Shit! “Black market” gun is better than a model that isn’t of the same gun? I haven’t checked stats of guns since I hit WT5 and thought it was the opposite.
Unless they added it really recently, you can’t upgrade gear score on anything except exotics. You can swap out a single perk/stat on an item by re-calibrating, and that’s it.
Don’t get too attached to any piece of gear until you’re at minimum over GS 490.
New patch is causing projects tab on map to crash constantly in fullscreen. Borderless or windowed seems to help it not crash.
Anyone else afflicted by rash of recent crashing on projects map?
Not me but when I play my Windows task bar is visible.
Not sure how much longer they’ll be at vendors, but go BUY, BUY, BUY, BUY multiples to use to augment your current stuff:
Theater vendor has +10% damage to Assault Rifle gloves (item level 474)
White house clan vendor has +15% all weapon damage chestpiece
Was happy with a low 15.1k dps AR I found this week but these recalibrations boosted its damage up to 18.8k.
Pleasantly surprised this game supports PS4 DS4 controller natively because DSWindows bugs out on this game on PC.
Stupid question for anyone who’s unlocked the Gunner specialization: HOW do I activate the Banshee ability?
You could try dialing my ex’s phone number. It’s been a 100% activation rate for me.
Figured out it’s a variant of Pulse.
Thanks folks, he’ll be here all week! Be sure to try the veal!
err why have my daily & weekly projects stayed the same for weeks?
Once you activate a project into a slot, it remains until completed. Daily and Weekly refers to how often a new project will become available in that empty/completed slot.
So I am now forced to group with other players?
Except for the 8-person Raid activity, everything else can be completed solo. However, many high-difficulty activities are easier if you group with other people.
I’ve “finished” everything solo.
The daily & weekly projects that are not resetting say I have to complete activities while “grouped” and in the case of the weekly project “perform emotes” in front of other players ffs.
I don’t quite see the point of the timers if the missions don’t reset…
The idea is “finish this project before the timer expires so a new one will replace it, otherwise you’re stuck with this one for another week.” If anything, the timers slow you down and prevent you from rushing a series of projects for quick rewards. But overall, it’s silly–I think players should be free to rush or delay at their own pace without an artificial timer.
This is the one last game I’ll get some time in before my UPlay+ trial ends. I’m liking it much more than I expected since I don’t have any interest in the multiplayer part.
I chose the turret platform and man it takes off a lot of the heat while doing damage.
I just did the early mission of saving the daughter. Are the missions varied and does enemy variety grow?