The apology for Cyberpunk 2077 is the most un-cyberpunk thing you'll see this week

I imagine testing was complicated by the coming and going (mostly the latter) of features as they neared release. I can also imagine that some of the glitches may be related to dependencies on things that got cut, and can see a QA manager calling an audible and telling the team to ignore the set of bugs associated with axing this or that and just focus on the more general issues (of which there were so many that they could not get to them all).