The Division 2 - Make Washington D.C. Great Again

#886

I turn off voice because I can’t stand to listen to idiots, so that one doesn’t bother me too much. It’s almost a feature! :)

#887

No raid matchmaking? Are they out of their minds? Who has seven other friends to play with at any given time?

#888

Yeah weird, so its not possible at all to play with 7 pubs?

#889

wtf? … i’m out as well then.

#890

I’m sure there’s a performative aspect to all this.

The devs want the raid to seem exotic - there’s going to be a permanent in-game memorial for the first group to do it - and so they can’t have a group of randos finish it first. So they say it’s not appropriate given the difficulty but they’ll study the issue. In response, the player base riots in the usual fashion because the decision is so clearly wrong-headed and contrary to everything else in the game.

In a week or a month when the mechanics are laid out on the web and people know what to do, they’ll open it up. Which is fine, I guess, but it creates drama based on a lack of candor that seems unhelpful and toxic.

Which brings me to another point. Lately I think I sometimes stop playing a given game not because it sucks, but because the meta-view of it online has become so infused with toxicity and rage that the game itself suffers just by association. So if, for example, I’m wondering how to build a certain set of power armor in FO76, but every search turns up a thousand threads of people talking about what a laughable disaster it is, a slap in the face for every Fallout fan ever, I start to lose interest as a byproduct.

#891

Ubisoft have a full-on insurrection on their hands in the TD2 forum right now. People are NOT happy about the lack of matchmaking for the raid, haha.

#892

“Hey, guys, we’re adding a super-cool feature that is going to be the signature end-game feature of our title! But only .00001% of the player base can access it! Excited yet?”

#893

I’m sure the devs planned to release matchmaking once the catasses beat it, got their name on the plaque, and got all the mechanics down… but that’s a terrible idea. What in the hell were they thinking, that 99.9% of the player base with be okay just twiddling their thumbs and watching a select few other people get to play new content while they’re bored with nothing new to do in the game?

This dev team has been straight up idiots on multiple fronts since the game released. It’s a decent game and all, but I am not impressed in the least.

#894

Ubisoft said on their investor call that this game failed to meet sales expectations on Xbox One and PS4. Uplay purchases on PC were much higher than any previous titles likely due to them dropping Steam.

#895

I just hope the planned raid content is more interesting.

Tidal Basin Stronghold was a boring location. :(

#896

It’s totally idiotic. Part of the fun is the act of discovery. Instead, everyone is going to watch how a select few hardcore groups will figure everything out, and then just mimic it if they ever open up matchmaking.

And you’re right; the degree they’re fumbling post-launch is galling, especially considering how much of the game they nailed at launch. This was one of my serious GOTY candidates, but they’re making me reconsider.

#897

Hey, let’s stop bellyaching, get 8 of us together here, beat that raid and inscribe a QT3 Sh1t b0nerz plaque. :-P

#898

Are there even eight of us on the same platform in here?

#899

Not to mention timezone. :)

#900

We cannot let the confines of hardware platforms or the space-time continuum limit us.

#901

THE SPICE MUST FLOW

#902

Super happy that they included accuracy in the stats. Sometime this week I’ll probably respec back into Survivalist, just to see how much impact on my AR accuracy the Sharpshooter tree has.

Has anyone tried the new recalibration yet? Are the old caps on pre-patch recalibrated items still in place or does it go higher now?

#903

Raids … are hard, who would have trough.

Nobody has completed the raid on console yet.

This is a good game, but is kind of like a giant airplane stuck on a jungle with a really bad airport with a dirt track.
Is going to die on the vine, this one.

#904

It needs a couple of come-to-jesus patches like the first one had. I never played TD1 before 1.3, and, from what I hear, I’m glad I didn’t, because TD1 is in my top 10.

#905

Tried the raid for a few hours Thursday night. Banged our head against the first boss for at least 2 hours, then called it a night.

It’s wayyyyy too hard for a first boss in the game’s first raid. Very mechanically dense, and the boss’s aggro mechanic is really dodgy (sometimes he’ll just ignore the person he’s focused on for a few seconds, and I don’t understand why). It’s also very unforgiving if you screw anything up - Boomer will literally full heal if you mess up.

I’m still gobsmacked that they put in the time to create this massive new area, only to create content within it that a tiny fraction of their actual playerbase will ever see or finish - both because of the difficulty, and the lack of matchmaking. Honestly, a less complicated “raid” that could be done with seven other randoms, with a few added mechanics, but nothing quite so unforgiving - basically like a feature-length heroic difficulty mission or something with multiple bosses - would have been a blast.

Instead, I haven’t bothered to try and get in another group since, and I may just be done with the game, despite getting the “Year One” pass (which in this update amounted to two easy, exclusive 10 minute “missions”).

Division 2 was a lot of fun for a while, but Massive have badly fumbled virtually everything about the game post-launch – including last minute cancellations of planned changes TWICE, after outrage from their own players. It feels like they don’t know what they are doing.