If I remember my Futurama correctly, tinfoil hats should protect against this sort of thing.

It’s ESO, Sheogorath … nah. I bet its a Cheesehead hat that works.

It’s ESO, Sheogorath … nah. I bet its a Cheesehead hat that works.

See #1:

You may have it reversed, or maybe that Futurama episode was just riffing on or attempting to mutate the meme. The tinfoil hat was originally introduced as an object that was supposed to protect a person from government mind control, and soon after it became a symbol skeptics used to make fun of conspiracy theorists and/or people who were over-complicating their analysis.

There’s at least one book that talks about Dragon Knights. And I think there might have been one I found about Templars. But really, the Elder Scrolls games have never much cared what class you were, even when they still had them.

That’s pretty cool. Wish I’d come across books like that. I’ve rolled all the archetypes and so far have not yet come across any books like that.

Maybe there are some ESO books that talk about the classes introduced by ESO (before ESO, did those classes even exist? I don’t think they did.), but even if there is a whole library of those to be found, that’s not the same thing as incorporating the classes into the game’s quests and stories. And correct me if I’m wrong, but previous ES games didn’t actually have traditional RPG classes. You just play in a certain way, favor certain skills and develop your build from there. ESO requires that you commit to a class when you roll, and the name and unique attributes of that class are never mentioned again in any quest or storyline development.

Elder scrolls games had template classes, and you could ditch those in favor of your own, but Nighblade, Battlemage and so on where pretty much lorebound classes. Hell, they even had an entire game called Battlemage, which I enjoyed immensely, despite it being somewhat broken.

The new classes are, as far as I know, completely made up, probably with reason to exist outside of the singleplayer games.

Huh, I must have been thinking of Skyrim. (Don’t remember Oblivion having template classes, and didn’t play the ES games prior to that one.)

Completed the Thizzrini Arena quest in Reaper’s March last night. It was less challenging than I think it should have been, but I really appreciated the title the Khajiit decides to give you, considering the desert wasteland setting.

I was surprised how well ESO played while I was downloading the EVE update patch. Zoning took a while.
Then playing both in overlapping (nearly full screen) windows, occasional lag but still pretty good.

I’ve also been impressed at how smooth the feel of the game is, considering its pretty decent graphics quality - even smoother than GW2, which is saying something.

I read somewhere that this was some kind of iteration of the Hero engine? If it is, that would make up for the initial awfulness of SWTOR.

They did some very early initial prototyping with the Hero engine, that’s all. From Adam B’s interview back in 2012:

I’m bemused that “ESO is using the Hero Engine!” is one of those rumors/“facts” that just… won’t… die. I see it all over the place. :)

Finishing up the L43 Fighters Guild quest and found a couple of bugs: (1) After killing a key NPC (avoiding spoilers) and returning with everyone to another spot, another key NPC when I spoke with her insisted that I should kill the other key NPC I’d already killed; (2) after completing the next couple of dialog-related steps of this quest, a different key NPC suddenly ran off and asked me to follow him, but when I did so and transported to another area, the journal/quest interface directed me to return back to whence I’d come and finish a few dialogs there, that were not available to me before that NPC ran off, including a dialog with the NPC who’d run off and was standing in that area once again.

Weird possible L43 Fighters Guild quest bug. I finished the Will of the Council quest and followed Merric out of the Earth Forge, but there’s still a portal sitting there. Taking it, there’s nothing in the Earth Forge area that needs doing, so I travel back and still, the portal is still hanging out in that room. I suppose it’s only intended to be a permanent gateway to that region for possible future use?

I think theres a set armour that can be crafted there. Or maybe they have more plans for that area.

The number of changes coming this summer is staggering. When you look at the plans for July, it appears that nearly every major issue I have will be addressed. If they’d spent another few months in development, I think the reception would have been better. Highlights:

  • Quest reworks, so people don’t get separated from their friends as often
  • Rework of all the delves (smaller, non-instanced dungeons) so they’re larger and more interesting to explore
  • Major changes to the Veteran Rank system (new itemization, faster progression, more stuff to spend points on, more points)
  • Dungeons playable at every level (scaled to leader level)
  • Armor Dyes
  • FOV slider

Link: http://elderscrollsonline.com/en/news/post/2014/06/04/the-road-ahead--june-4th?ref=home

For PvP, they’re going to trash their current 90-day campaign system, and it looks like that is happening sooner rather than later. The posts are in the Test Server section, but the gist is as follows:

  • Different campaign types. Some will be veteran-only, and some will be level 1 - 49 only
  • Shorter campaign lengths. They’ll be five to thirty days
  • Fewer campaigns overall

They’ve made tremendous progress on the performance issues in the most crowded campaign (Wabbajack), and the above changes would really help address my other PvP concerns. Again, if they’d only had a larger, longer beta… Sigh.

Ooo, nice. That list looks like the kind of changes that will induce me to re-sign.

Probably cause the engine is so shit it seems that they are still using it.

Best Buy has this for $29.99, physical copy, regular edition.

I can think of dozens of complaints I can level about ESO, but the engine isn’t one of them. The game runs like a dream on every (sub-par) machine I’ve thrown it against.