So there are two sorts of special upgrades you can get in run. Some of them are permanent - I just unlocked dash. The others are just sort of powerups, but I’ve been sort of underwhelmed by the few I’ve seen. E.g. For the cost of 31 max health (this run only), every 5th hit does more damage. Or For the cost of 31 max health (I think all the upgrades cost max health), do and take 200% more damage (someone good at this game would rock that, of course; that’s not me). I saw another I can’t recall. And in one case I had a choice to take a refill on health and mana (which I needed at the time - down to 10 health). It’s always “take one of two”, that I have seen.
The permanent ones are. . . odd. I’ve seen two I think? You are put through a series of challenges which range from “here are 10 mildly obnoxious challenges you need to clear” to “fuck off I didn’t sign up to play Super Meatboy inside your game”. These are brief areas - some are just a normal room, some a bit bigger - where you have to use the power you are gaining quite a bit (uh, sort of). Very platformy, in the case of dash. I again don’t get along with the controls so I found this frustrating, although I got it 4th try (when you enter, you get topped off on health I think, but you can die in them).
The other one was weirder. There’s a section where there are these glowing red things and if you are violent within them (attack or cast a spell), you get shot at with not a lot of chance to dodge. Violence is the only way to open doors (attack, spell, or the lb spinny jump maneuver). So, that’s a problem. In some of these cases, clever use of spinny jump maneuver (which you can use to get extra air by bounding off of certain objects) can save the day. But eventually you get a prompt saying “the nigthmare ahead of me, perhaps there’s some way to clam it?” or something. That didn’t make sense to me and I missed, on that one, that you can hit RB to interact with and turn it off. this doesn’t last forever, but it’s key to the next section. . .
Where you have to find within fields of these things (sometimes overlapping). Now that I know you can turn that shit off for a time I can probably beat this although my first two attempts failed. I’m not sure what power I am getting from this though.
There’s more traits that change the game visually this time around, at least based on what I rmeember. There’s a sort of Gameoby like one. There’s censored enemies. There’s one that makes objects too bright that. . . honesltly wasn’t good for my eyes when playing. There’s another weird one that I’m not sure what they were doing to the screen. And there’s diva, which puts a spotlight on you but you can’t see outside of it which is kind of a pain. I think some of these feel out of place.
But traits now give bonus gold (or did they before? I don’t remember), as a % of gold found. And there’s an upgrade for incrfeasing this somehow but it;s pricey (level 1 is 1500+ gold, I have only gotten into the 1100s or so twice). Vegan - food damages you - gives a cool +50%. Pacficist gives +75% but, uh, pacifist (you can still spinny jump through doors). So don’t plan on any boss killing I guess (although if you hit an enemy with spinny jump you do very light damage).
I find the hitboxen in this game - or whatever it’s using - also to be finnicky and this does not pair well with the movement and I not getting along. I’ve had some trouble on the mage.
I think fans of the first will probably like this and for now I will keep playing. But I am not wild about it by any stretch.