My baby Argonian sorc (created to play with my wife’s low-level) is named Not-Yet-Luggage.

If I ever create a mule, it will be an Argonian named “Has-Many-Pockets” or something of the sort, I suppose. ;)

So got through the story stuff again, this time on my sorc; the final God of Schemes thing, even boosted to CP 160 as the mobs were, was trivial, but also less annoying than the first time (when the bugs that infested that quest for a long time made it really bothersome). Of course, this time I hit 50 before I did it and equipped myself with a full set of CP 160 stuff, so, yeah.

Amongst other things gonna try a Dunmer magicka DK now I think. I really like the PvE, general questing type stuff in this game, even though by now I’ve gone through all the zones, many several times.

This is the mages guild quest right? So did you pick the “Good Ash” or the “Bad Ash” reward?

No, the story quest–the one where you do battle with Molag Bal himself. Who, btw, seems to be compensating for something–his loincloth is huge. I think his little daedra is, um, more scamp than daedroth, if you get my drift.

The Mage’s Guild quest I’ve done both ways. First character took the Folium Whatzitium reward. This time I did the nice thing.

I’m still unsure if I want to buy a month to play some of the DLC or just wait for One Tamriel then do it.

The real reason to get a sub is the crafting bag. Unlimited storage of every type of crafting material. Means you can loot every basket, tomato pile, melon bin, and what not, as well as harvest every node, and not have your backpack fill up all the time. It truly transformed the game for me.

So I joined this guild, based mostly on 1) I bought something from their vendor in Windhelm, and 2) they had a website designed by and for adults. Not sure how much I’ll actually interact with them (they’re low-key and social more than any sort of hard-core thankfully) but it would be nice to actually try a dungeon of something. I have two level 50s and about 200 CPs, and have been playing off and on since beta, and I’ve never done a single dungeon, pledge, or trial. The downside is, after reading some of the guides and posts on the guild website, I now feel totally useless because my two 50s are clearly bupkis, in terms of set-up, gear, and numbers. I am so far off even the baseline for group stuff that I now want to hide under a guar nest and never come out!

The guild is called Rusty Old Dragons, which is what I feel like. More like a gecko than a dragon, though.

Most of the dungeons (at least the ones from the launch game not Imperial City Prison or White Gold from the Imperial City DLC or the 2 new shadows of the hist) are not that bad…especially the normal versions. You just have to learn the mechanics which youtube can help you out with. I leveled up my undaunted to 9 or 10 or whatever it is by doing the daily pledges in Deshaan (I’m EP). I even was doing Vet dungeons at the end and I am terrible at pve and I was a vamp.

Vampire now is easier because you can feed and go to stage 1 or 2 and not worry about the fire.

Also, just make sure you have enough health. 18k mininum. 20k if your healer is dodgey. There are 1 shot mechanics that will get you if you don’t have a shield up and sometimes if you do but don’t get out of the red circle or block at the right time.

All in all you can have a lot of fun with them though and you get skill points for finishing them.

Tell me more about this… Do you get the bag as a one time item when you subscribe, or do you have access to it only while you are an active subscriber?

You get it as an active subscriber. If you un-sub, you get to take stuff out of the bag until it’s empty, but cannot add anything to it. There are rumblings that they will eventually sell the bag on its own, but that doesn’t make much sense to me, because I’ve heard so many people say the only reason they are subscribing is the crafting bag. Which could mean, I guess, that they really don’t have many subs, and hope to make a one-time windfall selling it, but I have no idea.

It really does transform the PvE game though. When you can gather and harvest and loot any craft item you see, without worrying about inventory space, exploring becomes a lot more interesting. The down side is that, when you’re being urged to rush forward to save the world, you’re likely to say, “Chill, bro, there’s a MELON BASKET here that needs looting!”

Do Dark Brotherhood and Thieves’ Guild have some kind of level requirement? My only leveled characters is a sorceror and I’m kind of burned out on it.

Wish ESO had the little scroll that GW2 has where you can insta-20 a character.

No you can do it at any level. They auto level you to the content when you enter the zone. I see level 20ish players running around doing the quests and exploring the zones…same goes for Orsinium. Only thing that I’m not sure how they handle is the repeatable quests that send you all over Tamriel to do things like pick pockets or assassinate targets.

For the quests themselves it’s best to be stealthy. If you don’t have vamp and dark stalker then I would recommend you go craft or get crafted a level 2 set called Night’s Silence. It removes the stealth movement penalty while “crouching” or invisible. Even if you are magick it’s best to do this because there are timers on the dailies. Magicka users can buy a set called shadow dancer I think that removes the penalty too if you don’t want to go vamp.

There is not a lot of combat really for the TG or DB quests. Each zone has 2 delves and 2 world bosses but most of the guild stuff is about sneaking around. There are a couple of fights though at key stages in the quest lines. They were trivial for me but I’m CP 540ish.

The assassination quests have sent me all over the world, even to places I had not yet unlocked (I started before I was 50 and had the Cadwell quests). I had to roam through a lot of uncharted territory just to off some stable hand or something.

I tried the Orsinium stuff on a newby sorc and it was pretty rough. Yeah, you’re “buffed” to CP 150, but you don’t have anywhere near the tools you need. The recommendations about stealth are great, though.

I haven’t gotten far on the Brotherhood quests, as I find the daily assassinations nearly impossible to win while satisfying all the conditions. I simply get spotted too often, and if you don’t do the primary and secondary targets in just the right order, you find yourself too far from the exit to get out on time without just running hell bent for leather. At least, that was my situation, so I only have ever gotten the basic green rewards. The basic random kill quests are pretty easy, IF you have access to the zone they’re in.

Orsinium has some good story stuff in it and it’s a great place to set up your crafter. I keep my crafter there because the bank, the crafting stations for gear, and the wayshrine are close together. Also, end game writs (though these are not working right it seems, and actually cost you money now).

Have not done the Thieve’s stuff at all. Was waiting to level up a NB specifically to be a thief for that.

But the cool thing about the game is, you can pretty much do what you want. Want to roam around Cyrodil at 10? Go for it. Want to blow through the story? Do it. Want to ignore the story? You can pretty much do that too, and tell that stinky old prophet to hit the highway.

But you can’t do it right now, as the login server went south and the game is offline atm.

I’ve hit level 10 with a Nightblade and am enjoying it so far, but part of me wants to switch to Dragonknight. I know level 10 is still low in the grand scheme of things, but I don’t want to redo all the quests I’ve just done.

WTB insta-10 or 20 scroll Zeni.

Just start a DK on another faction. Problem solved!

Yeah, the three factions get different starting and questing zones until the endgame, when they all converge on one zone for the denouement. Then of course you get to go through the other two areas and quests with up-scaled content if you choose to. The “guild” stuff you only do once per character at least, and they’re pretty much identical no matter what faction you’re in (Mage Guild, Fighter Guild).

It does get confusing though. Like, right now, I have one of my 50s doing Caldwell’s Silver in an area where a lowbie I’m leveling is going through for the first time. Quest overlap and fatigue gets pretty real then. But then, I’ve done pretty much all the areas and all the soloable content at this point, minus some of the DLC odds and ends.

DK’s seem interesting. Took me a while to get into one but I have one to 15 at least and it’s enjoyable. Oddly, I’m enjoying my little Templar too, more than I felt I would, while what was formerly my main, a NB stamina/archer build, does little but craft pretty much.

I was looking to try a non-standard-tanky DK, but from what I hear they’re kinda relegated to sword and board tank or bust.

The vast majority of comments you see on the forums are from end-game min/maxers, for whom flavor of the month optimal builds are everything. You can, with no exaggeration, do all the solo content in the game, PvE-wise, with any build, and found or easily crafted or purchased gear. I’ve done it twice now, on a Nightblade and a Sorc, both of which were terribly optimized but a lot of fun.

Don’t worry about the forum gurus. Run what floats your boat. For instance, my 50 Sorc is a heavy-armor wearing tanky type, though I go back and forth on how I kit her out. My baby DK is 15, and wears 5 light/2 heavy, uses a two handed weapon or a fire destro staff (he’s a Dunmer), and he’s a real hoot to play. I have a similar level Imperial Templar in heavy/medium, swinging a mace and shield, like an old-tyme D&D cleric.

You can do what the heck you want to, and the only time it’ll be an issue is if you want to run high-end dungeons with elite players. Hell, most players respec and reallocate stuff fairly often at the end game, and every class can do most everything with the right set up.

Back when this game was announced, there was a bit of discussion if this would derail the release of Elder Scrolls 6 or if the two would exist at that same time. eg This comment from Sarkus in May 2012:

[quote=“Sarkus, post:17, topic:69202”]
Seriously, there is zero reason to think there will be no more Elder Scrolls RPGs. Zero. Once they finish Fallout 4 you can pretty much guarantee Bethesda will start working on the next Elder Scrolls. And marketing aside, think about the time frames for a second:

Bethesda releases its single player games roughly every three years. They’ve been pretty consistent about this for quite awhile. As Skyrim was released last fall, we can pretty safely expect that Fallout 4 will be out in the fall of 2014. That’s a full year after the 2013 release for this Elder Scrolls MMO. Then it will be another three years (~2016) before the next single player Elder Scrolls game. In other words, four years after the MMO. Given MMO cycles, that’s well beyond having any real negative impact on the next single player game.

And again, this MMO has zero impact on the release timeframe for Bethesda. Ever since Fallout 3 we’ve been on an alternating schedule that means six years between titles in a series either way, unless they let a third party (i.e. Obsidian with Fallout New Vegas) do one. Remember, it was nearly six years between Oblivion and Skyrim.[/quote]

Sadly those timelies were very optimistic and with Skyrim getting a new lick of paint for a special console anniversery edition and ESO resetting the game a bit by opening up its map to all factions, it seems there isn’t much hope for a near-future release of another ES game.

This is supported by the comments & tweets of Bethesda -

Earlier this year, Bethesda’s Todd Howard said the game was a “long way off” when asked whether the team was working on the Skyrim sequel.“I think it’s good in these moments to tell our fans, ‘Yes, of course we are. It’s something we love.’ But it is - you know, I have to be careful what I say - it’s a very long way off.”
“And we actually have two other large projects we’re also doing that are bigger than anything we’ve done,” he continued. "People will probably hear about those probably even before Elder Scrolls 6. And that’ll make sense many years from now.

Thats very disappointing to hear. Its possible that they really don’t want to compete with ESO at the moment or are just bored with the IP, but I’m rather surprised that a company that wants to make money, would NOT focus on a sequel to a massively successfull game like Skyrim, apparently not even 5 years after its release!

The digital spy article speculates that the earliest we’ll see an ES6 would be in 2019, and based on those comments that doesn’t even seem that unlikely. I really loved Morrowind and Skyrim and to a lesser extent Oblivion. Was really hoping that we’d get to explore the next province of Tamriel sooner… The online version really doesn’t scratch the same itch, but it seems to be the only version we’ll have for quite some time.

At least I still have the Witcher 3 expansions to play, and that game is awesome, so who knows maybe Cyberpunk 2077 will arrive before ES6!