KevinC
2697
Very large. 30GB or something, I think? I haven’t downloaded it since the beta, so it’s been a while.
LOL well then, maybe I’ll be playing this tomorrow… :)
jostly
2699
Yes, do get it. I am also a massive Elder Scrolls fan with low interest in the MMO stuff, and I find it highly enjoyable just to poke around the world, talk to NPCs, read books, etc. I play mostly solo, and group up with others to do the dungeons of my level that require group (3 per “level range”). I’d say this playstyle is supported quite well by the game, it’s usually not a problem to find a halfway decent group.
The download was 24 Gb, but it required 60 Gb free to install. (It didn’t seem to use all that amount, but it refused to install if it didn’t see that amount free)
KevinC
2700
Software installations involve a lot of unpacking files from setup packages and copying them around between the temp folder and the destination directory, which is why the installation process often requires more disk space than the game itself.
BTW, I’m not arguing that crafting isn’t useful. It is, bit maybe not as much as you think while leveling. Yes, things are slightly better than drops. But the gain may not be worth the annoyance of the inventory management if he is used to single-player or WoW (and the skill point thing).
I was updating my gear every two levels with my crafters. Then on two of my characters (I’m running several through the content back to back - different classes) I decided not to use crafted upgrades for 6 levels. Right after a set of the grouped dungeons. I really couldn’t tell a significant difference in effectiveness.
The NUMBERS do change, they get bigger, but the killing and overland questing ability of the character using what they found vs. the slightly better crafted gear was not really there. It didn’t really matter. Now at endgame, it is still best in slot and Veteran dungeon content I hear does get challenging. It probably starts to matter there. Is it worth you to put up with annoying inventory management against that time? Or if you do start doing that content simply find a crafter then? I guess it depends on endgame plans and personal tolerance for hours spent managing inventory, and if you just like being a craft mogul in games I suppose. Or if you just like knowing you have bigger numbers, but the numbers you’ll have from random drops while leveling will also be sufficient. I’m not sure that’s bad actually.
I see the physical copy is only $43 at Amazon (PC) but the digital download is $60. That baffles me. Does anyone know a cheaper price for the digital download anywhere? I don’t mind paying $60, but if there is a deal to be had elsewhere…
Razgon
2703
Honestly BleedTheFreak - If you are looking for the next Skyrim, this isn’t it. Its more of an MMO than it is an Elder Scrolls game. Once you’ve seen the three different caves, and the same ruin every single place, you’ve explored the world, as in - There is nothing else on your way to level 50 from there that diverges from the same three dungeon layouts.
I’m not really expecting the next Elder Scrolls single player experience, but I do like the way combat looks (combat in an RPG is king for me, much more so than story) and if I can level up and create a very cool couple of characters, do some fun quests and kill some monsters along the way, and even join a group a time or two for some dungeon romps, I think I’ll have plenty of fun. Will I max out even a single character and get really, really into it? Maybe, maybe not, but I’ll probably get $60 worth of “fun” out of it, so I figure why not? I’m not really playing anything else atm in any case, so now is as good a time to give it a shot, I figure.
Razgon
2705
Well, then you’ll be absolutely fine :-) I just wanted to make sure you knew it wasn’t as much about exploring as the Elder Scrolls games has been so far.
It may not be as “about” exploring as the TES games, but there’s plenty of exploring available if you want it. It’s a decent-sized map, with lots of out of the way stuff to find.
Given the nature of MMOs, though, no it’s not as open-worldy as Skyrim.
Razgon
2707
Which is kinda what I just wrote to him :-)
rei
2708
Definitely not worth $60+$15. You should wait until it’s F2P.
Is it? I guess I was looking at this:
Once you’ve seen the three different caves, and the same ruin every single place, you’ve explored the world, as in - There is nothing else on your way to level 50 from there that diverges from the same three dungeon layouts.
That made it sound like you were saying once you’ve seen the three different caves, that’s all there is. Admittedly I haven’t seen every location in the game, but the public dungeons are a pretty small part of the game overall. The group dungeons were pretty cool and different, I thought. And there’s tons of overworld to explore. shrug
jostly
2710
That’s pretty harsh though, don’t you think? I certainly don’t find that kind of repetition in the landscapes (except an Ayleid ruin looks like an Ayleid ruin, but that’s how they’ve always been in my experience of other Elder Scrolls games). I’d rather say there is a large variety in the looks and themes of the different zones; there are tons of little surprises to find out in the world if you take the time to look around and talk to other people than those with quest markers on them. Plus, in each zone, there’s one public dungeon and one instanced dungeon with unique design. That quickly leads to more than three dungeon layouts. :)
Oghier
2711
This is a pretty big exaggeration.
There are about a half dozen layouts for solo dungeons, for which the floor-plans get reused. The interior contents will differ. In addition to that, each zone has a public dungeon with a unique layout. Beyond all that, there are 15+ instanced dungeons, also with unique layouts.
Every one of these has its own quest and storylines.
This game has a massive amount of content at release, and it’s all hand-done and fully voice acted. It has its problems. None of those relate to a lack of unique content as you level, however. This is like noticing that Oblivion re-used voice actors. It did. That did not render the whole game unworthy.
Razgon
2712
Hehe, sorry - I see a few people here are still playing it? ;-)
Anyways, of course it was an exaggeration, but its nothing at all like just the re-use of voice actors. Its extremely bad, once you start noticing the re-use of art assets all over the place. I guess after the DA2 debacle I’m kinda annoyed at that kind of thing. And I disagree vehemently with your statement that this isn’t one of its problems, Oghier, but its not something I want to make a big deal out of since I’ve stopped playing it.
I just wanted to make sure mr. Freak was aware that it was NOT Skyrim 2 he was about to play, but in fact an MMO, with all that this entails. He assured me that he was aware of that, so I’m sure he’ll be fine, as there is a lot to like in ESO, after all.
KevinC
2713
I can’t really agree, asset reuse never seemed any different than any other MMO I’ve played. Every MMO reuses art assets and IMO on a comparable scale.
If anything, the reuse of voice actors in ESO vs. Skyrim is actually a huge improvement, IMO. In my experience, in both games voice acting is reused more often than I would prefer, but with Skyrim you’re constantly encountering the same old voice acting and after a short time, it becomes ridiculous and comical, while with ESO, the core actor ability/competency is better and more various to start with and they seem to utilize their strengths and talents much better, to the point where no matter how many characters you encounter, you don’t really notice it as much.
So far, the end game is absolutely horrible
Don’t keep us hanging, Jason.