Qt3Snoozers:

Wow, you guys either have a really good memory or took great notes.

I will go back and see if I have a few notes and add some more later, but will do a quick summary for now. Akaoni hit on most of my involvement in the large scale of the game. He was my closest ally and actually was a big help in my early survival in the game. Once I took over on Turn 9, I had 4 total provinces and only 3 commanders not counting scouts: My pretender, one good commander and one mage Oni General. So, I was really concerned by not having any mages researching and being surrounded by Pan, Abysia, and Niefel around my capitol. I had a feeling I was a really good target for Pan to snuff out fast and was glad to work something out with him and Abysia to keep them off me at first. I was going to work with Abysia a bit, but Pan turned on him and he agreed to let me have one of his provinces when he was on the way out, which helped quite a bit. The scales I had ended up being Turmoil 3, Prod 3, Growth 3, Misfortune 3, which didn’t end up hurting as much as I thought it would. My first turn I had 9500 people leave my capitol and my lab burned down once, but I honestly didn’t think it hurt my game as much as it seems it would. The Luck 3 events sure would have been nice, though, and I don’t think I ever did get a hero to show up, which would have been nice.

The research thing really had me worried. It was turn 9 and we only had level 1 Evo done and that was it. My first thing was I finally made the Oni General our prophet (we didn’t appear to have one) so that I could take the throne that we did have, so one of the starting provinces was indeed a good one! Unfortunately the throne only gave our blessed troops darkvision, which basically did nothing for me with armies of demons and undead. My next first plan was to hurry to the island south of me that I could see with one scout that Machaka was starting in and apparently expanded in the other direction. I overbid on the infantry mercs to have a screen of good fighters and hired a bunch of demons to bolster the army with the archers that were already hanging out in the capitol. I needed to get a good chunk of that island if I was to have a chance!

The island plan worked flawlessly. After I took a province or two down there, Machaka reluctantly agreed to let me share the island with them and that let me get some forts up and get up and on my feet with some mage production and get my research ramped up. In the meantime, in between helping out Pan with Niefel to gain some more needed territory, I tried to chase around the bad events that Misfortune 3 was causing me with my demon priests and my prophet to summon armies of undead to help bolster my armies. I would have probably at least changed the scales to have Luck 3 instead of Production 3 with the low resource Yomi troops, but the Turmoil did help quite a bit to boost the Yomi troop effectiveness and the Growth 3 never hurts and helped my Sorcerers with their old age live longer.

My Pretender was pretty mean and a really good combatant and awake so I tried to use him as much as possible early on. He had similar paths to our national troops and I ended up really missing Astral, Air and Water for most of the game and couldn’t even get a 2N mage to save my life. I ended up having to empower Water and Air just to get to 2 and got lucky to get a 1A1S crystal province from Niefel that helped a bit there.

It was actually Fomoria, I believe, that finally convinced me to fight Machaka as DireAussie had taken over and was looking to mix it up and try to turn the tide for his nation. This was huge for me as it hit Machaka at a bad time for them and we were mostly unopposed although it took me a while to take some forts due to the large amount of troops and mages inside.

Later in the game I managed to get Eternal Pyre up with only one booster on my Pretender, and this was huge in making me relevant. I was able to do a lot with all of those gems and later on with the Alchemist’s stone I conjured up 2000+ gold on more than one occasion. Another big choice I made was to go for Construction 9 and try out Iron Dragons and Poison Golems. These ended up being effective, but I made a blunder in thinking Iron Dragons were commanders, which messed me up a bit. It also took so long to hit Const 9 that I fell way behind on some other critical research targets that I needed at critical times. I actually feel I could have made a run for the win if I would have went for Evo 9 instead and had Flames from the Sky at my disposal when I was advancing on Ermor near the end there when he almost won.

All in all, though, I had a great time. At the end I was just forging all sorts of artifacts I would see as they would appear due to some poor mage dying in the world somewhere. I had lots of fun tools to use and got to use some on Ermor in that last battle. I had the Unquenched Sword, Sun Slayer, Tartarian Chains, the arm-loss axe and all sorts of other goodies. Another big mid game move we made with Fomoria was I actually forged and sent him the Sceptre of Dark Regency to allow him to get the Well of Misery up, which he felt was necessary to try to make him relevant again. It worked out flawlessly and I never did really end up needing that Sceptre til the last battle to allow a lower mage to cast Darkness so my Dai Oni could thug it out with artifacts.

Hello cave dwelling bat people! I would like to tell you that the banana eating people of Lanka are moving into that province to our north, that has some miltia and light cavalry. We hope to not interrupt your expansion, which we think this will not (because of the terrain around you).

All I can say is that the bat swarm has caught the scent of some nearby caves and forests and all bets are off on those areas. Don’t worry, though, as we don’t have any bananas in our caves and forests so nothing to be of concern to you there.

Sauromatia, how nice to see you! My elephant emerge from the darkness and the light blinds them a little bit - they were planning on heading north from their position, how does that work for you?

On other notes, did anyone else get the note about xibalda? I assume it has something to do with the patch…

I got that as well. I guess we can let 25 gold mysteriously appearing as merely a lucky event.

Sauromatia has no plans for the north. We’ll simply enjoy the parade of pachyderms.

Yep, alchemy is bugged right now, don’t use or you will lose the gems.

Hmm, not sure what that was about. I checked the message quick before work this morning. I didn’t look too close, but my treasury and income levels looked about what I would expect. I didn’t do any alchemy yet for sure.

Well, I had the same warning on my SP Bogarus game, it said I had cheated for 21 gems, and then stole me 21 gems. Lol.

That was enough to make me stop playing in SP. I hope there is a hotfix soon, or MP games will be a chaos.

Hmm, looks like the patch increased the cost of one of my mages for Xibalba. Bummer!

Thats one of the things I’m not a fan of when playing these longer multiplayer games, rather than the much shorter head-to-head games I used to play in Dom3.

Each long game goes through multiple patch versions, and some of the gameplay rebalances in the middle of the game have been pretty severe.

I’m noticing why the maps is called “Economics”… it’s because the map is fucking poor and almost all the provinces give crap of income.

Aha! New neighbors!

The bat swarm has emerged from their new cavernous home to find new nations and creatures to the north including those from T’ien Ch’i and Sauromatia. I will have to consult with my scouts this evening (when I can check the map again) and come up with some possible ideas. I doubt I will be able to keep my bats from swarming into the cave to my north and the forest to the west, though ;).

The T’ien Ch’i has be aware of the bat swarm and Sauormatia for some time! :) we have been making … Preparations.

Hello there Mictlan, Berytos says it’s nice to meet a neighbor.

At this point, we’d ask that you halt any eastward progress from where your army is as it will infringe on our ‘elephant native habitat zone’ which we have earmarked for the territory. If you can somehow accommodate this humble request, I think our nations can get along just peachy - perhaps we can even swap virgins some day!

Uh oh!

It appears to be crowded up here, but would like to descend one more time into the cave between us to my north and then I will have to return back south and leave the rest to you guys. I was hoping to get another forest, but there is no connection that doesn’t get too near you so that will be out for now.

Agreed! We will leave the caves to your bat swarm to grow and become strong. It would have been a grand battle however. =D

Sauormatia, best wishes to you, I doubt we will have any cause for hostility.

QTHAngman

The lands to the north are a blight in the face of the Hungry God. Our warriors shall march north for glorious battle and leave the lands in the east for the flower pickers of Berytos.

Also, be nice if I could write this in blood red text colour. But it would be hard to read, especially if using a darker forum skin. The people of Mictlan have no ink available, so we use the next most common, pigmented fluid available.

QTAnon

Added 24 hours

QTHangman

I suppose the bats I’m seeing right now on my left side will take the cave province, it’s ok, but I will take the province right to it.

Hmm, hopefully I already took it this past turn, but won’t have a chance to check til I get home in another 5 hours or so. I don’t really plan to move right or left from there right now as I know it is close to you guys although I would like to grab one more province between us along the river somewhere if it works out. It doesn’t take long to run into neighbors on all sides sometimes!