Keep going though awdougherty. It’s definitely worth getting through the part you’re on.

Thanks. I intend to at some point. Might just take a quick break with a few days of something else.

I think that bioware’s style o rpg storytelling doesn’t warrant or hold up past the the 30 hour mark or so. It’s a lead you by the nose Quasi movie, and it worked well in mass effect and mass effect 2 (more so) because those games were more focused. Dragon age feels like it sprawls for the sake of sprawling. I appreciate that it has to set up a new ip for them but a decent chunk of my time has dragged so far.

I don’t mind the combat or the 360 controls, but the game definitely looks like ass compared to the pc.

Seriously? The pc version is the worst-looking RPG I can think of since about, ooooh, Outcast.*

*Possibly some exaggeration. Do not slay me with words of spite and doom, Biofans.

I’ve never been a fan of BioWares campaign design, exactly because it disallows player initiv/direction (or role playing, if you prefer). DA:O is actually a great example for me personally: I had a hell of a time trying to decide where to go after Loathing (or whatever the name was), because I thought the Blight would come creeping across the map & cut me off from various locations - as I’m sure it would have, had anyone but BioWare designed the campaign.
Still, I can’t say that has stopped me from enjoying their games. Indeed, with the exception of Shattered Steel & the BG games, the storytelling has been by far the best thing about all of their games, in my opinion (mind, I haven’t played ME2).

As far as I’m concerned, the major flaws of DA are the ruleset and the enemy- and encounter-design.
The ruleset de-emphasised resource management to the point it almost ceased to occur, and both the basic systems and all the stuff built on top them (classes, skills, spells, the lot), were so general-purpose in nature that they didn’t have to be used strategically - all the tools in the player’s toolbox could do all things equally well, so strategy was almost exclusively a question of positioning, with a little bit of threat management thrown in.
And those problems are greatly compounded by the severely limited & same’y selection of enemies, and by the poor encounter design.
There’s something like 33 different enemy types in DA, but about 30 of those are melee or ranged opponents functionally different only in how high their damage reduction is, so in reality the game has something like 5 different types of opponents, and 3 of them are used extremely sparingly.
Unlike the BG games, encounters in DA virtually never have overwhelming strengths & crippling vulnerabilities, battlefields almost never have an impact on strategy, enemy groups are almost always positioned randomly (or stupidly, I’m not really sure), and groups of enemies - regardless of whether they’re supposedly sapient, dumb animals or something else entirely - cannot coordinate or cooperate at all.

The situation isn’t nearly as bad as I just made it sound, I’m exaggerating the problems for the sake of clarity. But my point is that these, not the storytelling, are the problems that makes DA a dull slog at times: engagement after engagement with near-identical groups of badly-positioned, uncoordinated enemies, none of whom can exploit or have any strengths or weaknesses, or can make you burn through any limited resources.

I don’t mind the combat or the 360 controls, but the game definitely looks like ass compared to the pc.

xBox of decrepitude doesn’t render as purdy pics as newfangled PC hardware of awesomeness. Who’d have thunk? :p

But speaking of looks, DA isn’t all that great on PC either. The textures are pretty low-res (some very, very much so) & frequently look a bit flat, and everything looks kind of light in the polygon department. The art direction is great, though. For a LoTR-wannabe.

Are you kidding? It isn’t even the worst-looking RPG made by Bioware. Don’t make us dig up some old NWN 1 screenshots; they’re so jagged they’ll make your eyes bleed!

Heheh. I remember I bought NWN Platinum right before NWN2 came out. I installed everything and I followed the advice of the mod thread here and installed a LOT of modules. And then I fired one up. Oh my god! It was soooooo ugly, I quit in horror. I hadn’t realized just how ugly it was. It probably didn’t help that I played a mod either, I suppose. I’m guessing the OC didn’t look as bad as the mod I tried, or maybe it did if the engine was the problem.

If anything, the NWN 1 OC was the f’ugliest one of them all. SoU and HotU…well, I can’t say they “brought the pretty,” but at least they added some tilesets which were marginally less drab & boring than the OC had. The NWN CEP added even more; the best-looking NWN 1 player mods used it, though I use “best” very loosely here. It’s a lot harder for me to go back to NWN 1’s graphics than it is to go back to the Infinity Engine games (once you crank up the screen res): crisp sprites beat low polys any day.

The engine for NWN1 is -horrible-. It’s a shame, because so much excellent creativity went into the modules, but they’re all hamstrung by the engine.

I think it’s fair to say that outside of Mass Effect’s dialogs, Bioware have not been blessed by the god of engines. I half-wonder if they thought about buying bankrupt Radon Labs’ engine (e.g. from River of Time) given it’s the other engine out there which already sort of does what they do, while being a bit better at rendering the world.

We’ve come a long way. RPG engines used to be a generation or two behind. Now developers can pretty them up a little. But they don’t have the resources to make everything look good. Take the animation in Bethesda’s games, for example. I think Desslock wrote about this recently in PCG.

Wow you guys are snobs :P I was playing NWN at the end of last year and while it takes a little getting used to, low res graphics are one of the easiest things to overcome in older games, it’s usually the UI that slaps you around.

The graphics were only one of many issues with the NWN engine. (And it’s always looked horrible. This isn’t about its age.)

And it’s a shame, because the Infinity Engine games uniformly look great.

Got about halfway through this when it came out and then it hit the shelf while other games distracted me. I’m pretty interested in grabbing the Ultimate Edition and finishing it with the sequel around the corner, but are there any snags I should know about? Will my old Collector’s Edition entitlement work with it for instance? Are patches 1.03 and 1.04 as awful as the official forum posts make them seem? I vaguely recall sticking with 1.02 last I played as didn’t have Awakening and 1.03 was supposed to have broken many things. Did archers ever become of any use? Last I was paying attention a Bioware employee had published an unofficial fix to bow damage modifiers but I was hoping it had made it into the main list of corrections.

Thanks for the list of mods, I’ll probably use a number of them particularly the ones letting me choose my party members’ skills.

I don’t like playing them at higher resolutions though because I lose my feeling of connection with the party. After about 1024x768 I start to feel too distant.

Oh, don’t get me wrong: I had a lot of fun with NWN 1 (though not the OC); and even now, almost 9 years later, the community still releases new mods for it once in a while. But it has always and will always look terrible; that’s just something you learn to overcome. Whereas I think the IE games look better at high res now than they did at release at 640x480(?); maybe because the sprites look a lot less blocky when you’re zoomed out like that. [The IE UI, OTOH…]

This just means you need a bigger monitor!

I hate to agree with Hong in a Bioware thread, but yeah … I do.

I finished both the origins and awakening last week. It was fun but horribly unbalanced. Towards the end of Origins, I was coasting most every encounter on hard. I played awakening on nightmare and maybe had to reload once or twice.

What class were you? I was thinking of avoiding my shield warrior from last time as it was terribly boring plus there seemed to be a number of NPCs that could fill that role well if needed.

I’ll be on nightmare for sure so I’m pondering whether it’s smart at all to go mage because of all the potential for friendly fire.

Dual wielding warrior.
One thing that bothered me towards the end is that I realized this game doesn’t have enough penalties.
For example, my warrior was supposed to rely on dexterity to avoid damage and so I kept him in light armor most of the time. he was mostly fine but sometimes got a little dead. It was near the end of Awakening that I realized I can let him wear heavy armor. The worst was that he had a little less stamina for special moves, but hos damage output and evasiveness weren’t hampered in the least.
Bows are also a little retarded. Anyone can use a box as long as he has enough dexterity. My warrior had a lot of that, so while he didn’t have access to the archery fits (which were mostly useless IMHO), he could still pick enemies from afar quite easily.
What I’m trying to get at is that I miss weapon proficiencies from D&D games. Yes - you need to practice with a specific weapon before you can use it effectively.

Is someone going to post a ‘welcome to 2009’ post now?