While I am, for the first time in many turns, fighting Bandar on his own territory, he is practicing scorched earth. The Hall of the Monkey King is empty - as soon as I tear down the gate, I will be in. The garrison fled under the waves, while She of the Four Arms traveled south to the last free castle of the Monkeys.
Alas, Monkey King, your pleas will not avail you. These hard bitten veterans of many a campaign, Les Dominion Grumblers, know that its better to strike just after the fight has ended, so that the combatants are spent. Why give them a chance to band together against a common enemy?
No, they know that Pan, Shin, and Bandar are weak. Slugging it out over twenty plus turns means research is down, gold is down, and troop count and quality is down. When elephants bought on turn ten, and bane lords with nominal gear are the best you have, they know they can look afar for better opponents.
They are looking, instead, at each other. Ys, Eriu and Caelum, with shiny armor, fresh research, and green troops, know that whomever take the first leap will suffer. For the others will seize upon that opportunity.
Indeed, this game is just now getting started. In a few turns, Caelum might even stir from his lethargy. Ys might even seize more beachfront property. And Nazca...might live.