2 weapon bars of 5 abilities each, plus two “ultimates”.
Yeah, what Arkon said - explore, wander around, enjoy yourself just pottering about like you would in a TES game, and stuff comes to you, the xp flows. I’m always over-levelled slightly all the time. There’s tons of stuff on the maps and most of them are fairly long, involved and - heckabloomincrikey! - actually quite well-written stories, most of them fairly dark, with lots of black humour. But even the short quests can be surprisingly varied.
Top tip: keep an eye on the compass, often things show up there aren’t in your journal and you can’t immediately see, there can be black arrowhead markers there that might open up a new quest line.
Anyway, it all brings in xp by the bucketload, and it actually rewards you for exploring.
Can’t get enough of this game atm, I think the combat change has really made it gel. Still a few too many bugs for comfort here and there, at odd times, but one has confidence they’re going to keep perfecting it. Yeah, it’s very virtual worldey, I’m so enjoying the feeling of just wandering around in a “place” that feels sort of real, and is not everyday life.
And it does bring home the virtue of an MMO context even for a casual, solo player - the background feeling of aliveness is actually worth the extra cost, even if you don’t participate in the social side, or only rarely.
Of particular note, recently I clocked how varied and interesting peoples’ armours are getting, now that you can dye your stuff. It adds to the richness of the game that the visual design look of it has this extra variety because of peoples’ creations (reminded me a little bit of CoH or CO - every character distinct and special and their own visual “thing”). It also makes it feel more alive to have more variety for the eye in that way.