Blood Bowl: Legendary Edition is on sale in Steam for 9.99 USD/EUR this weekend! Now’s the time to try it cheaply! It’s easier that ever before to find good people to play it with here on Qt3 and also on the Internet with the new Open Leagues. The player-run Forum Open League is properly policed and has no disconnecters or cheaters and hosts a lot of games every day.

I broke down and bought the Steam version even though I know I won’t have time to play any time soon. The forum effect with this one was too strong for me and $10 was too good to pass up. I can’t complain really since it does look like a fun game and I’ve had my eye on it since release. Maybe I’ll see you guys around in the leagues. Maybe…

That’s great news, thanks Jarmo.

Well, Killinger, the New World cup is about to start playoffs after next week, so you have plenty of time to get acclimatized and decide if it’s for you before next season. The Old World Cup is on a Euro scheduling by default, which is fine for me but can be a problem for some American residents. That one’s having season sign-ups now if you’re feeling ambitious.

The best way to get into the game is generally held to be by playing a few games on the open league, ideally with both you and your opponent picking teams that you think you might be interested in so you can see them in action while getting a run-down on UI. Either Skyping or Steam Voice is also recommended, since typing and playing can be really annoying when you are first trying to fit your actions into 4 minute slots.

It’s a fantastic game with a competitive but friendly crowd here at qt3, and the league formats give it legs it wouldn’t have otherwise.

I strongly recommend getting involved in a league. The games take are a bit of a time investment, and it’s really helpful to be able to schedule them rather than rely on randoms in an open league.

For my money it also makes the game a lot more interesting. It’s like any sport I’ve been involved in, really; the friendlies are all well and good, but the context and consequences of league or tournament play make it a lot more exciting no matter how trivial the prize is, as do the inevitable rehashing and good-natured smacktalk on the forum after. Playing with Qt3 folks in anything is a pleasure in nearly any game, but particularly in Blood Bowl where being able to share a friendly laugh at the grossest misfortune makes it a lot less frustrating.

As well as that awesome list of resources that LK posted, you might also want to check out these playbooks for various sides that can give another perspective.

Added that link, thanks! I’m trying to make one post with all of the useful useful links so we can just refer back to it whenever someone new shows up.

Cool. I wasn’t even really looking for help (but then again I haven’t started the game for the first time yet), but I got a boat load of it anyway. Thanks LK and Hunter. It’s one of the great things about Qt3. Sure some people are jackasses (name one community online or even in real life that doesn’t have 'em), but most folks are extraordinarily helpful. Thanks.

I may try to get in a league, but I’m pretty tied down with pesky things like final exams until about mid May. So until then it’s probably going to be nothing but screwing around a little in SP and random pick up MP games.

I think I’m ready to bite at the Steam sale but a couple of questions.

How much of a time commitment are MP games? Can it be played in short spurts?

I really have no idea about the board game, do you need football knowledge to succeed? Is there a rating system and enough of a playerbase that a noob can do ok? Or do you have to learn the hard way by playing against experienced players?

No problem. I think the barrier to entry is much lower with a little multiplayer assistance, although I also spent a lot of time in singleplayer and still do from time to time. The open league requires no commitment, and there’s always someone around.

The average game has 16x4 minute turns, plus friction leaves you with 1.5-2 hours at a time. The open league also has the option for 2 minute turns, which speed things up at the cost of making things more chaotic, but it is a viable option if you want a quicker game once you get the basics down. It is turn based, but rarely do you feel like there’s down time as the opponent’s moves are just as tense as your own. Avoid blitz mode like the plague, that’s the stupid pc only variant that no one plays; everyone is in classic mode.

Because the game is designed with a detailed handicap system, it’s not a big deal to play a team of yours only infrequently. The two cup leagues typically have one game per week. Both the winner and the runner up from season 1 in the Euro league were beaten in the playoffs season 2, and the runner up this time was an entirely new team from a new coach (relatively). None of that happened because the winner and runner up were unqualified or played poorly, but rather because the game has enough chance and skill balance so that most every game is anybody’s game.

I really have no idea about the board game, do you need football knowledge to succeed?

No. It has far more in common with chess, poker, and strategy rpgs. The football part is very basic stuff, and indeed if you play it like Madden you will lose, horribly.

Is there a rating system and enough of a playerbase that a noob can do ok?
Yes. Each team has a team value rating based on how experienced their players are and how many extra assets they have; as the less skilled team, you get access to a menu of handicaps and extra players relative to how big the gap is.

Or do you have to learn the hard way by playing against experienced players?

You can do a little bit of everything, but I would say that playing experienced players in low stakes encounters in the open league is actually the easiest and most fun. In a handful of games, especially if you use steam voice or skype, you can figure out the kinks in the UI and the basic strategies to get you on your feet, as well as getting a feel for the different teams.

Here’s a link with what I believe to be the compiled wisdom of qt3 on the topic. All of it is optional, apart from looking at the starting rosters on bbtactics.com so you don’t start playing in singleplayer or whatever with an inherently borked team (ask my first team that I made with no rerolls).

I just got the game in the sale today, and I’m excited to try it, as well as a bit overwhelmed, but this looks very helpful, so thank you. :)

How much of a time commitment are MP games?

With a maximum turn time of 4 minutes and 32 turns per game, you’re looking at just over 2 hours theoretical maximum. That is of course, assuming no overtime. Typically games last about an hour.

Can it be played in short spurts?

How short is short? :) A simple answer is yes, sort of. The game doesn’t allow you to save unless you’re not in a match, or at the half-time point. There are no quicker options unless you play Blitz (the real-time game mode - no-one on Earth plays this) which you shouldn’t do.

I really have no idea about the board game, do you need football knowledge to succeed?

Other than knowing that you need to get the ball into the opponent’s end-zone, no handegg knowledge is required. The only way to win a game is to score, but there are many ways to gain satisfaction.

Is there a rating system and enough of a playerbase that a noob can do ok?

The player base is enormous still. Many, many teams and lots of coaches across hundreds, if not thousands, of leagues. The rating system is called “Team Value”, with a fresh team created with no spare cash remaining be a 1000TV team. TV increases when new players, new skills and new extras such as apothecaries and re-rolls are bought. It decreases when your level 5 minotaur gets killed by 6 Halflings.
Player skill is all over the shop, evidenced by the last season of the Euro cup on this very board. I probably fielded the worst team so check there for terribleness! :)

Or do you have to learn the hard way by playing against experienced players?

There is a certain amount of obvious logic that you can apply regardless of tactical knowledge; stand all players up unless they’re sidelined, do safe moves first, aim for 2-dice blocks, that sort of thing. The in-depth tactical plays and team specific knowledge only comes from reading articles and playing human opponents. The AI does a piss-poor job at everything I’ve mentioned, and difficulty levels are only separated by the TV of the AI teams you’ll play against.

Just bought the game too, downloading now.

I played a bit of the old Blood Bowl in the ye olde ad hoc Qt3 league. Just bought Legendary edition. Apparently my account still exists! …but my stats are reset. :(

That’s great news. More pigskin for the pigskin for the pigskin god.

Thanks for the link. I have some reading material while I’m at work. Although it’s all very confusing, I don’t even know what rerolling means. I guess it should get a little clearer when I’ve played at least one game and hopefully there’s a tutorial.

The Cyanide multiplayer server seems to have real issues today. Maybe from the many new players from the Steam sale that they didn’t really expect. And trying to explain the arcane multiplayer interface to the newbies is really testing my patience.

So don’t?

I couldn’t find a game manual online but I found the board game manual. Seems helpful.

In case you get into this and are confused, let me assure you there is indeed a solid strategic game under the monstrous clumsy interface.

Think of it as though you were playing chess but the only program anyone had written to play it had an interface where you had to type your moves in. There’s still a great game buried in there but it’d take some time to figure out HOW to play it in addition to the time it takes to figure out how to play.

A fair suggestion. I have a thing where I have to answer questions if I know the answer and no one else is answering. That is certainly my own fault.

Just to add so that no one feels too pressured to join multiplayer immediately. You can learn a fair bit from playing against the ai. Especially the rules, dealing with the ai, and even a few other fundamentals (chain blocking, leveling up players and building a team, etc …). Eventually the flaws will be too obvious though. And while I don’t normally bother playing multi in most games I’ve been having a lot of fun in the league and all the players have been nice and helpful.