options LA Aby has, so I’m not sure how effective these might be. MA Abysia (what I was playing) has just the basic Slayer/Scout which seems only slightly more useful than an indy scout for raiding purposes.

To explain what you quoted, Austen:

I had thought that 3 nations could fight Scribble to a stalemate.

If I had defeated you, which I thought I could do rather quickly by knocking out your capital after luring out your armies into an ambush (heh-you played too well for that and I did not guess well where you were going), I would have been able to turn on Scribble next and help turn the tide of battle.

Notice all the “ifs.”

Nothing went as planned/hoped/expected.

Do people really still use Soul Contracts much? It seems you would need over 20 months of use out of them before they pay off and then you have to deal with getting an average of 2 horror marks per holder in that time and that isn’t taking into account the fire gems you have to use? Wouldn’t that cause quite a bit of trouble trying to keep holders alive wasting troops guarding, etc. and/or gear to keep them able to fight off horrors? Also, with those 8 contracts, you could have summoned over 170 devils to use right away albeit it would cost lots of mage-turns to do that. That or mix in a bunch of spine devils or or other fiends like it seems like it would be a better usage for all those slaves unless it was a real long-term game. Not saying I am right or anything, just curious :). I would be really worried about the horror marks although I haven’t used them in practice so maybe they aren’t so difficult to deal with.

Nope. Not Gonna Happen.

It’s all in my calendar.

Sorry. In MA…I got nothing.

KillScribble

I think Austen makes a lot of good points about the mentality that tends to set in during MP games. It’s always so hard to get multiple weaker nations to fight a strong one effectively even if everyone pitches in, and some will always resist doing it in favor of their own plans for victory.

I tend to play aggressively in the early game and get the biggest expansion, then coast on that. The main thing that won me this game was probably the short and effective war with Pythium. Things weren’t actually looking so great at the start there, because I had an army of giants (not too many - I had sloth 3!) and elephants and he had an army with around 10 S2 mages with paralyze researched, backed by about 100 fairly strong troops. Could have been a drawn out war if dfs had played more defensively, but I was able to lure him into a trap where my pretender with a lead shield acted as a lightning rod for his mages while stone hurlers and fire bola-equipped giants pounded him. I understand dfs’ choice to play it aggresively there though, he wasn’t going to get back into the game sitting on 7 provinces. After that war I didn’t have too many difficulties, once my research caught up it was hard to effectively strike at me and I could pick my moment to go for the win like Austen says.

Thanks again for the game everyone!

That was a very well planed trap. I’m just messing around with MA Agartha for The Tour. If I had known then what I know now, there is no way I would have been that aggressive. It’s a very different and very powerful toolbox that MA Agartha brings to the table.

Hi.

If there is room in the Tour game, I would like to apply.

Hey Folks! We need another game.

Sadly, the Tour is full. Six land nations on Mines and Farms will already be a bit tighter than I wanted and I really can’t add another nation without turning the game into another early knife fight and since I keep losing those, I’m not gonna do that. I was looking for 4-5 and really don’t want 7.

Stick around and we’ll get you a game. Are you new to dominions or have you played a bit?

I have played a lot of single player. Read various forums and wiki’s. Currently in a couple of newbie multiplayer games based on Desura, where I am doing ok.

I’ll keep my eye on this thread for when another game opens up.

I’m not in a particular need for a new game, but I would prob be up for another R/AND game if that’s appealing to folks.

Hey guys, Calahan is admin on a Desura game I am in and there was an expectation he was going to delay the turn timer for a player but seems to be AWOL (he mentioned a potential laptop issue).

Is there anyway to get llamaserver to pause/delay the timer if you are not the admin of the game?

How do you make time for so many games? I’m in Middletown and Chelonaphobia with you and am starting to wonder if I’ve taken on too much. I should be okay unless both of them get into the super-lategame micro stage, but can’t imagine managing one or two on top of that.

Send llamabeast an email is the only idea I can think of. I can ask him to intercede and increase the turn delay over at Dom3 Mods if you like.

Cool, it would be great if you could do that.

What email addy can I get him on as well?

Need it delayed by at least 120 hours at this stage (player needed until 4th and a bit extra just in case. Calahan can change it again once he gets back online).

Game is Serious_Business

Edit - PM’d llamabeast on Dom3mods. Be great if you could let me know an email addy as well (is llamabeast @ llamaserver.net too obvious?!)