I prefer the fetal position, but you can also shit your pants and in rare cases, die.
Btw - if anyone lives in European time zones (or is able to play during European evening hours on at least some weekdays during the next 5-6 weeks) and would like to get some competitive league matches under their belt, now is the time to sign up. The Euro league sign up for season 3 is closing soon.
Speaking of elven teams being more durable, my wood elf team in the Qt3 open league has had two linemen DIE every. single. game. I bought a catcher once, but then he got blitzed and a 1d block killed him. The team’s value is now 690 and the roster consists of a treeman who has never inflicted an injury (0 spp), two wardancers, and a sole surviving lineman.
Hryme
1864
Well, that sounds like a case of seriously bad luck.
I have started a few skaven teams and a couple of wood elf teams and I usually have to replace skaven linemen and gutter runners more than I have to replace the players on my wood elf teams. Maybe it is because I play as a total pussy with elves. I mean if I can’t get the ball with the blitz I might not even make a blitz at all. And if my players can’t get a 2+ dodge away I often decide not to stand them up.
guppy
1865
I’ve been able to at least hold Therlun to draws, but I lose badly to mx every game. Therlun always beats mx. It’s strange.
jeffd
1866
Are there any good tutorials online to help me learn this game? I picked it up cuz of the Steam sale. The in-game tutorial is mostly worthless.
maxle
1867
The online tutorial is called playing on voicecomms with people possessing familiarity with the game. Or at least that’s the one I’m using.
Also bbtactics.com, though I find navigating that site to be irritating.
Here’s the post with all of the information I could think of on the game that people have linked here. The Qt3 tips and tricks thread linked there might be just what you are looking for, along with bbtactics.com’s information on starting rosters and reasonable upgrade paths for each race.
skyride
1869
I couldn’t locate this information in the rulebook but it seems after you’ve moved to an extent there is a roll to move a bit more. Can someone explain this?
Thraeg
1870
It’s called “Going For It” (GFI). Basically, you move up to your standard movement allowance, and can then attempt to move one or two squares beyond it. For each square, you roll a d6, and if you roll a 1, you are Knocked Down, roll for armor to see if you’re hurt, and end your turn.
Thraeg
1871
Does this issue sound familiar to anyone?
The entire 3D graphics system seems to be intermittently pausing. It will run at a perfectly smooth framerate for 1/2 a second, then go completely still for 1/4 of a second, repeating that cycle over and over as long as I’m playing. If I move my mouse in circles, the cursor keeps moving smoothly even in the pauses. This behavior is identical at minimum and maximum settings, so I don’t think it’s a straight-up performance/framerate issue.
It happens on only one of the computers where I’ve installed the game, and some cursory searching didn’t turn anything up (though that might be that it’s a strange enough issue that I don’t know the right terms to describe it).
Edit: Oops, double post. Thought that last post was in a different BB thread for some reason. Leaving this here rather than combining them to avoid breaking the page numbers.
Yes. I highly recommend turning down Blood Bowl’s graphics settings, and especially turning off the music and announcers. I had this problem intermittently before doing so, and now no longer have it.
I strongly suspect the game leaks memory or other system resources, and that this slowdown or stutter often presages you disconnecting in the middle of a match.
maxle
1873
Therlun has the shittiest luck with injuries. By the half four of his skinks and one saurususus were KO’d and his Kroxigor had been surrounded, knocked down, and murdered. Poor bastard didn’t have apothecary, so that was the end of the match.
Jarmo
1874
Stusser (technical Qt3 admin) has said that only hard (permanent) deletes by an admin create phantom pages. That implies the users are free to delete their own posts as that only hides the posts from users, admins can still see them. Only admins can hard delete a post.
Wait, he still had 5 Sauruses? That’s what we call “a full lizard team” around these parts. Also think of the Krox thing as a rite of passage, one that provides endless mirth to your lizard bigot opponents.
JM1
1876
That post cost me a Yhetee. Totally worth it.
Hahahah. Ah. Heh. Ahahaha. Sorry, that was such the perfect setup that it still cracks me up.
Hope this doesn’t cost me a Rat Ogre. Since it wasn’t my joke it definitely wouldn’t be worth it. ;-)
Also, more seriously, I think that underlines one of the key conceptual leaps of the neither-bashy-nor-agile teams that populate the center of the blood bowl spectrum. Some of them can easily switch to either extreme depending on their opponent (Humans, Orcs), but some (Lizards, Khemri spring to mind) seem to demand an area of control approach to the game (especially on defense) that requires every bit as much it’s own kind of strategy as dwarven cage movement or skaven ball running.
You have a large number of strong guys, either very mobile but not agile (saurials) or very strong but not mobile or agile (tomb guardians), so placement is all about tying up the enemy rather than thinking of them as setting up opportunities to block. I’ve been experimenting with high reroll builds of both teams and I think even at those levels the skill progression (and the difficulty in obtaining block generally on the Khemri team) dictates a very conservative approach to blocks, especially when compared to the bashy teams they superficially resemble.
Definitely. You have to be careful getting your players pinned down when you’re low on agility and/or mobility. Otherwise you’ll end up short numbers near the ball and get out-blocked where it counts most.
ACChar
1880
Basically, with lizards you’ve got to find the way to get a net advantage of strenght. That means that if your opponent has little to no block, you’ve got to trade one saurus for two of his st3 pieces, and one kroxigor for three of his st3 pieces. Well, it’s kinda simplicistic, but it works on this principle: you can’t let the opponent mark a saurus of yours with only one piece. “Big deal”, you might say, “I’ll block him”. No, a 2d block without block isn’t safe at all, and you need the rerolls for pickup and catch attempts with your skinks. Also, blocking an opponent without removing him from the field means you gained exactly nothing, as in the opponent’s turn, your saurus will get marked again. Sometimes you have to compromise with this situation, and block, push away, avoid following and mark that piece with a skink. But, well, it can be dangerous.
Against most team, following this 2-to-1 rule will give you the numeric advantage where it counts: 4 sauri and the krox can tie up to 11 pieces, leaving 4 skinks and 2 sauri free: plenty to form a kind of cage / screen in the opponent’s half, or to blitz opponent ballcarriers.
(this is all about low TV, after your sauri get some block/mighty blow/break tackle/stand firm, it’s a whole different game)
edit: which is why, most of the times, Lizards can’t do much against elves, especially those from the woods, and why a Lizard/Dorf match, at same TV levels, is a tactical challenge for both coaches.