Having a lot of fun with this so far. Actually more fun than either prior betas.
One of the glaring issues previously was that higher tier gear was insanely overpowered, leading to some super questionable PVP encounters which were very problematic especially considering that solos can randomly encounter groups of 2 or 3.
Currently higher rarity gear seems to give a much larger advantage in PVE (killing critters), but the delta between weapons and armor when it comes to PVP is much much closer. So the nice result is that you can’t just farm purple gear and shitplow people if you suck. Some rando with a white gun can end your drop just as quickly as any geared up no lifer.
That has a knock on of the rare stuff feeling overpriced and perhaps people don’t want to bother running it if as much, but honestly it’s one of the only solutions they could have gone with to make a mixed PVP experience not dogshit.
So, imo, they really just need to add more variety and nuance to the PVE and make those weapons and such more integral to running that aspect of the game (and specific loot locked behind it) to make people value those tiers of gear.
Anyway, game is a hoot right now and hopefully just continues to improve.