I don’t get all the people complaining about lack of variety and saying this would be better if it had a fantasy setting.
The problem here is the lack of a clear identity because the game wants to be realistic while constantly breaking the immersion and being really “gamey” (healing drones and whatnot). It’s an identity crisis, not “wrong setting”.
It’s like playing a flight simulator and complain that all the planes are the same. No, they are fucking not. A flight simulator finds its depth and variation within the realism. The same for a game like Escape from Tarkov.
The problem is that this game tries to imitate Destiny more than it tries to imitate Tarkov, so it falls short.
Right now this is Destiny: get to a room, enemies start pouring in, clear the room, move to another, until the end of the mission. It’s a room-sized horde mission.
Imagine if it was built more around Metal Gear Solid: give an outpost you have to take, and there are different ways to do it, in a far less linear way. Make it more control-based warzones like a wargame, etc… It certainly doesn’t need vampires, werewolves and monsters to be cool. Or Borderlands weapons.