Cool! I wanna play against the AI a spell to get a feel for the game before I try MP, which sounds like fun!

To anyone looking to make the jump to multiplayer, go ahead and steam friend me (I’m “Reldan” there as well). I’d be happy to take you through a game in the open league and provide advice/instructions. Just message me, I’m on quite a bit and am almost always up for a game. One nice thing is that even if you don’t win, as long as you don’t get anyone seriously maimed you’re still developing your team just for playing.

I do prefer skype for voice chatting, since Steam doesn’t let me route the chat audio through my headset unless I want ALL audio going through my headset.

Thanks for the offer, Reldan. :)

Picked this up today. Can anyone remind me why the legendary edition is better than the previous version? (I’ve not looked back through the thread).

Primarily many more race (20 vs 8 or so).

Also for MP matches, check into the QT3 Steam group. People who are available for games are often online on the chat there.

In case anyone who bought BB in the Steam sale goes looking for a manual, the game is a straight port of the board game rulebook you can read right here: Edit!: The latest version is now called the “Competition Rules” and tweaks a few team rosters in case you want to read the accurate ones out of the game: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf
Cyanide literally simulates all the dice rolls and rules in that rulebook, so it effectively IS the manual.

True, the manual that comes with the game is a shortened version of the official game rules and does not cover everything (this is noted in the manual). The board game rules are necessary reading to get the full picture.

LSB, that rules version is old and Blood Bowl: Legendary Edition does not use it. The correct version is called Blood Bowl Competition Rules and it can be found in the game installation folder or on the Internet. These rules are also often called LRB6 (Living Rule Book 6, “living” because of the process the rules were continuously revised in some time ago, now they are final.)

The rules are mostly the same as in LRB5 but there are some significant differences. Here’s a version of the rules where the changes have been highlighted. Please note also that the old version has a lot of fictional background material on the sport in Warhammer’s Old World (called “fluff”). This has been removed from the Competition Rules to shorten them.

The BB Legendary Edition used the Living Rulebook 6 rules (also called competition rules). The difference between editions is pretty minor so if you just want to learn how to play it’s not gonna be a problem but if you want to read the current rules there is a pdf in your game install directory, or you can go to the tutorial menu in the game and read them from there.

Haha, noticed and changed it before you posted!

They also fixed a lot of the bugs/oddities from the original (Bombardiers, etc), but mostly its the races.

Good to hear, Brian. I’ve probably gotten over 90 hours out of the singleplayer alone, maybe more (I’ve got a TV 2400 lizard team there), and it’s pretty enjoyable. You have to accept layers of unrealistic skill combinations in the opposition that create unique challenges in lieu of actually good AI, but unlike multiplayer you can safely ragequit and return to your save when your favorite player trips and dies.

90 hours? Wowie that sounds awesome. :-) Once my PC is back up and running I’ll get it installed. :-)

This gives me so much pleasure. How many developers, given the Bloodbowl license, would have made a game this faithful to the board game ruleset? Bless every nerd at Cyanide.

Tony

I’m not sure they were given much choice.

Well… this is if you select the Classic mode, which everybody does. The “Blitz” mode that they came up with on their own is garbage. Given the amount of effort and modelling they put into it, I’d say that’s the game they wanted to make with the license, and Classic mode probably exists because GW required a true representation of the game as part of the licensing agreement. They don’t get special nerd-cred for barely meeting the minimum possible requirements for developing the game.

I’m not exactly going to give them credit for what they’ve done with the license when the best that can be said is that they left in an option to play a non-broken version of a fully fleshed out game. I’d trade every “enhancement” they wasted their time developing in Blitz mode for a small handful of bug fixes, game crash fixes, and a UI and tutorial that aren’t massive steaming piles of crap.

I’ve heard that theory before, but I don’t buy it. Games Workshop have traditionally been resistant to anyone making direct computer translations of their games, preferring “adaptions”. I find it hard to believe they suddenly turned around and wouldn’t settle for anything other than a direct translation of the rules.

Still, I’m glad GW allowed this direct translation to go ahead. When the developers of “MTG:Duels of the Planeswalkers” wanted to put customizable decks into their game, Wizards of the Coast disallowed it.

EDIT: And Reldan, my statement still stands. Most other developers, given this license, would have produced Madden with Orcs, not a nerdy replica of the boardgame rules. Yes I know about Blitz mode and the real time mode, but you can see those were more lip service parts of the game compared to the work that went into replicating the boardgame.

Tony

The fact that you don’t buy it doesn’t change the fact that the best guy at Cyanide couldn’t program his way out of a wet paper bag. I’ve seen grade 10 computer science projects with better net code.

Now Madden with orcs would be awesome.

Why has no one remade Mutant League Football? The fools!

Just went through the tutorial and it looks nice altho a bit complicated at first, but there is so many teams and i don’t know what to choose, guess ill go for whatever looks cooler :P