I can’t imagine what. Nova Drift is so much fun. I think it really sets the standard for build diversity too (and they keep adding more, of course).
Depends how you count it, Brotato has better build variety. The difference is that the different builds in Nova Drift affect more how you play directly, while the gameplay in Brotato is more limited, it has more stats and the build differences are somewhat more passive because of that (ie: have great health pool vs great life steal vs great armor vs great hp regen vs great dogdge chance).
So it can argued the build differences in Nova Drift are worth twice the ones in Brotato, for your internal metric.
I would hard disagree, but to each their own, I guess
I played some Nova Drift yesterday. Not bad. It’s like Asteroids. The menu seem seems to be confusing and hard to navigate, but I think that’s only because it’s in early access and it insists on having a bunch of things in the menu that are all greyed out. You really have access to only one game mode, so it’s kind of confusing.
Once in the game, you rotate your ship, and one trigger is boosters and the other trigger is guns. Unlike last time I played, this is displayed in a little helpful image on the screen, so I knew how to play this time.
I had a couple of runs, and I’m still not sure if I will have fun with this game or not when it comes out, but it has potential.
In one run, I had a rail gun and it was important to aim correctly, which was pretty hard given the controls. So when I died, on my second run I concentrated on a build where my drones were built up and aiming was less important. On that run I died to a huge boss thing. Pro Tip: Even though the giant boss has a hole to fly into, don’t fly into it! You’ll die.
There still seems some kind of disconnect between what I want to do, and actually doing it. I don’t know if that just requires practice or if the controls kind of suck or maybe it’s just not my type of game. Anyway, I’ll be sure to try it again once it leaves Early Access.
You should unlock the rest fairly quickly.
Be aware there are a lot of other things you will be unlocking as well, like different ships, weapons, shields, and enhancements.
You need to fly in there! Go in when it’s quiet, but be prepared to leave in a hurry.
Because of thrust, momentum, perhaps? Maybe try spending a little more time with it to see if it clicks?
I don’t know how, lol. It has 28 character archetypes, dozens of weapons, you can mix and match any weapon, it has hundreds of perks, it has 16 stats you can upgrade individually…
Because for the most part, and this may be what you were alluding to earlier, the character archetypes do the vast majority of the listing when defining what a run is going to look like. Functionally speaking, runs with a particular character are going to be pretty similar, even though the individual weapons and perks might vary, because most characters lean into a specific thing.
Please don’t misunderstand. I think Brotato is one of the best bullet heaven games. I don’t think it should be compared to Nova Drift, though. I think they are very different animals.
I was told to check out Archvale (in Gamepass) as something similar to Tiny Rogues and yeah, it’s pretty similar. It’s the non-arena roguelite version, instead it seems to be a normal action dungeon crawler, but apart from that, it has:
-small character sprite
-same hearts for health and green points for your dashes
-same invincibility frames in the dash, as essential tool to avoid enemy fire
-bullet hell inspired combat, with enemies firing bullets around
-same idea of ‘slash sprite projectile’ for your melee weapons, with longer weapons having a more far reaching sprite
-exact same idea of ‘enemies drop stars that power up your magic damage’. I thought it a weird idea for Tiny Rogues and I see now it was taken from here.
-same limited inventory (although you have 3 slots here, instead of 5)
-same blacksmith that you pay to give +1 to your weapons.
-Voidigo seems almost done as it has reached 0.9 version, with a new world and 3 new weapons.
-Dead Cells released their boss rush update.
-Roboquest also got a new update with a dozen new enemies and a new boss, and in general it’s being GunfireReborn-ing it.
-Astral Ascent has also a new update with a new zone, and it’s looking pretty
-Have a nice Death also has new content, new enemies and bosses
-Synthetik 2 had surprisingly low scores, given that the first part was very well liked, but it seems they are turning things around with the last, very meaty update
Tiny Rogues has the first substantial patch, where the metapogression and balance changes
Brotato also has some changes, like you can save:
- Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
and some changes in how healing works:
- All characters now gain +1 Max HP upon levelling up
- HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
- Fruits and crates no longer get attracted when you’re at full health
- Crates now heal as much as Fruits
- Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
Good to see that Synthetik 2 is chugging along. I’ll pick that one up eventually, but I’m waiting for basically full release (or maybe just full multiplayer support) before I actually dig in. Though hopefully they turn down some of that postprocessing and color filters. It was too much in the first demo and the screenshots of the latest updates make it look even more pronounced.
Army of Ruin - another Vampire Survivors-like (warning: in Early Access), this time by the team that brought you Ziggurat, Ziggurat 2, and…Farm Together? Anyway, it’s definitely a few tiers up on VS in terms of graphics and UI.
Here’s a run-through from SplatterCat:
Just watched that video. @Chappers how is it?
No idea, bought it after i saw this thread, will probably try it sometime in the next decade.
Its visually stunning clone of VS. Tempting!
Truly excellent news! /s
A few more screencaps. Seems they didn’t want to do more RoR, so hey, if another company takes the rein there is a chance of being good, unlike the 0 chance if there is no sequel at all.
I’ve certainly no issue with them not wanting to continue with Risk of Rain given how long they’ve been working on it (both games as a whole), I just thought the framing of it as ‘excellent news’ for RoR fans was weird given Gearbox’s track record. I suppose we’ll see what they do with the IP.
Yeah I can see that.