4 days remain in 2 weeks of grinding for the North League or whatever it was. Doing timed heroic/challenging runs of some missions and stunning Hyenas / 40 hyena bounties rank you up to get crates. The season thing is only available for WONY owners.

At level 57, you get the best gun currently in the meta, the Baker’s Dozen named M1A and at 35 you get the +crit Coyote Mask.

And if you started today you are SOL, or can it still be done I wonder :)

Doing Hyena rescue operations and public executions in a group with others can double-quadruple up your Hyena bounties. You can do 40 in 2 hours. If you’ve done the Manhunt up to now (Neptune, Venus) you can reset it to get 3 Hyena bounties each time–it will already save your overall Manhunt bounty progress.

It gets to be REALLY repetitive grinding as there are only a few fixed spawn locations where the bounties spawn and respawn.

Ranking up in the disorienting Hyenas can be done by shooting the red pouches of Hyena runners or using the Gunner specialization’s Banshee Pulse.

These 2 Northeast League activities aren’t enough to rank up high enough to get the Exotic cache or the cosmetic backpack dongle. For that, you’d need to clear the timed Challenging/Heroic missions and I don’t have regular players to do that with.

It all depends if you have anything going on with the pandemic lockdown.

Servers have been shit with constant disconnection.

If moved to only running heroic missions via match make with 3-4 randos or whatever it matches with.

A lot of fun and improved rolls though some heavies get spongey.

Haven’t had a failure in 20+ runs, seems a higher level of play/gear/skill in heroic.

Ran CHallenge last night, some good groups and some really terrible ones.

I started out at around 170M damage and was last in the first three groups I Was in, with plaers average 200-400 paragon levels, on the last run we did that took 32 minutes, i was at 270M and had TOP damage, and the other guys were 400+ paragon levels – so how that happened I have no idea unless they were really … casually… doing it.

I’ll see if I can grind out a bit more this weekend, but there is also Iron Banner in Destiny 2. I hate these time limited events in games.

I tend to ignore them. See, once you complete a couple of them, you start to feel you need to complete all of them as they occur, and you start to compare yourself to the other players who are also doing all the events. To keep up, you have to, well, keep up, and that turns it into work for me, not play. So I reconcile myself to never having a 1% character/build/whatever.

Yea, but it is more like all the content/drops that get added that you kinda “paid” for, but you only get it if you do it right now, can not pospone it for a week, so you end up missing out altogether.

Kinda how I felt like the first season of Shadow expansion of Destiny 2, if you didn’t go all in very early you wouldn’t complete all the achievements and get the rewards, then they remove the content altogether after, so the 14$ (or w.e.) you pay for the content you might only get to ‘experience’ 4$ out of.

At least they should add the beneficial rewards to the common pool after the event and instead give players aesthetical rewards that are “unique” for that event, that way at least your character will not be gimped because you didn’t play during the solar eclipse event in 2020 or similar.

Oh, I agree totally. I’m annoyed that so much content in GaaS products is rolled into time-limited hamster treadmill events. My approach is sort of a lesser of two evils way. I wouldn’t say it was optimal or desirable, really, but I simply can’t be arsed to slavishly toil away at all of the time-limited stuff. That makes the game far more annoying than my job.

I got hooked in early in this season of destiny 2 so I am trying to get all the shit done. but then I started playing Division 2 again, and COD:Warzone, which also have Seasonal stuff… and it is just too much.

Ended up watching Twin Peaks again instead of playing. I guess that is what they want players to do or something?

To be a student again, when I could play 24/7 until Examn season ;-D
(and only suffer soul crushing debt afterwards…)

Is so hard to … fight this GaaS issue in games. On one hand it is nice that they keep updating content, but at least … either repeat it (keeping progress from last time) or reintroduce the rewards so everyone can at some point obtain it without being a 24/7 streamer (or just really efficient).

Edit: Like WOW does “Events”, and you could get a mount of you did all the seasonal events. This meant that, if you missed out on the xmas event one year, you could just continue the next year to complete it… it kinda worked out and I got my 310% mount.

When I was in school, it was D&D (well, AD&D, 2nd Ed., by the time I was in college), card games, and board games. We didn’t have computer games, sadly, and certainly no Internet. Given how much time I spent playing non-digital games (plus pinball), though, I’m sure I would have been glued to my computer screen if one had been available.

Come to think of it, we didn’t even get VT 100 terminals for our mainframe until right when I graduated. Line printers, punch cards, and really poor hygiene ftw.

At least you got to experience the wonders of Monochrome CRTs, or was that just after?

Think that look got a renaissance with the Matrix and then ‘Dark mode’ in every programmer UI.

QFMFT.

I just had a discussion about this with a friend today, he was trying to get me to play MHW again and I’m just done with it. The whole thing. Fuck FOMO, fuck your time limited bullshit, I will play games when I want and how I want.

It’s an entertainment, not a job.

Every game wants it to be the only game you play. It’s annoying.

The FOMO with time limited events is -almost- as bad as the daily login rewards / daily quests of MMOs and mobile games.

That came afterwards, when I was in grad school for the first time.

Amen. One reason I haven’t been back to traditional MMOs (there are many reasons, but this is one of the biggies) is precisely the reliance on dailies and the constant treadmill.

My Co-op partner and I have experimented with Heroic vs. Challenging. An easy way to do this is via CPs.

It appears that level 4 (Heroic) CPs take a lot longer (for a two person crew) than Level 3 (Challenging) and our experience to date is there isn’t enough of an increase in the loot/quality of loot to make up for it. We’ve found just as many named and exotic drops in Challenging as we have Heroic. Plus, we can get a lot more Challenging ones done in the same amount of time.

I know a lot of this is the RNG, but at this point Challenging just seems to be the sweet spot.

Oh - and one very frustrating event this morning - we did a CP4. Took forever. In the middle of the fight, an Exotic dropped. shortly thereafter a bunch of yellow shield guys appeared out of nowhere and we ran down the street to get away from them. Got some distance, turned around, took them out. Returned to finish the CP, and the exotic had disappeared. Argh!!!

My group does the same…stick with level 3 CPs and CHallenging missions as the loot for Heroic doesn’t seem worth the additional risk/time involved. Also, level 3 CP’s do yield a blueprint so it’s much easier to take them over if farming blueprints

Seems like a major oversight that this game doesn’t send all the loot you do not pick up to the mailbox… heck, even Destiny does that (albeit only 21 items then it overwrites the first ones, irregardless of quality…)

Borderlands 3 does too, though they make expanding the lost loot box part of the money sink. I wish all games did this, at least for drops above a certain rarity/quality level. Nothing as frustrating as the one that got away.

The crafting cache rewards at endgame for the season really suck. Players competing for the league time trials don’t need this crap.