Well, DUH! I’ve got a wisher too. Finally.

Of course, you ARE poised to take that last capital pretty soon, aren’t you? That army has been sitting on Mary’s capital for a while.

Newbs and Sharks

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that doesnt rot13

Congratulations, Dave! Apparently my assault forces failed to take out your besieging army.

Good game all around. AAR forthcoming!

I can’t believe this one’s over already.

You and I have different meanings for already.

This one started at the end of March last year. So, we were just under a year.

I did not keep notes, so I will read Nate’s AAR with interest.

congrats DP. We should have killed you first.

High fives all around for a terrific game! I can’t see the turn yet… but I was pretty scared that my siege force was gonna get wiped out by something or other. Everything was converging on it…

Look forward to the AARs!

So for those of us eliminated, oh 100 turns ago, who won?

The squids you warned us against. But really any of the final four could have won.

Congrats to Dave, winner of the Newbies and Sharks game on turn 80! I am closing the game down on llamaserver.

As the first to bend my knee, i guess that makes me second!

I’ll disagree on that since as a player I was clearly lacking in skills and as a nation, I was in a pretty terrible position when I took over.

Please pardon the grammatical errors. I debated cleaning it up, but I felt that I’d never get around to posting it if I did. Looking back at the beginning, I realize just how much I’ve learned over the last year.

My plan:
Early game: expand with elephants and markata distractions while my pretender site-searched for juicy gems. Try to stay in the middle of the pack so as to avoid any unwanted attentions. Negotiate NAPs or long term peace with all neighbors, especially those with bows, as I could not afford troops with shields. Since I went awake rainbow (an enchantress producing an extra astral pearl per turn) with T3S3G0H3L3, I would never have enough cash to field a truly massive army. Given enough time, luck would hopefully pay off with large amounts of gems.

Mid-Game: CLAMS!!! Lots and lots of clams!!! Forging equipment for mages and thugs and conjuring up armies would provide me with a potent force. Couple that with some allies, and I could manage to focus on one weak enemy at a time. Arakyd taught me to hit the weakest enemy for the greatest profit to loss ratio in Hanuman. I definitely intend to strike anyone who appears weak. At this time, I would build up for entrance into the water if need be. I think I’d rather aim for taking the land capitals, though, and leave the water to the wet folk. It would depend on the types of gems available. I did have access to Nagas and other water breathing troops through summoning. Also, using the pretender to conjure up magic diversity would be a huge bonus. Working on exponentially growing my mage corps is something I intend to work on this game. I especially want to break into death and blood, both of which I have on my pretender to facilitate that. The Lanka blood summons are available to Bandar as well.

Late-Game: Those wicked crazy SC chasses available exclusively to Bandar. With an insane gem income, I could hopefully pull off some crazy kitted out thugs and SCs. Couple that with creative spell choices for my mages supporting armies out there and my stealth troops hitting exposed provinces, this game would be in the bag. Hopefully. I imagine 4 of those Rudra fly through the storm guys as my raiders. I could possibly also have a ton of blood summoned troops and maybe even some of the astral summoned troops as well, both supported by army buffs.

I met O’Malley (Man) first and sent message asking for an NAP-3. He was agreeable (though it took 6 turns to finalize that, and I was still waiting for borders to be drawn up).

I turned my markata scout south and ran into Paper (Agartha). I hailed him with the same question: “Want peace? Oh, and you should buy PD before I take all of your provinces with my monkey scout.” He responded by proposing an alliance to the end, seeking my advice and help. I think he mistook me for a good player. I countered with a long term peace (10 turns) along with an NAP-3 which would kick in after.

I saw Dave’s (R’Lyeh) province next to the shore a turn or two later. We had a long and lengthy discussion lasting about 3 turns (turns 6-9 I think). Negotiations began when he asked if I could make any items for his SC Pretender that he could use. I was at Construction 0, so I offered a Snake Ring which could be used against Atlantis, as they have coral troopers with poisonous barbs or something. Dave paid me double the price in nature gems (which were useless to him at this point). Then he wanted a province on the land uncontested. After haggling over 3 separate provinces, we finally settled (for a price: more tasty nature gems to summon Yakshas and Yakshinis!). We also agreed on a 20-turn peace that would drop to an NAP-4 afterwards unless we renegotiated.

I was contacted by dfs (Ermor) without ever having seen him. He basically told me he was looking to take someone out, and that his victim didn’t have to be me. I was so weak at the time that I was considering offering him some seriously favorable border negotiations. But I pushed for halfway decent boundaries and prepared to cave. Strangely enough, dfs was amenable to my ridiculous proposals.

I ran into Mark (Marignon) at about the same time as he ran into me, but I beat him to the email. We negotiated a 20-turn peace to be followed by an NAP-3 AND some more favorable borders for me.

YES! I made peace with EVERYONE (except pyrhic (Atlantis), who I never saw)!!! Exactly according to plan! I was going to make it to the mid-game! Not only had I secured peace to build and turtle up, I had also negotiated for land that I would never have been able to get through natural expansion. My elephants were nice, but they weren’t as speedy as in my test games due to some early losses (cursed elephants die quickly). And thinking back on it, had anyone decided to attack me, I would have been wiped off the map with very little effort.

Turns 10-30 or so were spent site searching, summoning Nagas to take a lake, and summoning Yakshas and Yakshinis. I also managed to forge 8 clams which would hopefully pay off in the late-mid to late game. Atlantis was knocked out early, followed by Agartha, and then I quickly scrambled my bombers…er, my Bandar Light Infantry with sticks and stones supported by a few Yakshas casting Strength of Giants and Legions of Steel. I also had combined what was left of my expansion armies and thrown a few more Yogis into the mix (Body Ethereal+Elephants=a good time). Marignon contacted me to see if I was interested in a war against Man, and I was more or less ready to throw down. I broke my NAP and moved into position, aiming to take a few of the surrounding provinces. Minimal losses netted me four new provinces, though I left the capital to Marignon, not wanting to lose my only army in one battle.

The diplomatic scene from 10-30 was interesting as well. Early on dfs, Dave, and I had talked about ganging up on Mark. Mark had played well in every game I had seen him in, and he was, in my opinion, the biggest threat. While we toyed with the idea, nothing ever developed from this.

My long term peace with Marignon and R’Lyeh were over on turn 29, so I spent that time trying to negotiate stronger peace with everyone again. I was aiming for a late-mid kill, and I was still building up my forces. I was able to summon Gandharvas at this point, but not the Rudras that I would need to raid and defend my internal territories. I did have a few of the Kinnara (flying air mages) to act as mini-thugs, but not in significant numbers. I had them forging winged shoes for my Yakshas, mostly. R’Lyeh had proven to be a wily foe, taking an obvious lead, especially in income and provinces. Dave was second in gem income as well, following me, which was another dangerous statistic. So of course I offered undying friendship! Dave was not having it though, playing a nice game of evasive emailing. Dfs was more amenable, however. We spoke of pitting Dave and Mark against each other, hopefully in a stalemate war. Dfs and Dave broke their NAPs with Mark. I believe dfs was simply trying to egg Dave on into a hasty attack that he thought would be supported. I mentioned that I was still dealing with Man and that I needed more time before I would be able to march on Mark. What I was really doing was staying the hell out of a war in order to build up further.

Mark contacted me concerned that his war with Dave would merely leave Dave even stronger than before. I agreed with him, and offered to talk to dfs in order to get him on board with a war against Dave. I also mentioned that I would need more time before I would be ready to commit to a war myself. Sound familiar yet? Yes, I was again trying to get everyone else involved in a stalemate war while I pounded out the conjuration research and forged clams. If one side would start to seem like it was winning, I’d shift my allegiance and start funding the other side.

On turn 29, I had decided to use my pretender to summon a Revenant and forge a skull staff to break into death magic. On turn 29, my pretender discovered a blood magic site that offered D2B2 mages for 100/1 and D1B1 mages for 60/1. Not only had I broken into death, I had also broken into blood! I had been blood hunting with scouts and indie commanders since the beginning of the game and had amassed around 40 blood slaves. Instead of needing to empower, I simply started by hiring the level two variety mage here. I then had him forge sanguine dowsing rods every turn while hiring the cheaper of the two mages (lack of cash being an issue most of the time, and the level 2 version mages were old age). These guys I sent out to seriously ramp up my blood hunting. Luckily, with T3L3, I didn’t care all that much about losing income in several provinces at once.

My pretender made her way back to my capital, site searching in a few more places. I also started sending out a few enchantresses to site search to the south where my pretender had had no time to go. Research swung to construction and then back to conjuration to kit out my thugs and get to my Rudra SCs.

Mark and dfs attacked Dave in concert, expecting me to join in eventually. I offered support to all three of them in the form of forging. I had had Yakshas and Enchantresses with E3 (Earth boots helped the enchantresses so I didn’t have to waste Yakshas on petty forging), so I had a ton of dwarven hammers. I traded favorably with everyone, which only augmented my gem income. I sent Mark stuff to take the battle underwater and to kit his thugs (frost brands, sea king’s goblet, gate cleavers, rings of water breathing), I sent Dave stuff to hold off Mark (Staff of storms, Bag of winds), and I sent dfs a few dwarven hammers and earth boots, among other things. Mark and dfs made great advances on land against Dave, which pretty much evened out the game in terms of land holdings. My three opponents seemed to be in a stalemate war. I figured that Dave would do better underwater against his land-based opponents, and reading the messages of dfs and Mark, I was right.

Meanwhile I split research off into blood a bit so that I could summon armies if I needed to. I had dozens of blood mages capable of summoning Rakshasa Warriors or the more powerful Sandyabalas, stealthy moon-blade wielding demon-ogres. I figured I could slap a crown of command on one of my stealth commanders and he’d be able to lead these demons around. I discovered, to my great annoyance, that the crown of command does NOT allow a non-death or blood mage to move around demons. I’d need a stealthy undead commander.

My pretender focused on forging boosters to expand my higher level spell capabilities. I forged blood and death boosters mostly, aiming to expand my death and blood capabilities. I set several of my Rishis forging astral boosters, and then rings of wizardry and sorcery. I also received a ring of sorcery from trading with Dave, as he was desperate for that staff of storms.

By turn 40, I was 3 turns away from Rudras and NAP’ed with everyone. I had about 20 clams supplementing an actual astral income of 10/turn, and had saved almost 250 pearls for Rudra summoning. My blood economy was bringing in 30-50 slaves per turn and was being expanded rapidly. I had just hit conjuration 8 and was able to summon the two earth kings (in one turn!) and a queen of elemental air. I popped out a wraith lord, too, just for fun. All of these were set to summon allies. There’s nothing like free troops. At this point, I was confident of victory.

The game heated up between turns 41 and 47. I cast Mother Oak to add some nature gem income. I summoned 5 Rudras in one turn and then set out to forge MR boosters and other stuff for them. The Rudras also added a bit of magic diversity, as I had only a few fire and air mages around. They aided in forging and casting rituals. I also worked on some regen rings for the kings and queens who did not have soul vortex at their disposal and a few other nasty ideas to boost their effectiveness. I did have the sinking feeling that I was going to be rather upset when I lost a ton of gems on a single commander. But considering that I was pulling 80-90 gems from sites and Mother Oak, 30 pearls from clams, 3 earth gems (kings and a bloodstone), 3 fire gems (fire fetishes supplementing my ONE fire income all game), and about 40-70 slaves per turn, I’d be able to throw gems away. The next highest gem income listed was Dave’s, with 47 (possibly augmented by clams). I was at least doubling everyone’s gem income.

Looking at what else I had available, I realized that I could summon Tartarians as well as Rudras. I had a decent death gem income (7), and I could slap a Ring of Wizardry, Ring of Sorcery, Skullface, and Skull Staff onto my pretender and cast Tartarian Gate. I knew the Chalice had been forged, but no one had cast Gift of Health. I would also need Gift of Reason to create commanders out of the ones that didn’t already come out that way. My research allowed me to get both of these spells by turn 45. I summoned my first Tart on 46 and then immediately GoRred it. I also cast Gift of Health on the same turn, which would hopefully remove the feebleminded affliction it came out with.

Diplomatically, I had assured my supposed ally Mark and my actual ally dfs that I would be breaking my NAP with Dave and attacking in 5 turns. The very turn I was going to break the NAP (46), Dave announced in the Frozen Synapse thread that he was breaking his NAP with me. Talk about perfect timing. I was finally ready. My Rudras would be well-kitted in 4 turns, my armies would be in place, and I’d have that stealth commander to lead the stealthy undead monkey demons I had been summoning for several turns. I had done a little research and discovered that at Bood 7, I’d be able to summon a Samanishada, which is a stealthy assassin with some death magic, a capable undead commander. I asked for scouting reports from dfs and Mark, and hoped that I’d be ready to face Dave’s vicious armies of Illithids and summoned creatures.

I found out that Tartarians are CHEAP! I used my pretender to summon 4 of them and my Rishis to cast Gift of Reason on the 3 that came out as non-commanders. Their massive HP and zero encumbrance allowed me to create some serious SCs with minimal kitting. Rings of Regen and Amulets of Antimagic would increase their staying power. Two of them ended up with Fire magic (after Gift of Health removed their feeblemindedness), which allowed me to script Phoenix Pyre, a spell that I had researched for my Rudras.

I did not feel well-informed by the reports from my allies and from my own scouting. I thought for sure that Dave would have an ace up his sleeve for this one. I decided to hang back the first turn we could attack and see what he would do. My over-cautiousness made it look like the war was going well for Dave, and, according to the graphs, it was. Dave moved in with two armies purely formed of Illithids (with maybe some chaff in front). Two of his armies were supported by his Void Summons (Greater othernesses, weird DNA model looking things, and other nasties). These two armies also had a large number of Star Children mage support. He did not, however, throw around the higher level magic that I thought he had ready to go. Spamming Body Ethereal is a great move, but I had armies armed with magical Moon Blades that deal extra damage to magical creatures and hit ethereal beings quite well. I was also using SCs who all touted magical weapons. I saw a few buffs that might help: Resist Magic, Weapons of Sharpness, Battle Fortune, but nothing so crazy good that I couldn’t win. Dave also used some effective raiders…well, effective due to the fact that I had almost no PD in place. Stealthy Star Children with multiple bottles of living water made for some troublesome raiding. I attempted a few Earth Attack spells against these which UTTERLY FAILED. Dave had only 3 SCs out as well. One of them was a Wraith Lord with all of the artifacts he could pack onto him. The other two were Golems with fairly decent kits, but nothing I couldn’t take out. On the same turn as the Earth Attacks, I sent my stealthy demon monkeys and my vampires against one of the large armies of summoned nasties. I supported them with my B2D2 circle masters, giving them enough Blood Slaves to cast Hellbind Heart, the blood form of Charm. I set them to cast the spell twice and then retreat, as I did not have enough slaves for them to cast any more of the spell. This saved me some mages, as I made a critical error: I forgot to control-click when I moved my stealth armies. My vamps and demons stealthed themselves into the province. One incredibly hilarious thing did happen this turn: my markatas won a battle!!! I had had a wave of zeal event that created about 50 markatas in one of my provinces. Some of my blood hunting mages were retreating through the province with their last batch of virgins when one of Dave’s smaller Illithid armies attacked. A few summoned imps and a horde of markatas managed to rout Dave’s army! HILARIOUS!

I was researching like mad for two things: high level evocations for my Rudras to unleash on the larger armies, and Charm to take out (and take over) those pesky raiders. I forged as many penetration boosters as I could, setting up some Rishis with Spell Foci, Eyes of the Void, and Rune Smashers along with a few Astral boosters. Charm would not be researched until two turns into the war, however, so I held back a bit longer with my Rishi anti-raiders.

The current turn, 53, is when I will repeat my attack with the stealth demons and vamps supported by the blood mages, when I will unleash my Rudras on the raided territories, and when I will send my Tarts up against the smaller Illithid armies running around, including the one the marakatas whooped up on.

Turns 54-69: Charm never worked. Not once. My monkey mages became fearful of the enemy and repeatedly went off script to cast body ethereal, twist fate, etc. God awful waste of resources. Rudras are fragile. They’re fantastic raiders, they have extreme versatility with the right equipment, and they fly in a storm. HOWEVER, one paralyze and they’re done for. The MR situation is pitiful. I had one with an antimagic amulet, a starshine skullcap, and rainbow armor get massacred. Tartarians are nice except for when they turn red and refuse to follow orders. Slap a ring of regen on and they can take a ton of punishment. Some of them come out with flying, all of them have decent magic (some more than decent), and they make for excellent raiders. Dave and I settled our differences and he backed down. He couldn’t get on land, and my limited incursions underwater were rapidly taken back. Stalemate war. Mark decided to attack me, and his attacks on me were potent. His angels managed to take out many of my SCs and thugs. Luckily, dfs decided to cast Burden of Time in a final desperate attempt to pull out the win. I noticed his research ramped up higher than mine, and he surpassed me. Most likely trying to get to the major end game spells. BoT galvanized the world against him. Mark and I were still entwined in battle, but we quickly turned our forces to face the undead hordes. Much bungling occurred, however, as miscommunication between the three of us led to several more of my SCs being taken out. DAMN YOU DAVE!!! AND DAMN YOUR BOTTLES OF LIVING WATER!

By turn 69, I’ve decided to pull back my forces and let my two “allies” finish off dfs while I continue to build up ways to counter Mark’s forces and find some way to enter the fray underwater. I’ve recently learned that Storm Demons are some of the best underwater troops, as they have a ranged attack. I’m going to set up storm demon factories if I can manage to empower a few of my blood mages or perhaps find a summon or two that has air and blood naturally. My gem income is ridiculous at this point, and I’ll be putting it to good use.

Turn 71-80: Working on a wish chassis. I should have had one long before this, but hey, I didn’t even know I needed one. I plan on wishing away the Chalice, especially since dfs replaced my Gift of Health. My poor tarts are all feebleminded and there’s nothing I can do about it for now.

I feel like at this point I’m trying to do things I should have been working towards 40 or 50 turns ago. I didn’t know exactly what wish could do, I didn’t know what kits to outfit my rudras with, I didn’t know what to do with my blood economy.

I was sending out my forces to make my play to take over four capitals when I got the message that Marignon’s capital was breached by Dave’s forces. I sent what I had against it, but it wasn’t even close to enough to take on what he had. Well played, Dave, and good game everybody.

Wow… Great read! I’ll chime in tomorrow.

Always keeping us waiting.