After a certain point they probably gave up, though. Also, there may be issues that you even can’t see/get to due to other issues. (I haven’t played the game at all, FYI. Just judging by people’s posts.)
B-but the PC version reviewed so well
I turned off the video at that point. Yeah, the fucking PC version is just a goddamn basket filled with rainbows and kittens, innit?
Is it bollox!
“We didn’t see all the problems during testing” = “We didn’t dedicate enough time or manpower to testing.”
I wonder if they did too much of their testing on development kits and not enough on test kits that reflect the final hardware… That’s one way you’d end up missing hiccups in the streaming system, if you hit memory or read-speed limits on retail boxes that you don’t see on dev kits. (Although, honestly, I forget exactly how big the difference is between retail > test > dev kits for PS4/XBO.)
I think they just didn’t test it… because it was nowhere near ‘done’. To get it out the door without delaying the official “release date” again. For whatever reason, they decided this was the better option.
I love that their roadmap just basically says they’re going to be fixing the game for all of 2021, and it ends at 2022, so what you don’t see is that potentially they’ll be fixing things in 2022 as well.
It’s the dumbest “roadmap” I’ve seen. Like, why even bother? Does anyone looking at this thing think it’s a good roadmap? It’s about as detailed as the underpants gnomes’ plan.
But it’s a cut above a roadmap to a roadmap, so…score 1?
And, i guess, it was also actually released so…score 2?
Despite being dumb, a lot of people will likely feel some relief. It’s something concrete they can point to and complain at, even if it’s kind of meaningless.
It’s a big step above the Star Citizen roadmap at least.
Haha, reminds me of:
President Trump will work from early in the morning until late in the evening. He will make many calls and have many meetings.
Got lucky on my 100 hour playthrough and had only minor bugs. If I had been living under a rock and hadn’t heard anything about the game until after I finished I would have been shocked by the uproar. I had some UI elements get stuck on the screen (maybe five times) that required a save and reload, but other than that it was a pretty normal open world experience from a glitch perspective. Played on a pretty beefy PC though (2080rtx) and I’m not super sensitive to frame rate. Anyway, a super fun and addictive game for me. Pretty much consumed all of my free time for the past 3-4 weeks.
It reminds me of Roman era maps, which are basically just straight lines with town names at semi-arbitrary points along them. Just keep going and you’ll get there eventually.
Yep, it’s a graphical representation of “we will release two updates fixing the bug and over the rest of the year you will have more free dlc, updates and the next gen udpate”.
CDPR always sucked at apologies. Anyone remember the repenting monks after the GOG end-of-beta publicity stunt?
So yeah, this apology was not particularly bad but not particularly good, but I’m more interested in their actions. I hope they pull a Hello Games on Cyberpunk.
I imagine testing was complicated by the coming and going (mostly the latter) of features as they neared release. I can also imagine that some of the glitches may be related to dependencies on things that got cut, and can see a QA manager calling an audible and telling the team to ignore the set of bugs associated with axing this or that and just focus on the more general issues (of which there were so many that they could not get to them all).
2022 is going to happen, probably.
The talk about testers not seeing all the problems combines very nice with reviews having to only use CDPR video without showing their own.
Anyway, I dare anyone to find any letsplay of this game on any platform that has 20 consequitive minutes of gameplay with no obvious bugs.
CDPR or their PR firm knew exactly what they were doing to get that initial 90+ Metacritic review score before release. Laser targeted specific reviewers, only let them play the PC version, sent review codes with less than a week to play, only allowed video they provided (which made sure all early reviews were written/textual), and so on. It was quite masterful how they gamed the system before the full game was out in the wild.
I guess as an apology it works for some gamers, but I thought it was milquetoast overall.
Acknowledging the broken state of some versions of the game isn’t a big achievement. We knew that. Publicly confirming it is the bare minimum.
Pointing at the old consoles (as if it’s their fault for existing) also seems to be a bit of a curveball in that the implied message here is that the PC version is largely alright. It’s in better shape than what PS4/Xbox One players get served, but it’s not like there aren’t any major glitches or that it delivers everything previous marketing efforts promised. (Not saying it’s a bad game overall - plenty of people here seem to have a good time regardless of the bugs and missing elements.)
That said, there are two big negative points here. Firstly, they’re obviously not commenting on the console embargo restrictions. The intentions of which are very clear. They knew very well what they were shipping, and they did their best to game the scores. Secondly, throwing the QA crew under the bus is not a good look. I’m am fairly certain the state of the game is not down to QA not finding issues.
There’s a difference between “obvious bugs” and “in no fit state to release”. Unfortunately, most games launch with bugs, especially big open world RPGs. What you don’t want is stuff that is majorly gamebreaking in some way, like breaking quests or quest chains, crashing to desktop (or even hard rebooting the system), corrupting saves, etc.
And yes, Cyberpunk has demonstrated plenty of bugs like that for some folks. I’m lucky in that I haven’t been one of them.
OK, I have to say that I was fooled by the update. I was here nodding my head, thinking wow that all sounds reasonable, free stuff and patches, and then y’alls just unmasked the meatgrinder and now I can suddenly see that it just says "We’re going to patch it (patch 1.1), and patch it again (patch 1.2), and then… patch it with DLC? and patch it with an update? I probably would still be a bit more confused about what the huffiness was about if I didn’t also recall all the detailed roadmaps just posted to the action roguelike thread and then realised …oh yeah, there’s not actually any content on this roadmap lol.
THANKSALOT you guys for taking away the emperor’s new clothes ;)