You can also mix if you’re creative, especially if you know how to use control skills and the such. There are a few people that excel in doing so, partly because so few people are willing to leave the “min/max” mentality behind and try to be more creative/flexible.

I barely started playing, but I can already see how “thinking outside of the box” might be useful in that game. Of course there’s plenty of room for cookie-cutter builds and such, but there’s a nearly unexplored middle ground there begging to be explored, and that may be the best part about the current state of ESO.

That said, I avoid metagaming/theorycrafting as much as I can, so take my opinion with a grain of salt. ;)

It’s well tested and completely understood by the community. Here are the basics:

  • Any skill that uses magicka scales with spell damage and maximum magicka. It is resisted by spell resist. For scaling purposes, 1 spell damage is equal to about 10 max magicka. All heals other than Vigor (PvP skills) scale in exactly the same way, with spell damage and max magicka
  • Any skill that uses stamina scales with weapon damage and maximum stamina. It is resisted by armor
  • Ultimate skills are an exception, as they will scale with either stamina or magicka, whichever is higher for the caster
  • All class skills start as magicka-based, but the morphed versions often have a stamina alternative
  • All weapon skills (other than staffs) are stamina skills

As others have pointed out, you basically decide whether your char is weapon-focused or spell-focused. That determines your primary pool, and all your attribute gains should go to a mix of that pool and health. The other pool is still useful for non-damaging abilities, such as crowd control or utility. For example, my bosmer nightblade is primarily an archer, so he’s all-on on stamina and weapon damage. He still uses some magicka, though, for spells like Dark Cloak (invisibility) and Double Take (defensive buff).

Oh yeah, there are definitely ways you can make it work, but it’s way more complex, because it depends on finding a combination of skills whose synergy is so great that it overcomes the fact that they are all individually operating at weaker levels.

Honestly though, I’m surprised at the level of depth involved in everything in ESO at this point. There is just a freaking ton of awesome stuff.

I just got this too! See y’all in game!

Indeed. I’m also surprised by how well it combines the feeling of a “normal” Elder Scrolls game with the “trappings” of an MMO. Also, it looks great and plays great.

It’s not without flaws, of course. Some things are a bit more “traditional MMO” than they could be, but that is understandable. Anyway, I’m having a great time playing the game.

BTW, people, feel free to add me as friend in the game (@rhamorim). I have characters in all three factions, by the way. <- altaholic

Thank you all for the confirmations! Holy crap I can’t believe I missed that core gameplay system…guess I’ll need to have my character points reset and redistribute them…been dumping almost all of them into Health (because that was recommended back when the game was released) even though I’m playing a dual wielder. Wish I could remember the other thing I was trying to look up a few days ago and ask it here…obviously this thread is a great resource! Thanks again for learnin’ me some knowledge!

Wait, so there’s a subscription involved? The very post after yours says there’s no subscription fee. I’m confused.

Is this a Guild Wars model then, where your characters can actually affect the world permanently or more of a WoW model?

You can still subscribe, but it’s optional. If you do, you have access to all DLC for the time of the subscription, you gain a lot of crowns to spend, along with some other minor benefits, IIRC.

Honestly, I played this in beta, and felt it was super generic. Also, it was ridiculously unstable (literally crashing every few minutes). It all left a bad taste in my mouth.

But I’m glad i decided to try it out again, because it really is fun now. They have made immense improvements in every area.

Sounds fun if playing with friends, but otherwise I need another CRPG like another hole in the head.

All my characters, some of which are v2 have divided points between stam, health and magic and I have no issues at all. So dont worry about the min max, just put the points into whatever you think you need.

I should also mention that being AD you get early access to by far the most convenient city in the game, and hence, also the best guild vendors.

I have the same set of reactions to the game. Though to me the quests still feel a bit generic, but at least they haven’t been FedEx’y yet. And the game is beautiful.

From Quakecon:

ZeniMax wants to go to a quarterly release schedule for major updates/expansions. First up is the Imperial City DLC. Next is the Orcish city Orsinium. 1st and 2nd quarters of 2016 will be for the Thieves Guild and Dark Brotherhood.

Controller support is coming for the PC version.

Thieves Guild and Dark Brotherhood sound pretty awesome. I really like the idea of a quarterly content release as well, that’s much more palatable to me than the old subscription model they ditched, especially since I can pick and choose what content I’m interested in.

Wow this game is beautiful, and it was really nice to see Daggerfall again. Been too long.

I don’t know, I thought they went a little George Lucas with Daggerfall. It’s not the pixellated wonderland I remember from my youth.

We’ll see if they can keep to the quarterly schedule. The Imperial City DLC pops on Sept 16th. The orc city bit is supposed to drop sometime before year end 2015, but that has to include holiday scheduling.

Well of course it wasn’t going to be. It just felt right to me though.