Undermine first impressions
Combat is… mediocre, overall. It’s more Binding of Isaac than Dead Cells.
It doesn’t feel smooth, as it doesn’t allow to move and attack, you stop when you attack.
It has a very vertical ‘topdown’ perspective, so it’s weird they chose jump as the avoid action, instead of roll.
Colliding with enemies doesn’t hurt you. Combat pace is overall slow.
In exchange of that, it’s one of those roguelites where it’s hard to heal yourself. You don’t do it between floors or anything like that.
Traps can be triggered and also hurt enemies.
It’s heavily based on metaprogression. It’s ‘one of those’. You buy from basic mechanics like seeing enemies HP bar to extra hp, extra damage, extra amount of gold not lost on game over, extra bomb damage, etc
The currency used to buy items in the runs is the same as the unlocks for the meta progression, so you have to decide what’s more important, up to a point.
About the passives and perks you gain, it doesn’t seem it goes very crazy in combinatorial varied builds, unlike Hades.
It doesn’t have difficulty selection, at least not right now. Dunno if it’s unlocked when you finish the game for the first time.