Finally finished it after 97 hours. Not sure how I feel about it. The DLC bugged out on me, so 80% through the game items started disappearing from my inventory and I no longer had access to my item cache. My romance with Leliana got bugged and never progressed. This pissed me off enormously. I love the romances in Bioware games (usually – when they don’t suck). I kept thinking I had to wait with Leliana. Then, as I entered the final dungeon in the game it became clear that something was very wrong. It may be stupid, but the romances play a big part of the game for me, and I missed out on it because of a bug.
I was never happy with their RPG system. I’m a huge fan of D&D 3.5, and their system isn’t nearly as good. It’s too “MMO” like, which is unnecessary in a single player game. The tooltips give no solid information about what a power really does, so you’re left guessing. On top of that, many abilities have negative effects. What fun is that? And again, you have little idea how the benefits of a power may outweigh its disadvantages.
Tied into their RPG system, the loot system was convoluted as well. It was far too difficult to determine when item A was better than item B (well, more difficult than it should have been). Unlike D&D, there’s no such thing as a simple +1 weapon. Every item contributes fatigue – which is “bad” but in ways that aren’t explicitly spelled out. Better armor gives you better protection, but also more fatigue. So it often wasn’t exactly clear what was or wasn’t an upgrade. This would probably be fine for an MMO. But in a single player game, I just want to have fun. Analyzing this stuff does not increase the fun quotient. There were also “light”, “medium”, and “heavy” armors. I could never figure out what the purpose of “medium” armor was, so I just sold it all. This is an indication of design failure.
I found the combat to be unfulfilling, especially considering how much of it there is. The game is absolutely massive, but it doesn’t need to be at all. They could easily have reduced the size of each dungeon by 25-50% without losing any of the experience. Even at the very end of the game, just when you think it’s all over – they throw another dungeon at you.
Part of the reason I felt the combat was unfulfilling was probably because I was playing a “DPS” warrior. I needed a rogue (sigh), a tank, and a healer. The healer had to heal 100% of the time, which meant I couldn’t use all those cool spell effects and combos. If I replay the game, I will definitely play as a mage.
There are mods available that address some of these concerns. And I may replay the game, some day. Ideally after they release a few more patches.