I have checked out the demo and was intrigued enough to give it a shot. With some trade ins, I got it for a decent price. I also have Two Worlds 2 and look forward to Divinity coming to the XBox 360.
Anyway, beat this today and suddenly realized that I bought Awakenings during some DLC sale, but I’m not going to bother. I totaled 70 hours with Dragon Age and that’s more than enough for me. Curious about the sequel, but I know I won’t buy it for a very long time since I’m burned out on the Bioware style.
Truth be told, aside from combat and their quasi-QTE’s masked as conversation responses to break up minute after minute of dialogue cut scenes, I’m not sure what there is to Bioware games if you don’t fall completely into their melodramas. It’s just talking talking talking go here and kill everything in between so that you can either talk more on the other end or return to talk more. Some quests were interesting, a lot weren’t. The world never felt quite as complete or alive as my recent experience with Risen, there’s no exploring to be done, like in Bethesda games, given the way the maps take you from exact point A to exact point B. I haven’t played a ton of JRPGS, but are they that different at their cores?
I really feel like Bioware wants to write novels and then do film adaptations of them, and I stand by my thoughts that given this, they need to focus their experience much more. I left about 20 quests on the table, but I just couldn’t care anymore, and given the narrative going on (hey, then end of the world is coming again in a Bioware game!!) why should their games bother with mundane side quests other than that’s what CRPGs do? Maybe the trick is that Bioware should admit that they don’t make traditional CRPGs anymore and stop sticking to those tenets. Mass Effect 2 demonstrated that when they strip out a lot of business as usual from a CRPG, you get a much purer Bioware experience. I think the same should sort of go for Dragon Age games. Make areas less generic quest hub #8 and only serve their point to the heroic story that the PCs, as said heroes, are experiencing. Let someone else deliver envelopes to widows because the big proverbial Shit is going down.
My next backlog game after DA:O will be Fallout 3. Already played some today, and I like the simpler, more terse conversations that get me back to the game. I love the exploration that makes the game feel more like a world than Dragon Age or Mass Effect ever did, and I love that I’m not the Big Damn Hero du jour so that when I take on the small stuff, it seems to fit. I love that when I find an area, the quests I do feel like I’m participating in an area’s business, not just checking off lists of things to do so that the game can boast RPG side quests.
Most people agree that the main plot of BG2 was the weakest part of the game and that the side stuff was significantly better done. Dragon Age seems to flip this but without changing the proportions. Now there’s tons of meh side content that drowns out a more interesting main plot.