Since I have plenty of time on my hands and I spend it waiting for people to join Kevin’s server, I’ve been checking out some stats on tanks. Some of them are pretty obvious but I was wondering if someone else could verify my findings.
- I thought that tanks worked on a 4:3:2 model of damage. i.e. It takes 4 rounds to kill a tank from the front, 3 from the side and 2 from the rear. Until I found that I could consistently destroy the M1A2 with three rounds in the front with its Chinese and MEC counterparts. Tip #1: grab Chinese and MEC tanks when you can. Tip#2: American tanks don’t have to be paranoid about facing; you’re gonna die anyway.
The 4:3:2 model also works on turrets. If you are fortunate enough to run into a tank with its turret facing away from you, go for that. - Tank treads are the vulnerable spot on tanks. 2 hits from the front will destroy any tank. This flies in the face of all my grognardy wisdom but so it goes. The treads aren’t vulnerable from the side and it takes two hits to kill from the rear, so it’s pointless going for them in those facings.
Tip #3: The extra time taken to aim will be worth it if you go for the tracks. - The fixed emplacements work on a 2:2:1 damage model against tanks. The side shot is actually more powerful so if you are an AT guy you could also immediately jump out of your emplacement and take him out with a portable round. (Or let another class man the emplacement and take the kill from his damage.)
- One round from a tank will damage a Humvee or truck enough to make it burn and die. Facing doesn’t matter. Hitting the wheels will only half kill it. The quickest way to kill it is to simultaneously spray it with machine gun fire.
It takes a full burst from a .50 cal machine gun (up to overheating) to destroy a truck. The fixed machine gun seems to operate with the same damage efficiency as a SAW and takes much longer. - The hellfires on the choppers are the uberweapons. They will take out anything in one hit, regardless of facing. The trick is being able to use the bloody things. They are not guided in the way that the AT missiles are. They basically go wherever you click, rather than be guided by the mouse movement. I spent a while practicing in the oilfields map. Sit the chopper on a roof because you can’t fire them whilst sitting on the ground. I found that if you sit on an oil tank in the middle, you can camp the main base and deny the Chinese their tank and chopper from beyond visual range. Yeah, camping sucks and I probably wouldn’t do it, but I had to amuse myself waiting for people to join. C’mon guys…