Wow, I knew I’d been playing Blood Bowl quite a bit, but 29 million games… Pity my skill hasn’t improved accordingly. And oh yeah, all those disconnections? It was the other guy, every time. Well, except for the one crash at my end.

Meh i just noticed the N key shows you the name/type of player, wish i knew that before.

‘g’ will also show you a grid on the pitch, which I find useful.

And ‘c’ sets the camera so you can actually see what’s going on rather than getting disoriented by the constant camera shifts.

The BB clearinghouse post includes the tips and tricks for new players link, which rounds up a lot of those details that make life easier. I can’t imagine playing without G, for instance.

Yeah i knew about the G, it would be imposible to play without it :P

but the N key is really useful, otherwise i had to click all the time on my units to see which one is who.

FOL is a godsend.

After losing a turn and the match for the second time because of the End Turn button placement and larger-than-the-graphics active area I finally installed the mod to fix it. Bliss. Now the button is small and lies between the team icons on the left.

The mod can be found here or DIY:

  1. Locate the file EndOfTurnButton.layout in
    \Blood Bowl Legendary Edition\Data\Gui\Layouts\Match\
  2. Edit one line in it:
    OLD LINE:
    <Property Name=“UnifiedAreaRect” Value="{{0.357422,0},{0.00130208,0},{0.544922,0},{0.0924479,0}}" />
    NEW LINE:
    <Property Name=“UnifiedAreaRect” Value="{{0.01,0},{0.27,0},{0.1,0},{0.33,0}}" />
  3. Voilà! You now have a much safer and saner End Turn button in Blood Bowl!

Many thanks to rayon__delta for the original, very useful and necessary mod!

I had problems connecting with a friend in a private league game and finally I noticed that my internal IP had changed after a LAN party. I had opened the couple needed ports but they were assigned to a different IP in my WLAN/router box settings. Fixing that let us connect.

What is funny is that I had played tens of matches with the wrong setting (i.e. ports closed) on the Internet and in the same private league, it was just this one guy who I had problems with (he has them with most everyone). On the game forum someone claimed it has to do with some (unspecified) router models.

Just a heads-up in case you think your internal IP address might have changed after you opened the ports. I use PFPortChecker from portforward.com to check whether the ports really are open to the world or not.

Sweet. I hacked that it in, and it works perfectly!

I’ve been bitten by that bug 3 fucking times, though fortunately I don’t think it’s ever (quite) caused me to lose.

Just found a bizarre bug with Treemen.

If you trigger blitz with a tree, and then try and move and fail the take root, your tree gains the ability to throw multiple blocks at full strength against all adjacent opposing players.

Incredibly impractical, but crazy.

Wacky. How does a bug like that even happen?

I’m morbidly curious to see Cyanide’s codebase.

Is the real-time mode sort of like an action game or is it more of an RTS?

I’d say the closest game it represents is electronic football. The one where the field shakes and the pieces vibrate around.

It’s sort of like a team of developers sitting on you while the lead developer teabags your mouth.

It’s a hyper-fast (but slow motion!) RTS (but without resource management), where you need to control all 11 of your pieces at once, with I believe a limited amount of time in which you can pause the game to make more intricate plans. It’s not an action game so much, as you primarily direct where units go and whether to pass or block, rather than control how they do what they do.

It looks in principle like it could be an interesting game, but what little of it I’ve looked at didn’t seem very well done. This is in sharp contrast to actual Blood Bowl, which while it’s not everyone’s thing, is very good at what it does.

That said, it should play much faster… I’ve been tempted to check it out lately, to be honest. I imagine it’d be brutally hard to play if you weren’t already quite familiar with turn-based Blood Bowl though, as even that is slippery enough that at times 4 minutes isn’t enough to take a single turn.

Apparently there’s no way to turn off the crappy equipment/training rules if you play a single player blitz campaign. I take back the cautiously pessimistic things I said earlier – That’s just unrelentingly and hopelessly crappy.

They clearly realize the options are crazy, as their real time open match making league doesn’t even use them – but they default to them anyway, and won’t let you switch them off?! WTF.

Shadari, the real answer to your questions is: Real time mode? There isn’t any real time mode.

They basically spent all their time and effort working on the turn-based game which was most important to the fans, and quickly pushed out a real time mode for a back-of-the-box feature to increase sales. I think they had their priorities just right. But don’t buy it for the real time mode.

That was satisfying. I just tied 1-1 against the 2nd season FOL winner, who’ll be playing in the official 2011 Blood Bowl World Cup. He won the ticket with a record of 15-0-0 with an Undead team. My Orcs played his Undead (not the same team, though) whose TV was 100 higher (I took two Beer Babes). The guy has over 600 multiplayer games played, I have 100.

I chose to attack and managed to score with two turns left for him to tie but he didn’t succeed even with his four fast Ghouls. In the second half I kept him from scoring until turn 15. He seemed pretty frustrated, he really wanted to win.

To be fair, he had a couple of critical bad dice rolls but according to BBManager it was pretty even going. I still made at least one stupid mistake, but I’m pretty happy with how the match turned out. Maybe there’s hope for me, yet.

The material written by Coach (at BBTactics) and DoubleSkulls (his blog) about developing an Orc team has been a big help even though it needs to be adjusted a bit for a perpetual league like FOL. TV management is a huge part of playing there unless you like playing against +ST claw killer teams at higher TV.

TV bloat needs to be considered really carefully at every level-up. I quickly fired (not all at once) my troll, goblin, second thrower and a level four blitzer with an injury after seeing what happened in FOL when they were in. If every skill does not directly help the team to win and/or survive, you’ll soon regret it.

Yeah, that’s why I’m done with open league blood bowl. The primary skill is TV management and sleazing the match making for easy opponents. Basically, if you don’t sleaze these things yourself you’re practically guaranteed to get matched with someone who is.

Well, I think our own open league is pretty reasonable. I’ve not seen anyone with sleaze teams playing in it to date.