I am using a mod that shows skyshards which along with a minimap is the only mods I am using.

I respecced and had loads of spare points, once i hit 15 I will get my second bar and will put points into more healing.

I shall revisit the first zone and see what I can find.

If you’re using Skyshards then you might as well install Lorebooks addon ;).

I did, but books are everywhere so stopped it running, are lorebooks worth much?

Depends on your interest in Mage Guild abilities, as they are how you gain levels with them.

Probably not the right addon then, there are only about 10 lorebooks per zone but the addon shows possible spawns for all of them (4-5 for each).

Right, finding lorebooks is actually how you level up the Mages Guild skill-line, and is very important.

I went from GW2 to ESO and never looked back. If you prefer traditional RPGs ESO is the clear winner.

Though GW2 rewards exploration just as much though, so that isn’t the key difference between the two. ESO has the skyrim style compass symbols when you get close to landmarks (unless you run a minimap addon) whereas in GW2 you got the super map radar which is a little bit more user-friendly/dumbed down.

The biggest difference is that you can go through a session of GW2 without talking to any NPCs (and it’s probably better that way) while in ESO you have actual quests instead of repeating a checklist of laundry tasks.

One thing I do miss about GW2 is the scale of world. Giant dragons, city vistas, etc. I hoped ESO (as an MMO, and without NPC scheduling) would flesh cities out better than Skyrim could but nope, settlements still consists of a handful of houses and maybe a castle or a tower.

Ah right, might be worth it seeing as I am a templar.

The ultimate that you get from the Mages Guild is unlocked at level 10 (max level) I’m pretty sure. It’s called meteor and it morphs into shooting star or ice comet. It hits like a sky lab falling on your head with a very nice special effect and an area DoT for your pals standing around you. They are all the craze in PvP right now. I’ve also heard that they might be the cause of some of the lag as well. You have to be careful though. I tried it out and had a Dragon Knight reflect it back on me. Ouch.

I am having fun running around Daggerfall finding little side quests and exploring with my wimpy little level 4 Dragonknight. I’ve got a couple of newbie questions though.

  1. I ran out of inventory space this morning. I was able to equip a couple of cheap armor items and use a pair of crafting recipes which freed up enough space to finish what I was doing, but I logged out in the market so that I could sell some crap next time I log in. Problem is, most of the stuff I’m carrying seems to be zero value crafting materials. Ingredients for cooking, scraps of this and that for leatherworking, backsmithing, etc… Very few of my items actually seem to have worth to the vendors. So, what should I do with this stuff? Toss it in my bank for future use? Destroy much of it? Isn’t there a way to turn old cheap weapons and armor into ingots and scraps that can be used to craft other items? Do I need to find a forge for that?

  2. I was so caught up in the Coldharbour intro story that I failed to utilize my Coldharbour treasure map before reaching a point where I could not go back outside to the main area. Am I screwed on this now? Is there a way to return to Coldharbour later? Will the treasure scale to my level when I finally do uncover it?

  3. Do different vendors purchase different items for different prices, or can you just unload everything at a single vendor and still get the best deal? Is there faction or anything associated with vendors that will increase the amount they pay for things or decrease what they charge?

Having a ton of fun so far in the limited time I’ve had to play. The game is beautiful, even on med/high settings. It’s so familiar after Skyrim, and yet there is enough difference to make it interesting from the start. Combat is taking some getting used to, I keep forgetting to pop my special abilities and use dodge/roll, which isn’t a big deal now but I assume will be crucial to winning fights later on. I get so focused on timing the block and interrupts that I forget I have higher damage attacks and buffs I can use too.

  1. Gaining crafting skill is best done by deconstructing armor/weapons/glyphs, so if you’re interested in crafting then break down the items. You do this at the crafting station for that specific profession, which can be found in every town. In terms of the other resources, bank them if you’re interested in crafting, junk them if not.

EDIT: Side note on crafting: Your bank is shared between all characters and you can craft items or deconstruct items directly from the bank. You don’t need them on your character’s inventory in order to use them.

  1. You return to Coldharbor around L45 or so.

  2. AFAIK, it’s always a flat price.

In fact, the treasure map for Coldharbor is not for the intro zone, but rather for when you return at the end of the main storyline.

Awesome, thanks guys! I didn’t realize you could craft straight from the bank, that is very good to know. I love when games (GW2 does this as well) allow you to do that, as it was always such a huge time sink in many games to bank all your crafting stuff, then have to run back and forth between the crafting stations and the bank in town whenever you wanted to craft.

I will break down the weapons and armor I’ve found, bank my crafting components, and sell what is leftover.

I’ll also bank the Coldharbour treasure map since apparently I won’t be needing it for some time to come! ;-) Thanks!

Heh, definitely agree on crafting from the bank. I still have nightmares from DAOC crafting, where people would actually write macros to walk back and forth from the crafting station to the bank to get materials. it was excruciating becoming anything like a master or grand master.

Level Four in Daggerfall sounds like you may have skipped the tutorial island, Stros M’Kai. You can do that now – it’s optional, and you have to travel there deliberately if you want to start there. Most people probably should start there, though. First, some key bits of the storyline are found there. Second, there are skyshards.

For Daggerfall, I think you need to look for Mihayya, somewhere just west of the stables.

This makes me wonder again about the distinction between the gamey side and the simmy side. I mean, natural rules, natural order, you’d expect to be able to craft only with things you have on you, not with stuff stuck in a vault at the other side of town.

But you can abstract it, so availability-at-crafting-station equates to “bank has delivered some of your items to your crafting station for you”, or something like that.

But I think that’s too abstract. Crafting itself should be presented in such a way that it’s something you have to plan out, so you have to request stuff to be prepared for you, and it takes some amount of time (proportionate to the general day/night ratio).

But then for that to work, you’d need “inventory” to be more realistic - actual weight limit, using pack animals to help. (I remember with Oblivion I had my horse with saddlebags, and I would take a few trips into a dungeon to get everything out, with a limited backpack, that I would have to drop to be able to fight.)

It might sound like a nightmare for some people, but I’ve always thought a more simmy approach to the fantasy game would be quite popular (judging by the popularity of “realism” mods in the TES games). Obviously everything has to be abstracted to fit with the asynchronous time schedule of the player, while still giving them some points of achievement within an hour of play. But even within that restriction, there’s a lot more that could be done simmy, i.e. with rules that you’d expect in real (or real fantasy :) ) life, everything behaving like you’d expect, only truncated, made easier, quicker, etc., etc., than in real life. Plus with the aspect of roleplaying (something you’re not - i.e. fit and athletic, if you’re a couch potatoe :) ).

If they were to go the simmy route for immersion purposes, just let the player own property and have a warehouse/forge there. I do like immersion, but having to wait for NPCs to haul your materials to you or having to make repeated trips back and forth to the bank sounds tedious to me!

Really enjoying my time back since last week.

When I last played I was level 29 and made 34 last night on my Dragon Knight.

I get that people encountered bugs at release (though I can only think of 1 minor bug that hit me) and that bots were a bad thing. Both of those seems to be completely remedied from what I’ve seen.

What I don’t get is how people claim that this isn’t anything like an Elder Scrolls game. One of the biggest draws of TES to me has always been how you can just strike out in any direction and find interesting things or similarly how you can be headed to do one thing but on the way find three other things that might side track you because you stumble across them.

This is exactly the case in ESO and I’ve really been appreciating the quests and explorability (if that’s a word) of the world.

Last night I wound up traveling to Sovngarde to fight the Nord usurper, the culmination of a lengthy quest line in Eastmarch and I’m actually engaged with the story. As much as I loved WoW I never really cared for the story behind the quests–not that they were bad–I just didn’t find it engaging. Perhaps it’s because every line of NPC dialog is fully voiced.

EDIT: I will say, however, that I wish the inventory system was more flexible. This is a valid complaint, but hasn’t ruined the experience for me.

I agree, it’s pretty close to Skyrim IMHO, minus the modding and the nesting. I’ve also never seen a bot or a bug (that couldn’t be remedied by relogging) in a month or so of playing.

One thing that really helped with inventory management is the bank stacking mod (that automatically dumps anything in your inventory if into the bank if your bank already has an existing stack of that item, whenever you visit a bank) Also essential is the research assistant mod if you’re working on crafting, which shows you in a little icon next to every weapon if you already researched that trait.

Ohhh…I have that quest in my journal but figured it was one for when I was done exploring the town, kind of a “OK, time to move on” sort of thing. Did not realize it was next step after Coldharbour, so I will head that way next. Thanks!