You are probably already aware, but there are NPCs in town that can upgrade your carrying capacity, as well as doing so via horse upgrades. I have more to go, but I think my main can carry around 137 items or something like that.

I wasn’t! Thanks for the tip!

Wendelius

I Just started this again, bought and played 30 days. Resubbed for a month and used the crowns to buy a mount today.

I am playing a templar and have spent points a bit to willy nilly so am looking at a respec at some point.

Are their stables in major towns or minor ones as well.

I am level 8 so far and just finished some quests with a queen and joined her spy outfit.

Really enjoying it, I have added 3 mods, 1 for a minimap, 1 for shards and 1 for books mainly because i cant invest enough time in it to cover all of that so picking up shards as i get near them is a help as well as the additional skill points.

No idea on crafting either, loads of stuff to collect though.

It does have that elder scrolls feel as you wander around getting distracted as you go.

Boy does this take forever to install.

All the voiceover work for NPCs can probably be blamed for a good chunk of that.

I had like 2300 Crowns when I logged in, so I bought a Tesselated Guar to ride. It’s a hoot. I just like riding a guar for some reason.

Is there any place where one could check out up to date talent trees?

A quick summary of why Tamriel might be worth revisiting if you haven’t seen it since close to launch: http://massivelyop.net/2015/03/17/tamriel-infinium-five-reasons-to-return-to-elder-scrolls-online/

The intro, while different, didn’t strike me as massively better from what I remembered. It’s Bleakrock island that really drew me into the game this time.

But the point on combat feeling good is one I agree with. I’m having fun with it.

Wendelius

I am really enjoying it but am finding myself under levelled for some of the main quests, at present my next chain says level 11 but I am only just 9. I have died way more in this than other mmos.

1 task bar never seems enough either, can you actually have 2 bars or more?

Make sure you are exploring, doing the mini dungeons and the overland mini-bosses etc. Those add up to a good bit of experience. Not to mention the anchors if you happen by one while it is active.

2 weapon bars of 5 abilities each, plus two “ultimates”.

Yeah, what Arkon said - explore, wander around, enjoy yourself just pottering about like you would in a TES game, and stuff comes to you, the xp flows. I’m always over-levelled slightly all the time. There’s tons of stuff on the maps and most of them are fairly long, involved and - heckabloomincrikey! - actually quite well-written stories, most of them fairly dark, with lots of black humour. But even the short quests can be surprisingly varied.

Top tip: keep an eye on the compass, often things show up there aren’t in your journal and you can’t immediately see, there can be black arrowhead markers there that might open up a new quest line.

Anyway, it all brings in xp by the bucketload, and it actually rewards you for exploring.

Can’t get enough of this game atm, I think the combat change has really made it gel. Still a few too many bugs for comfort here and there, at odd times, but one has confidence they’re going to keep perfecting it. Yeah, it’s very virtual worldey, I’m so enjoying the feeling of just wandering around in a “place” that feels sort of real, and is not everyday life.

And it does bring home the virtue of an MMO context even for a casual, solo player - the background feeling of aliveness is actually worth the extra cost, even if you don’t participate in the social side, or only rarely.

Of particular note, recently I clocked how varied and interesting peoples’ armours are getting, now that you can dye your stuff. It adds to the richness of the game that the visual design look of it has this extra variety because of peoples’ creations (reminded me a little bit of CoH or CO - every character distinct and special and their own visual “thing”). It also makes it feel more alive to have more variety for the eye in that way.

I am downloading the new version, so I can’t say anything yet, other than the download stooped after a hour or two in the night with a “webget error”. I had to pause and restart it again and continued. Has MMO game downloaders go, this score 5.99/10

Sorry cant find this option at all, I have Q 1-5 R and that is it no second bar and cant seem to find any options for it, must be there somewhere, any ideas?

You can switch weapons at level 15. Check your character screen and you will see the slots for the second set there.

Wendelius

Ah cheers, only level 9 atm

The limited hotbars is both a blessing and a curse, though I think actually it’s more of the former. It forces you to settle on a pretty ruthlessly refined rotation, and to make meaningful choices between your different ability lines. It is also intimately tied in with the character attribute balance, because usually abilities are either stamina based or magicka based, and with only five slots you have to think through which resource to prioritize.Class abilities use magicka and weapon abilities use stamina, pretty much, and you have far more of both than you can fit on a hot bar.

I think it makes each character a bit more interesting in some ways, and tends to funnel your skill point expenditure at least early on. You can swap the abilities on a hotbar at will, and you can even respec for a scaling cost, but you’ll always have to be agonizing over which abilities to actually have available for use. As I’ve found most abilities to be pretty useful, it’s an interesting dilemma.

Completely agree, Wombat. I really like the tough decisions it presents me with. I think it’s a good middleground between being able to re-tool your loadout after experimentation without losing the concept of a “build” that you commit to (like Diablo 3 or present day GW2, where any sort of lasting customization/build was thrown out the window).

It’s been clear to me from day 1 that the devs were really concerned to have people focussing on the virtual world around them, rather than on menu items. That’s the reason for the UI minimalism, limited no. of abilities, etc.

So, “natural” play in TESO is that you get your rotation and get to know the keypresses for your abilities so well and so instinctively that you can actually watch the virtual world itself, the action going on there, rather than have your eye be constantly switching to menu items. And then, once you know that rotation, you can experiment with others as you go. Eventually you find combos that really suit your playstyle, respec for only those abilities and loadouts, and you’re golden.

This is why addons are a bit dangerous. I found I enjoyed the minimalism, then I started exploring addons, then I realized I had too many addons, and subtracted quite a few, keeping only ones that are really useful without breaking that immersion factor. Generally, addons that add info to, e.g. the inventory page, the various crafts pages, etc., is all good, but stuff that adds too much information to the UI out in the world is bad.

Well I added a minimap as giot fed up every 100 yards bringing up my big map then swapping back.

But yeah no need for too much info on screen and the scenery is well worth a look at.

Anyone done much with the treasure maps, so far I have found 1 location and got some nice enough stuff

Treasure maps, no, but I was playing with the new (new to me, anyway) crafting writs and found a map to a really nice enchanter cache. Scooped up a good 10 runes or so in one small area.