It’s also useful for Halflings to get a chef, ref bribes for Goblins, Bloodweiser Babes for low AV teams, or possibly a counter-wizard.

Basically there are a few items that are arguably worth more than their cost, and if your opponent already has enough for them you’ll get more benefit out of both sides getting a bit more to spend on inducements.

Of course it’ll cost you cash out of your team treasury, but I can see doing it situationally for league playoffs.

So what you’re saying is that in my original example there is no way for me to get 150k unless I drop a cheerleader or somesuch? I would think that this would be a perfect situation where adding 10k from my treasury would be useful.

Right. As the underdog you can only increase your inducement cash by dropping team value, or adding so much to inducements that your team value actually goes above your opponents – i.e. you could get 150k inducement cash if you spent 150k from your treasury.

And yes, being able to spend a small amount without your opponent getting a commeasurate increase would be /very/ useful. That’s exactly why it’s not allowed; or rather, it sort of is, you just have to pay through the nose for it.

So in my example above I would either have to add 150k from my treasury or drop a cheerleader to be able to buy a wizard, right?
And if I chose to add 150k from my treasury, that would temporarily increase my TV to ten points above my opponent, netting him a semi-useless 10k in inducements?

Did I finally get all of that right?

I believe so… My understanding is purely academic though, as I’ve only read discussion of it, and never tried it myself!

Well, that explains the catch/sure hands thing. Like everything else in blood bowl, it makes sense but just isn’t explained by the game very clearly. Thanks.

I’m definitely up for that, or really any league since my schedule is pretty flexible. Thanks.

I rather dislike the inducement system precisely because of the lack of useful inducements to purchase if you do not hit precisely 50K or 100K increments. I actually like the idea of the extended inducements introduced by Cyanide, except that most of them a pretty useless. I really don’t get why they didn’t take the simple approach of allowing “mercenary” fans, cheerleaders, and/or assistant coaches as inducements.

To be fair, the tooltip is quite clear. It’s just everyone makes an assumption and rolls with it.

I encountered an annoying bug in single-player this morning. I was in overtime against an Undead team and waited until the last turn to put the ball into the end zone in the hands of a Stormvermin with 28/31 SPP. So the game-winning TD should also have leveled him up…But after the game he didn’t level up, and when I checked he still had only 28 SPP.

You pretty much have to read the tabletop rules to understand what’s going on. They’re much more useful than Cyanide’s sparse manual, which I’ve only ever used for the hotkeys listed in the back.

I’ve also found http://bbtactics.com/ is a good place to pickup the basics of blood bowl strategy and tactics.

I’m definitely up for that, or really any league since my schedule is pretty flexible. Thanks.

It’s always good to have more competition. :-)

The game does not award SPP to players for actions in overtime that would normally award it, though it displays that it does. Supposedly this is to prevent abuse and farming.

not a bug,. you don’t get SPP in OT, to prevent that kind of thing.

Oh, that’s actually reassuring. (I wasn’t farming, just delaying so there’d be no chance of an answering TD that would mean another 4 turns of OT.)

Is the AI still terrible, even after the Legendary edition and patches?

Pretty much. It’s a little bit better but they cover a lot of it up by having the single player feature much higher TV sides, so you’re up against some pretty impressive players with lots of skills.

I’ve gotten a lot of time out of the single player, but mainly because I treat it like a Puzzle Quest or something along those lines. My goal is always to outscore the AI by 2 and come out uninjured, or I have to try the scenario again and try to hash out what is the optimal way around the most basic version of the enemy + skills.

Things about the AI:

Only the various Elves ever try to set up multiple-pass plays. Most teams just make a quincunx cage and move it slightly until they see an opening.

The AI wants so badly to make that quincunx cage that it will try to make near-impossible dodges to form it — for instance, moving a mummy with an AG of 1 through multiple tackle zones.

The Goblin Bombardier never throws a bomb – in other words, he never attacks at all.

Any team will send back receivers for the long bomb even though you have the ball and are about to score.

The AI nearly always blitzes a Gutter Runner, regardless of where he is or what else is happening.

Well then you’re going to love this one: I just figured out after the nth time of getting an injury that I’d clearly apothecaried past that I have to choose which result to keep. I’m going to need a Hall of Durr to keep all of these Eureka moments together.

Ouch. That could’ve been costly.

So I picked up the legendary edition on a steam sale around Christmas and have been playing around in the campaign mode. I can’t seem to find a team that really fits me. I have tried Chaos as I like the idea of wearing down my opponent, but it seems like even blitzing with a minotaur I almost never cause injuries. I can generally use a cage and win 2-1 in the first tournament and then the AI just starts trouncing me.

I have read a bunch of stuff on BBtactics.com but just don’t seem to grasp what it is I am doing wrong.

Also is it a bug that I don’t get SPP when causing a casualty to an opponent who is trying to dodge away? Almost every casualty I have managed to cause has come this way, thus piling on to my difficulty in leveling up.

I tried out the Norse team to get a bit more “skill”, but their lack of armor turned in to me having 3-4 casualties a match and so I couldn’t make enough money to replace them. Was constantly trotting out 2-3 “loner” replacement linemen each match.

I then tried Skaven and found I could score decently well, but was even more squishy than the Norse were and was constantly loosing players as well.

Perhaps I just don’t understand the tactics enough, but I keep on trying in the hopes it will finally click.