Ubi/Massive says that -didn’t- tune up enemy hit points above Heroic that much and instead jacked up the AI instead. I mean I can see it being partially true with the best Legendary players taking advantage of enemy line of sight to force them to a choke point and the mobs are much more aggressive. There still is an inordinate amount of armor every enemy has in everything above Hard.
RNG is super weird. Got 3 Bullet King exotics tonight.
You can now get a weekly exotic cache project by doing 1 Legendary and then it will assign a specific Legendary mission to do for the cache.
Well, I’m doing Heroics with ease now. They feel just like Hard/Challengings now.
weird. just played quick 30min heroic difficulty stronghold and mid-mission one of the 4 players just refuses to fight, saying it’s too hard and not worth it and hung back. us remaining 3 had to fight the 5 elites.
Been playing this off and on for the last few weeks. Never have gotten through the main story, so now is the time. If I actually get there, maybe the expansion is next.
I too have returned to the game, when I left I was just clawing my way up the world tier system and last night I finally took out the Tidal Basin and hit WT5. Did it solo, my friends seem to have abandoned me even though I bought them copies (at $3 each, I guess not a massive expenditure, but hey).
So now I guess I have to work out how far I want to go. I was a bit surprised to see that yet more content unlocked after beating Tidal Basin, a few more side missions and some offsite missions too. Before, I had Camp Kenly I think? now I’ve got several I can check out. Guess I’ll just go until I run out of steam again.
Kenly college is on a fixed rotation that comes back every few weeks for only a week. Due to the mechanics you also can’t solo it.
Story wise, the Pentagon, DARPA and amusement park missions lead into the DLC.
You can solo it, at least, you could when I did it a few months ago. It was not easy but it was doable. And, really, not worth the effort.
I’m thinking of returning to this game and I’d love to know the state skill builds are in (especially before you get the sets) - worth building for or should I just go all red and only then start gathering the gear?
Turret/drone is the current OP meta. Firestarter with the new Eclipse Protocol set is grossly OP too, super fun lighting groups on fire for massive damage.
I really enjoy the game on Hard, and sometimes on Challenging depending on activity/mission. Anything higher and it feels awful and unfun to me with bulletsponges that kill you in .25 seconds.
I stepped up to Heroic 3 weeks ago and now find it easy without major gear upgrades. The vast majority of player population seems to be at this level and matchmaking is instant compared to Challenging/Hard/Normal making someone leveling up a lonely experience unless they use “Call for Backup”
DARPA, Zoo invaded and the Liberty Island mission (with its invincible Keener bug) are the only heroics I haven’t finished successfully.
Since I’ve reached WT5 and am collecting ‘max’ level gear at this point (I know I could go higher if I picked up the expansion, but I don’t really want to get into that right now) I’m starting to wonder what folks like for gear. I’ve started collecting a bunch of gear sets but interestingly enough, those don’t seem to be the obvious choice that they were in the first game. They look pretty good, but don’t appear to have huge advantages over normal high level gold gear.
That said, I do have a few that look interesting. Since I’m playing with a survivalist build, I kind of like the look of Tip of the Spear gear, since it looks like it supports that specialization. But it doesn’t have the strong armor of, for instance, a Gila set that I tend to utilize now. Though I could still stick a couple of those since I only need 4 pieces of a gear set for the full benefit. Just curious what any of you may have found that works for you?
I’ve been at max level for quite some time and maxxed WONY pretty quickly. I only play solo and coop with one regular coop partner. For me, at this point, developing new builds is the only draw to keep me in the game, everything else feels very BTDT.
I had a very nice crit red build that I enjoyed a lot, and there’s a new armor set that seems to work well with that. I tried a Negotiator’s Dilemma build that was interesting but didn’t work as well for me as others have found it to be.
I then developed a Hard Wired skill build, with a specific set of talents and gear, with a sniper turret and cluster seekers. Basically I could throw out clusters that did a LOT of damage, immediately put up the sniper turret which also did huge damage, and as soon as I put up the sniper turret it refreshed my clusters and I could immediately toss those again. A skill kill also had a 25% chance of refreshing the other skill. I could go through missions at Challenging solo with that build and just blow through the ones I was really familiar with. I played the world at Challenging and CPs at Heroic. (I could play the world at Heroic but for me it became a bit tedious in that I couldn’t go from point to point without non stop bad guys in the way.)
I’m now playing a HW build, full Tier 6 (using the technician specialist for the 6th tier) using the assault turret and assault drone, and it is pretty crazy in terms of damage dealt.
There’s a new build I want to try now, mentioned up thread, Firestarter with the new Eclipse Protocol gear. Looking at Youtube videos for optimized builds. I do miss the power of a red build, but for solo and coop these skill builds are pretty awesome. My coop partner and I replayed Roosevelt Island at Challenging recently. The first time we played that mission, at Hard, we were just overwhelmed. We went over the wall over and over and over and would get slaughtered, overrun, it seemed freaking impossible. We’d try new strategies every time on the final battle, but we still felt like the last scene in Butch Cassidy and the Sundance Kid every time we jumped over the wall. This time, we had it at challenging, used the assault drone and assault turret, full HW skill builds, using the Bakers Dozen and the Bullet King LMG (which is crazy powerful - no need to ever reload, just unload it as if you were a non-stop assault turret of your own) and when we finished it we said “is that really it? Is it really over?”
Nothingbutskillz has some good builds on Youtube, he describes them well, doesn’t claim to be the know all of D2, and in spite of his name has a variety of builds.
That’s interesting. I’m not really a skill build kind of guy, but I did watch a few videos from folks playing the first game with some seriously impressive skill builds. Ran through the highest difficulty missions solo. So I certainly know it can be done if planned well. I actually do have most of the Hardwired pieces, may be missing just 1 or 2. That’s true of most of the gear sets I own, I think I have 5 of 6 for the Negotiator’s Dilemma, Tip of the Spear and True Patriot and at least 3 or 4 of the rest. I have to keep reminding myself you don’t need all 6 for the bonus, I’m too used to running with classified sets in the first game.
I only have a couple of exotic weapons, a rifle called Merciless I think? And a pistol called Liberty. They’re both pretty good, nothing really amazing. I’ve never come across a Baker’s Dozen, is that a random pickup or do you have to do any quest to assemble it like Liberty?
Bakers Dozen is a classic M1A that people have been calling overpowered for a while. Just a named M1A rifle. They nerfed it a bit but for me it still is my preferred primary weapon (and it is also for my coop partner.)
I HIGHLY recommend getting the Bullet King exotic LMG. The ability to just unleash on rushers or a big yellow guy with non-stop firing (no need to reload) is amazing. We farmed for one for my partner, he really wanted one after he saw me using mine. He loves it now. The way you got it previously is you ran one of two missions in NY; one was Wall Street, the other was the Tombs. The final boss on those would eventually drop it. Problem with the Tombs is the final battle takes a long time if you’re farming (due to the design of that battle.) The first time my coop partner and I ran Wall Street, as part of the manhunt missions in WONY, the last battle kicked our tails. We would get overwhelmed, overrun, use up armor kits, run around like crazy, and then die trying to take out the three big yellow guys who stuck together. It took us forever to finally beat it, with slivers of armor and health left. And we were maxxed out levels. We were both using red/dps builds.
This time we got to the last battle, took a deep breath, full skill builds, ran and jumped into the area with the armor and ammo crates, put our skills up on the walls around us, ducked, and our skills quickly took out two of the three big yellow guys, and my Bullet King and his rifle and our skills took out the final boss, all in less than 2 minutes. Literally. Once we killed him we waited for the waves of bad guys. Nope. Mission complete. Could Not Believe It. BK didn’t drop, so we ran Wall Street again. Got to the final battle. 2 minutes, done. We did it 5 times and the BK dropped for him.
I was exhausted before your last sentence!
Well, I don’t have Warlords of New York so looks like I can’t pick up a Bullet King. Maybe down the road I’ll get it on sale.