Worldbuilding as in setting, context, narrative flavor.
Diablo 3... And Activision is now merged with Blizzard...
i havnt played diablo 3 or heard anything about it implying what youve said... any more details?
? but they dont hand over worldbuilding and narrative context off to a computer to randomly generate something. events are written down in the files by someone and then the computer randomly chooses which event to randomly give you based on certain factors.
Everything they talked about up to launch was all about how their procedural systems would generate your own personal SF epics, etc. If that's not true, I guess it wouldn't shock me but it's a bit disingenuous on their part. And they certainly randomly generate the races
tldr its procedural to a point that doesnt really matter much and doesnt really change much but what can be interesting are the anomalies which while not random some last for a while and have different effects that can randomly happen.
you can colonize a world and find an abandon terraforming device from a long gone race and choose weather to activate it with no idea what it will do or scrap it for resources i think (or just leave it alone), it will either do nothing, terraform to one of the standard planet types, turn out the race that built it breathed a vastly different atmosphere or cause a different problem that will continue with a couple of smaller branches.
some events will have somewhat different outcomes based on a trait or ethic but i think far few events actually use that and the differences are mostly minor anyway. could be alot better if way more events used it and if the difference was something more substantial.
the rest
they randomly generate races yeh. but stories in events are not procedural. there locations are random within reason. you wont find an anomaly for an asteroid on a planet.
it does generate personal sf epics in a way but they are all written by someone and its really only interesting if you are the kind of person who enjoys that.
like getting an event for a precursor race and then fallowing the breadcrumb trail to the end. the planets do not spawn at the start with them on it but are generated on chance when a ship scans the planet.
and sometimes it could produce something more epic. say scan a habitable planet and discover a modifier that makes ships built there have better stats. then in a time of war you loose the planet so have to fight to get it back. then the modifier also triggers an event that causes something else. thats not exactly something in the game but im pretty sure it could be easily implemented.
if you are someone who thinks to seriously on a game you might not enjoy the going from place to place the same as someone who enjoys thinking of the story.
some anomalies will have the possibility of having a different result based on if the researcher has a specific trait or the ethic of your people. that said i think it would go along way to feeling more special if that was done alot more. there are a number of anomalies in the game but i dont think many make use of the different choice based on trait or outcome.
i think it would be much more interesting if there where more branched paths in the anomalies and more effect to them.
the game does work though. simi-bone dry scifi sure but the game works lol
No, it doesn't. Play through once til the end. You will see. Or you will be diagnosed with eyeball/ocular nerve/neuron malfunction.
i mean theres ALOT of work to do here before the game is anywhere near functioning well and the mods are superior to the base game atm but lmfao at 1 star; reread your entire article then write down every point where you criticized stellaris for something while in another paragraph praised a different paradox/other game for the exact same concept. "oh look I have 3 leaders to pick from this sucks" but hey EU4 is amazing!!!!! its the exact same bullshit so how does EU4 get a pass while stellaris doesnt? Of course you don't have the same attachment to the ook-nook union that you do to France or the Ottoman Empire, is this satire? France and the Ottoman Empire are real places with a deep history while the ook-nook union is the randomly created place you know nothing about, and btw you said you won't care what such and such empire does? Well clearly you haven't played on insane mode and seen the game through because you'll certainly remember the names of big empires while you're playing. The random functions/names were there to create replayability not to detach you from the game. Really though, what is unique or different about any of the teams in EU4 or the vast majority of 4x games aside from their location on a map or starting size? They all play basically the exact same way with at most 1-2 small differences that usually have no influence on most of the game. Reaching back to 1993 to compare stellaris to a game 99.9% of gamers have never played is a pretty poor analysis btw, why not stick to games in the past decade at least to not make yourself seem like a kappafrappamochachino drinking hipster? If you don't like the sectors do what thousands of other people have done and download the no core planet limit mod, problem solved you now no longer have a stupid AI to deal with and the micromanagement is entirely yours to deal with. You bitched about the stars being locked into their own screen that you have to click on but I'm about 99% positive that was done to increase performance of the game which was one of the big problems that distant worlds had that stellaris doesn't have for example, it helps dramatically with end game lag. Btw smart ass if you press alt you can see where your precious engos gas is on the main map, so much for proper reviews where we actually know how to use simple game function heh.
I find it hilarious that you bitch about scripted events but ask for scripted events to solve it, I mean really? You were amazed by the events the first time but not the 4th? How would luke skywalker doing some scripted event be any different(and feel free to explain how you would do any of these things in the game beyond a simple text that would become old after the first time as well)? I mean maybe you should just use a mod and have the aliens all have french or turkish names etc? Then maybe you can care about what mohammad of the ankara system does dumbass :)
if i can play through to the end then the game works and doesnt crash. i was saying it works as in it works physically not the mechanics working well together or not.
Well, "working" is a general term, but I think it's fairly clear that the author meant it in the "clicking together" meaning, rather than "runs without crashing very often" meaning... ;)
probably lol. although it clicks together about as much as any other 4x game ive played and ive played a fair few.
well ik they meant mechanics working together but as said it seems to work together about the same as any other 4x ive played
As i agree with many of the arguments You mention, i disagree About the races. I like the fact they are random. The reason they feel flat is that there is no rel interaction between you and them, They work same as in all other games games : no mater what You do, they will betray and screw You. I hoped for something other. More engagement. Common projects, common goals. Imagine race that likes You because they find You look "cute and adorable". OR hating You because You look repulsive to their aesthetics. Now they might react rationally ( judge you by your deeds and values, or irrationally, judge you by your look ( i know this would be probably random roll during initial contact but still...). Right ow there is only trade and research pact, which annoys me as i need to renew it every few minutes, I am missing options like colony rights (the 100% terraforing makes that unnecessary in late game,but i hope they change that at one point) I am missing non carbon life forms living on gas giants, living on hell planets and so on. Planets hat you wont be able to terraform. i am missing building outposts on non-habitable planets ( asteroid colonies, domed or underground cities, etc.) I am missing doing joint research ( generally research is too fast in game). There was plague of evil galaxy eating aliens, and i had o fight them myself, because... no one else cared. There are no teporaty pacts, agins one single enemy, if someone is in war, he cant make allies ( this is very wtf for me) Imagine WWII .. Sory Stalin, we cant ally with You , because we are already at war. Tough luck, Toodaloo, Love, Winston. There is no way to intervene in conflict, To try to force pace full solution in neighbors war, no way to try to mediate... Its gief enegy for minerals plox. Or war.
its not that bad , at LEAST 3/5. Knowing paradox patches will make it even better
Did you? Do you think Paradox's pretty+simplification=bigger sales drift makes you yearn for pretty+HoI3?
And Asimov fixed others but now the absolutely most valuable resource in the game is 'influence' which somehow drains away through building various things and other stuff that only has a tenuous link even though I'm a military dictatorship of immense power and might is right is the only 'influence' I should need in 99% of situations.
-1,000 because it's "Not diplomatically relevant"
Now done 280 hours after Asimov and they seem to be breaking as much as they fix. I'm just hoping they can get it right before they run out of Sci-fi authors or at least before they get to Zemyatin
I just use FFU, to be honest. Gets rid of the influence issue. Does not, by any means, fix the shitty baseline game, but it is waaaay more playable.