The specializations do offer some unique variety in gadgets and bonuses that compliment specific roles/styles which be helpful when building a character. But you’re right, the signature weapons and many of the unique skills/mods are lousy but some are pretty great like the Large Pouch of the Gunner that adds 50 extra bullets to most LMGs! Another decent one is the Technician’s underbarrel laser mod that “pulses” targets simply by aiming at them which can be used in conjunction with the Spotter talent to get an additional 15% weapon damage.

Anyway, I’m now spec’ing up the Sharpshooter and trying a Rifle build with Perfect Glass Cannon and so far all of the extra Stability and Headshot damage of the Sharpshooter tree has been paying off.

I had the same experience with the sniper turret which is why I prefer the assault turret because it doesn’t require any input…just toss and go. While it doesn’t do quite as much damage as the sniper turret, it definitely keeps the bad guys occupied and not shooting at me while I do the majority of the killing.

Just ran Roosevelt Island solo again and…no issues at all. Toss sniper turret. Kill most of the bad guys as they try to run around the flank by hitting “Q” to snipe them. Finish off the rest with an AR or rifle. Most irritating part was wasting ammo to kill the stupid tanks. Those took forever until I realized I was toting around an LMG I had looted.

The sniper turret may require your input, but it’s far more effective in my experience than the assault turret. The bad guys, especially the suicide bombers or the sledgehammer dudes, will rush the turret and kill it. The sniper turret can either one-shot them or stagger them, and I find it is much, much more survivable.

Anyone geared enough to do three (1 hyena, 1 outcast, 1 true sons) CP4?

Just tried with a friend and got destroyed.

The way the game ramps up difficulty can be really rough for players. Even with the adjustments, the default way the game increased challenge is to add armor and health to bad guys, and throw more of them at you from more directions. For me it rapidly reaches a point where it goes from challenging to frustrating.

Not that I have a solution. Developers have wrestled with this problem forever, trying to challenge a player base that is notoriously good at exploiting every little advantage ruthlessly.

Seems like Diablo 3 has it solved, i.e. it not feeling grindy but fun doing same thing over and over on higher and higher difficulty level (health/mob damage).

The fun/“grind” curve in Division 2 is kinda like the infection rate of corona in many western countries.

Hey Ubisoft, flatten the curve!

/pats on back

I use a double barreled shotgun sidearm to kill the tanks, since it has unlimited ammo.

Did that on my other character; this one doesn’t have one yet.

I must admit, I’ve just hit Level 30 and it was JeffL saying something like Red Build that made me look and see what those little colours/numbers were attached to the equipment :confused:

If loot doesn’t interest you, it’s a cool shooter without paying any attention to that stuff :slight_smile:

Hang on - emojis are a thing now? CLUTCHES PEARLS.

We should try to make each post a rebus using only emojis.

i gotta admit it feels pretty weird to play Division 2 (or 1 for that part, bein in New York and all) in these times!

It really does.

Gun Runner selling a blue chest with the perfectly unbreakable talent. Restore you to full armor when it goes out every 55 seconds.

Just took out the Outcast HQ. I love clearing checkpoints and reclaiming America for decent hard working boys and girls in cut-off jeans. Did the first game have the same clearing of checkpoints, or is that new? I think I have to pick that up now.

You can do it on “Story” difficulty for the required playthrough, which is totally manageable as a solo experience. It’s only really the higher difficulty levels (Challenging+) where it becomes a slog due to the number of Elite (yellow) enemies.

I feel like in general, the difficult has been fixed now, i.e. you will fail if you play recklessly and succeed if you play tactically.

So TIL setting the world state to Heroic automatically ratchets up all the control points to alert level 4.

Oh,yeah, I never would play the strongholds on anything other than Story for the first time through.

I prefer to leave the world on challengeing and move individual control points to 4 when needed/desired.

Just put together a prelim mortar turret skill build, does 3.4 mill per shot in a big radius. Working on getting a shotgun that has a holstered talent that boosts skill damage further while in cover.

Turret takes some finesse to control but its devistating to almost everything.

For exotics on this second character I have:

Merciless randomly dropped from DUA
Chameleon randomly dropped from dunno
Lady Death from roaming in NYC
Dodge City Gunslinger’s Holster just crafted
Acosta’s Bag some level 40 gave me when I was 30

So, my original character is 40 with a few dozen SHD levels. My second character is 30/WT1. I’m wondering…should I hang around DC to get to WT5, or just go to NY now? I mean, the gear you get in NYC along with the level increase makes everything you got up until then crap, so it feels sort of dumb to be grinding away for things that will be trashed as soon as I hit the Big Apple. OTOH, I’ve never actually gone to WT5, as my original character was WT1 or 2 when I sort of inadvertently boosted him to NYC.

Unless anyone can give me any specific reasons why I should not, I think I’m inclined to go to NY and start leveling again and getting reasonable loot.