Maybe this will just end up being a personal, petty venting post–I’ll be curious how the rest of you feel.
I find it incredibly frustrating to be a board game consumer in 2022.
I can handle the fact that there are bajillions of games, even if that makes it tricky to know which ones are worth my time and money–there’s at least a clear benefit to go along with that drawback. But when you add on top of that the kickstarter cycle, the shipping uncertainties, and the promotional ecosystem of content creators, I am less frustrated by the innumerable choices and more by the complete lack of clarity about what’s actually available and when.
I read threads here and listen to a board game podcast (So Very Wrong About Games) as my primary ways of hearing about new games. I browse my local game store occasionally too. If I catch wind of something interesting, I’ll try to look up reviews. Invariably the reviews online are videos (you can’t read about board games anymore, it seems) and I’ve learned that most of them are hyping the game more than reviewing it, because their livelihood depends upon getting fed review copies. And more often than not, they’re promoting the game well before it’s available to most of us, so even if it sounds good… can I find it? Will I remember it exists when it’s on store shelves nine months from now? If I wait too long, will it be sold out, with who-knows-what kind of chance of a reprint in who-knows-how-long?
(The once-reliable Boardgamegeek appears to be becoming a promotional platform in itself now, too. Remember when it was just a database?)
So I’ve kinda given up, frankly. I rely on games to surface to my attention multiple times before I bother to put them on my mental wishlist. Then if I’m lucky enough to stumble across them when I have money to spend on games, I might grab them. Or I’ll have lost my enthusiasm for them by that point and will pass on by.
Honestly, it’s making me appreciate what the classic retail/distributor cycle provides. Coming Fall 2023 – Cool New Board Game, by Dr. Game Designer! I wonder if @Vesper has any insights or his own feelings about the current ecosystem.
I got into board games in the late 90s, early 2000s. That was a time when I could own nearly all of the must-play games, and dozens of also-good ones. I could read about a game like, say, Caylus, and be ready to snag it when it hit shelves. Now it feels like stumbling around in a fog and hoping you’ll recognize a good game when you trip over it.