Launch 5 sundivers aft inner.
Convert my two divers there on the upper left to a gate going deeper into the sun.
Procreate, please!
RAWR!
-Tom
I move one of my sundivers through the Kolbex-Tannhäuser gate (@Kolbex take one energy) and then move it to my energy factory. And then launch 3 sundivers as seen on the image:
I move my mothership, @Matt_W you’re turn
- Move my lonely diver back two spaces to my foundry. (2 movement points.)
- Move one of the group through the K-T gate and back one space to @newbrof’s energy thingy (2 movement points)
- Move one more of the group through the K-T gate. (1 movement point)
@Kolbex gets an energy for use of the gate.
Activate: two foundries, one is mine and one is @newbrof’s
But he has no energy so I claim his bonus, and spend 4 energy for 4 divers
Use my Synchronize card for 2 momenta
@Kolbex 🚀
Remember this moment if you end up winning by two points!
-Tom
I sort of knew you could do this, but had forgotten. Good reminder!
I shall remember this moment on my death bed.
Woo, so much energy. I will launch my “sol” remaining diver off the port bow into the foundry space and then move other diver into the sun and two spaces toward my ship.
Look at that beautiful radiative layer, laid bare, with no one to plunder it for several turns yet!
Woo, so much energy.
Psst, you guys could force @Kolbex to take five more energy and then draw a solar flare! He would lose half his energy! How schadenfreudey would that be? All you have to do is fly back-and-forth through his gates five times before he gets to take a turn, and then do something that draws a lot of cards, and then make sure one of them is a solar flare. Good luck!
-Tom