The Division 2 - Make Washington D.C. Great Again


#350

Also for people like ME who are gonna solo it as much as possible.


#351

And the difference being better or worse? Woolen … be more specific.


#352

I was typing the same question when I saw your post. I guess his “Wow” means Division is better, maybe?


#353

Anthem is in about the same shape The Division 1 was at launch, which was fairly awful. At that point, TD had a beautiful world, great gameplay, but little content and absolute garbage gear progression at the level cap. But Massive fixed everything, eventually turning TD1 into a real gem.

TD2 is a further iteration of where they left off in TD1. It’s in very good shape. It doesn’t have the same amount of content TD1 does, but their pipeline looks pretty aggressive. TD2 is damn good already.

I like the style of Anthem better. Playing a Space Mage or flying M1 Abrams is pretty awesome. But they lack content, and endgame gear progression is awful. They’re actively working on it, so there’s reason to hope they can fix everything.


#354

So the “Butcher,” the Meatwagon bounty and final boss for the first newbie zone can spawn in random locations.

Including inside a building you cannot get into.

Great Job, Ubisoft.


#355

There doesn’t seem to be an easy way to quit the game, is there? I have to press G to logout, which take me to a loading screen which I have to wait like 1-2 minutes for it to load till 100% and then I am in the main screen with the character. From there, it’s a F to logout and confirm. I like how they do it in Division 1.


#356

So after 15+ crashes today, it seems that DX12 on nVidia is a no-go.

DX11 seems stable.


#357

It’s actually quite challenging. AI is pretty aggressive and they will actively try to flank you and surround you if you’re solo. Even at level 8 or 9 that I am now and even level gear I can die quite fast to level 8 enemies if I’m not careful.

I really recommend you dedicate at least one of your skill slots to an armor regenerating skill.


#358

Alt-F4


#359

Or


#360

/quit via chat window.

*I r slow at googles.


#361

That’s handy. Now all we need is a way to skip the interminable (and incredibly loud) splash screens.


#362

How does playing with friends work when you are at different levels? In the first one it was unplayable since the enemies were at the level of the host, but do they scale properly in this one?


#363

It scales everyone up to just below the highest character. Damage output seems to scale pretty well, but the lower characters seem noticeably squishier so will need to play a bit more carefully.


#364

Xbox clan is up and running with 8 players or so at the moment. Clan lvl 2


#365

If you’re on PC I’m in a clan with room for a few more. The clan requirements to level up are pretty high, so you basically need to join a huge clan to ‘get anywhere’.


#366

We also have a Qt3 clan for PC players. Definitely not a huge clan, though. More like a friends list, but that’s probably already in the game.

-Tom


#367

Yea, would be nice if they did like in Diablo 3 where you could join a clan + communities.


#368

Loot seems pretty good so far. Not only are there brand sets, each pieces also comes with bonus that is of particular type, which is used to unlock additional set bonuses that require either more or less than X of type Y stat to activate. Add specializations and random rolls on top and it’s a pretty good system, and that’s before you even factor in exotics.


#369

I think the biggest problem with this game is how terrible the controls are. They are supremely clunky, with a seemingly ceaseless series of your character don’t things you doing intend, and then you getting killed as a result.