Turn 17: Heading into pyrhic’s lands finally. He moved the wrong way and did not run into my army. He’ll have to head for it as I move on his capital now. As soon as his army is in range, I’ll head towards it. If it just spends its time rolling through my countryside, I’ll have to retake lands later. Perhaps he’ll even block my supposed enemies from invading. That’d be hilarious. Aggression level maximum! Death to the monkeys! Recruiting five-fold angels and some khlysti to unrest the crap out of pyrhic’s capital. Here’s hoping it actually works. I’ll also be preaching like crazy.
Turn 18: Time for a bold move. I’m aiming to take 3 of Patala’s territories. One is a light PD territory that I’ll hit with my PoD. The second is a 0 PD territory that I’m going to hit with a scout and a commander. Should be interesting to see if they can take out the three markatas that routed from another army. The third is a spot that troops from pyrhic’s capital and expansion army could reach at the same time, and that’s where I’m sending the bulk of my forces and almost all of my mages. We’re beelining for the capital. Gath has a small force on my border, dfs retook one of his provinces on my border; other than that, no threats detected. Gath has entered the water, which gives him a significant advantage in province number. I hope someone else joins them or he could have a huge source of income with no way for anyone to attack it. Though he won’t be able to make PD, so a few commanders with breathing items could wreak havoc.
Turn 19: dfs says he’s moving in. I expect limited grabs on his part. I’m curious as to whether pyrhic will be attack him or not. I could use some good news. Juffo-Wup has ended our agreement and will be issuing hostile orders on turn 21. Good thing I’m ready for elephants. Recruiting more starets and Masters of Names in order to paralyze like crazy. I’ve got mercs running around with the Army of Patala that need payment this turn. Next turn I’ll put some money into troops. I should be able to hold off Juffo while finishing off pyrhic, especially with dfs’s involvement.
Turn 20: The good news: I took pyrhic’s 4 gem site right next to his capital. dfs moved into pyrhic’s southern fort and a northern territory. Juffo only has 1 100-man army sort of hanging out north of me. I imagine he’s trying to hide it…No real forces elsewhere. I expected a two-pronged attack at least. Bad news: pyrhic stole two of my mercs and has gathered everything he has in his capital for a last stand. I don’t think I can win that battle. I can, however, win economically. I’m planning on backing out into a territory in the bottleneck between us, building PD, a lab, and possibly a fortress to hold against him if he decides to try to come at me. I have to be defensive and cautious or I’ll be out of this game. Also, I’m sending in the khlysti I purchased to cause some unrest. No word from Pangaea about joining in on the war. Gath has a +2 att, +2 def, MR +3 and twist Fate bess. Fire, Water, Astral NINE. Wishing pretender. Master Enslave. Scary stuff.
Turn 21: pyrhic moved out against all hope and my army that was set to retreat scattered. Pulling up everything I can into province 69 for a last stand if he moves his army forward, including teleporting in mages. I’m also attacking his capital and the location with his army with some of my scattered forces. Pangaea pounced and ran into dfs’ forces in the south as well as besieging pyrhic’s western fortress. Lack of communication makes them a potential enemy in the future.
Turn 22: pyrhic has moved most of his forces back to face Jomon and Pangaea. Juffo has swept in with Ethereal elephant raiding parties and two significant forces. I’m moving to intercept the northern force with a paralyze spam, thunderstrike communion, SC Pretender, and bulk of my forces. Yeesh, seeing that written, I’m putting a lot of eggs into one basket. I think I’ll win, but who knows for sure. Building up forces to deal with the other Arco army. Dfs says he’s pulling his forces back due to lack of mage support. Pangaea has a lot of forces deployed in Patalan territory, so hopefully pyrhic will continue to focus westward. I’ve invited Gath into the war against Arco. Here’s hoping I get another ally against my enemies.
Turn 23: pyrhic let his mercs go, as expected. His forces are now concentrated back at his capital. Juffo moved south towards the fort he has besieged. I’ve decided to follow rather than strike back at his capital in order to keep my forces in a position to defend my capital. No sense overextending like I did before. I’m moving up mages from the south to form a secondary strike force.
Turn 24: Vengeance of the Dead is an excellent remote attack. I took out Juffo’s prophet in spite of tons of banishments sent at the undead creatures. Sending another one into the same army. Maybe if I take out enough commanders I can prevent his forces from getting away from my main army. TC contacted me (Steve is back after a short subbing period by farfrael). He mentioned that he’s thinking about breaking our NAP-3. I sent an email explaining the world war going on (Pan-Jomon vs Patala, Gath vs Arco, me vs Patala and Arco).
Turn 25: I think I’m going to lose this game if I can’t stop these incessant wars that I caused. Going up against Juffo’s massive army in my eastern fort. I give myself about a 50/50 shot at taking them out. If not, I’m pretty much done for. Blech.
Turn 26: Juffo has taken my fortress. A massive battle ensued, but I did not have enough troops for the win. I did manage to eliminate the elephants from play and to take out the Agema Companion cavalry, but the hoplite troops he had are excellent and held the field. I would need a thunder strike communion to break them, but since he has elephants, all of my lightning strikes would hit them instead of what really mattered. I’m hoping he’ll stop there, but considering my weakened position, I’m at the point where I’m beaten. This game, for me, is over.
Turns 27-54: Time to be annoying: Outfitted the PoD with an eye-stabby shield, a weightless kite shield, and trampler boots. Stomping over everybody!
Turn 55: I’M FINALLY DEAD!!!