PvP (or as it’s called here, AvA) in paper is great. Cyrodiil is big (it can take a while to get from point A to point B, even with a teleportation network), beautiful (lots of gorgeous scenery), and full of stuff to do - not just AvA (each of the 3 sides has 15 skyshards in its’ territory, plus one on top of the center mountain, which makes 46 skyshards in Cyrodiil. There are small group dungeons for many of the skyshards - you probably aren’t completing those solo - there’s a mess of PvE quests, some of which are repeatable. There’s a daily “kill 20 players” AvA quest and an endless number of “capture this keep,” “capture this resource,” and “scout this area” AvA oriented quests. Each side has 2 Elder Scrolls, and one of the activities is grabbing the other guy’s Elder Scrolls and sticking them in your castles for buffs and bragging rights. So there’s plenty of reasons to go there.
The AvA structure is well-defined: you can pick a “home” campaign in which you live for the duration of the 90 day campaign. You can change this, but at the cost of alliance points, which is what you get for doing AvA activities. You can also “guest” in a campaign you pick, which means you can do stuff, but the alliance points you earn don’t count towards your standing - that only works for the home campaign. You can change your guest campaign every 24 hours.
If your side controls more… something … than the other side, the player for your faction with the highest AvA score is elected Emperor and gets an additional skill line that does all sorts of nifty things. When deposed, you keep the skill line, but it’s much less effective.
It ends up being a mixed bag though. It is awesome to be in a raid group (24 people max), to pull up to a keep, throw down Ballistas and Trebuchets, break down a wall, storm in, and then take a keep. That’s a ton of fun. Getting 40 people to enter sneak mode and then surprise attack a bunch of players is a blast! AvA can be a lot of fun.
On the other hand… I’m in a guild that has a lot of AvA enthusiasts, but we aren’t necessarily hardcore PvPers. I think most people picked AD for their faction, so in all the campaigns I’ve seen, AD is crushing everyone else. In Hopesfire we fight a bunch of people who are really good - they’re all VR10s, and most of them are Emperors/Former Emperors, which means they love playing us with our level 40s, our level 20s and our scattering of VR ranked guys. A number of those guys are also vampires, so until recently they were using the loophole where you could get your vampire ultimate down to almost 0 cost and could spam it for multiple applications. We are used to seeing Night Mistress, Hexspawn, Reese Withernospoon and the like no matter where we go, killing us wholesale. As with any MMO, balance is an issue. Last Saturday the current Emperor single handedly killed two or three raid groups of people by himself. He walked in and waltzed around AOEing everyone down while the rest of his force just stood outside and watched.
The campaigns are way too long - 90 days is an eternity for these things, and after a short period when the outcome seems decided, people tend to just quit when they’re the underdogs.
The 3 way factions was designed to make the battles more equal, but we still see 2 sides agreeing to trade back and forth to give their players Emperor skills.
And the home/guest campaign functionality is borked - you can actually attend ANY campaign, as long as you can travel to a player there. So one time my guild assembled and guested on a new campaign that we’d never been in before. After an hour of being there our adversaries from Hopesfire showed up… and we were like “wtf??? how is that possible?” As it turns out, their guild has 1 character based in each of the 10 or so campaigns. They peek into the campaigns to see where the action is - and when they find an active campaign, they travel to the player in that campaign, bypassing the home/guest campaign restrictions. So these 20 or so guys play in ALL the campaigns (which might explain why AD is kicking butt in so many of them).
One of the issues with Hopesfire is that I don’t think there is much activity for EP outside of our guild. So just like in any of these other games, once our events are over people just go back onto the field and take back the keeps we turned to our side. Of course when a lot more of the playerbase hits VR10 I suppose that will change.
There is room for small group AvA here but I don’t think the game or people have evolved that yet - it happened in DAoC and it’ll happen here, I’m sure, it’s just a matter of when. Tell the truth, Zenimax said that the resource camps were designed to be taken by a small group of VR10 players. So while AvA is somewhat zergy now, I’m sure it will evolve.
So … TLDR summary: it can be fun, it can be frustrating, still needs balancing!