Stuff is scattered around in odd places in the towns. Hover over the town icons on the map, it tells you where the relevant stations are (e.g. alchemy, woodworking, etc.)

Daggerfall woodworkers bench is just up the steps outside the fighter’s guild.

Cool, thanks all. I found the crafting area in Stros M’kai, so I was able to deconstruct all sorts of stuff. Put a bunch of my inventory in the bank for later crafting and sold off things of value to raise money for repairs and whatnot. Spent a good couple of hours or more last night exploring Stros M’Kai, completing quests and finding resource nodes. The rate at which experience, resources and minor equipment upgrades flows as a newbie character is fantastic. I felt like I was improving constantly.

Tonight I am going to mess around some with downloading and installing mods. There are some recommended ones that look nice, like the mini-map one and the UI mod that puts a lot of pertinent information on the interface.

I’m wary of trying the latter, so I’ll be curious to hear what you think.

The question is, unless you are going to do demanding end game content or maybe PvP, is that added info really necessary?

It takes some getting used to, but I really love how sparse and dynamic the UI is. Things only come up as needed. It’s a conscious design decision. One that means that, as I am running around, I really get to enjoy the sights and get that much more immersed in the world.

By the time I reach level 50, I might find it useful to re-enable a lot of ui elements through mods. But in really not keen to do so now, just because I was used to them in other MMO’s.

Wendelius

I do like the sparse UI design, but I definitely feel that I’m lacking feedback. It’s hard to tell how effective certain things are. Is two light attacks equal to a heavy attack? Did putting 10 levels worth of points into Magicka really increase the damage of my spells? That sort of thing. To me, a big draw of these RPGs is the “garage” aspect you’d get in a customizable mech or vehicle game. I like playing with builds and gear and seeing what does what, then start refining things. I’m not a min/maxer per se, but I really do want to see just how effective certain abilities or gear/stat adjustments are. I want to know how my decisions are effecting the game, and ESO out of the box doesn’t provide me the necessary feedback.

I tried the popular Foundry Tactical Combat mod but found it to be too busy for me, I really didn’t like having healthbars plastered on my screen. I ended up going with Combat Cloud which, while also too busy initially, I was able to configure it so that I only had a couple extra bits of information that helped me in the feedback department.

I used a mod that turned on stamina, magic and health in teh end, just so i could gauge what was using what how much etc.

Good question! Does anyone know if adding to your Magicka or Stamina helps damage in those skills in general? (I believe there are 1 or 2 that call it out but not sure on others).

Dunqan

Yes, generally if a skill uses magicka, having higher max magicka will increase the effects of that skill. Same with stamina.

Ultimates, and a few skills (like burning light) will scale on either stamina or magicka, whichever is higher.

This scaling is in addition to scaling from weapon/spell damage, weapon/spell critical, etc.

Cool - thanks! Any idea how much of a difference it makes?

Dunqan

The one that I don’t get is Staff damage (on attacks, not abilities). The in-game tooltip indicates that Magicka boosts its damage, but the information I see online say Stamina increases staff attack damage? Really confusing, since it’s the only weapon line that uses Magicka as its resource.

I’m not sure, I’ve seen some formulas somewhere about before though, I think on the TamrielFoundry forums.

Do light/heavy attacks get scaled on magicka/stamina? I was under the impression that they only scaled to weapon damage. I have no real idea though.

So tempted to pick this up for the PS4 – anyone else biting? How big is the world? Does it cover the area of all the previous ES games?

It’s massive, but while you will eventually be able to roam the length and breadth of Tamriel freely, while you are levelling you won’t, while you are levelling you are restricted to the “turf” of your character’s chosen alliance and its three races. (Of course you can play alts in the other alliances and see those areas that way).

Also, once you’ve reached level cap, you’re still only introduced to the other two areas in the context of Veteran ranking via the “cadwell’s silver and gold” trope - i.e. having levelled to 50 and beaten the big bad, you’re offered the opportunity to magically see what it would have been like levelling through the other 2 alliances, IOW, it’s roughly the same quests as you would have done if you’d have played an alt in those alliances, except everything (mobs, drops) is scaled to your vet level (plus there are a few unique twists and turns). (For me, this means I’ve shelved my main and am doing alts in the other two alliances first, because I want to experience their stories in “native” form before I go through them silver and gold style. I guess that means I’m ultimately going to stick to one main, because good as the content is, I can’t see myself doing it multiple times for every alt.)

Only then are you, as a fully levelled and ranked character, able to freely roam the length and breadth of Tamriel - but by then, everything is out-levelled.

This may seem disappointing, but tbqh there’s tons of content, easily enough in each alliance area for a single character to level to 50 without having to do every single quest (i.e. if you aren’t completionist and just go where your nose takes you, you’ll be at-level or only one below, while if you are completionist and explore obsessively, you’ll be a bit over-level most of the time, usually a couple of levels over).

When I come and read this thread sporadically it sounds like everyone is pretty much doing content solo. True?

Staffs now scale off of magicka for light and heavy attacks. All your pointy, stabby, clubby weapons scale off of stamina for light and heavy attacks.

For skills if it uses magicka it scales off of magicka, spell power and spell crit. Stam skills scale off of stam, weapon power and weapon crit.

For anybody magicka based you want to prioritize for damage in this order spell power >magicka > spell crit. Make sure you have magicka regen at least 1200. It makes a huge difference. I run a magicka melee night blade that used to be a hybrid. My Khajiit is not the best class now for a magicka melee nb. In fact you couldn’t pick a worse race. At the time of launch it made sense because nb skills used weapon crit.

It took me a lot of needless deaths to finally figure out the new system with 1.6/2.0. But the short of it is you should pick magicka or stam and focus on just one. This is for PvP but I think it holds for PvE as well. I do the odd non vet undaunted pledge but my health is geared towards PvP and is too low for Veteran dungeons where you need at least 20k hp.

You can solo everything up to craglorn and even then if you create the right build you can solo a lot of stuff there. My son did some of the quests between 1-50 with me but in the early days there were lots of phasing problems. I’m pretty sure that is not an issue now. But the nice thing about this game is that you can solo all the way up to the top level. I remember being so far behind the power curve in the original Everquest because I always tried to solo everything. Spent most of my time running back to Blackburrow to retrieve my corpse. :)

I agree with every point you make other than this one. So, naturally, I’ll focus on it ;)

My sorc runs with 720 Magicka Recovery, and I do not have sustain issues. This applies in PvP, Veteran Dungeons and Trials. As long as someone maintains Elemental Drain on the boss and I pop magicka pots (even cheap VR5 looted ones), I don’t run out of magicka.

If you have magicka (or stamina) recovery glyphs on your accessories, consider replacing them. They scaled very badly in the 1.6 conversion. Cost reduction glyphs, on the other hand, got a relative boost. They’re excellent now.

Yeah that is the other big tip. Go with magicka cost reduction glyphs on all your jewelry and get regen and spell power on your amor sets.

Also, you are probably right about regen but I can’t afford to pop potions all the time and having made the transition from medium armor to light armor my 757 magicka regen was killing me at first if I tried to burst anybody down. Once I got the regen up I found that I could do a lot of things that I couldn’t before…like spam shadow cloak :) So I finally went all light armor and use atronach mundus and got my magicka regen up to 1300. For me it means that I never run out of mana and just use detect potions when I need them to do counter NB ops.

Spell cost reduction is so huge for sustainability that I think the Seducer set is the set for a non-pet Sorc.

8% reduction in spell cost from the set bonus, plus spell cost reduction on jewellery, plus a reasonable mix of Magicka and Magicka Regen, means that I can either Food for Magicka (for quicker fights while soloing/exploring) or Drink for Magicka Regen (for sustainability in encounters with lots of mobs).

This latter mode (i.e. using the drink for Magicka Regen) is actually quite powerful, I’ve found - you can keep constantly pumping out your heaviest attacks forever, so even if they’re a bit weaker, you’ve always got something you can do either to keep damage up constantly (e.g. Lightning Flood plus constantly pumping out Pulsars, primed by Thundering Presence and that other major lightning buffing ability, forget its name) or to get out of trouble (e.g. you’ve always got Magicka for that clutch Hardened Ward, etc.).

Yes, but not really by choice.

There is a dungeon finder, but I’ve only done a couple.

Would really prefer enough people in a guild to do content with.

I guess I should say yes, and I enjoy it, but would prefer to group at times just to change things up.