I suspect they’ve hit on a good revenue stream with the Crown Store in ESO, and I also suspect that the massive popularity of Skyrim didn’t necessarily translate directly into huge megabucks for Bethesda/Zenimax, given discounting and the like. Also, massive single player games that are sustained by free mods for years don’t generate long-term revenue like even a F2P MMO with mostly cosmetic cash transactions, I’m betting.
That being said, I too would love a Skyrim sequel, of course. I also am loving ESO, but yeah, it’s not quite the same thing, particularly in the loot/upgrade realm, where I find a lot of fun in single-player games. In a single-player Elder Scrolls game, half the fun is becoming nigh-on godlike and crafting the uberest of uberest stuff. In ESO, you can kinda-sorta do that on your own, but the hivemind-regarded best stuff is only really available via Cyrodil (PvP) or group content. And even then, to get the really cool looking stuff you have to be or pay a crafter who has ground out all the traits and collected all the motifs you want. Similar to how you’d do it in the single-player realm, but a hell of a lot more time consuming, and thus in some ways less interesting.
And of course the story in a single player game is, if not exactly high literature, often interesting enough and coherent enough to keep one ear and eye on. In ESO, it’s fairly disposable and after you start your umpteenth character in the different factions, totally repetitive and of course, being an MMO, on rails towards the same Groundhog Day denouement in general. But that in turn sort of allows you more freedom to just explore and do stuff your own way, just as you could ignore the main quest pretty much in Skyrim, though the latter had the inestimable benefit of not having the freakin’ old geezer creepy stalker Prophet at least.
I am curious how One Tamriel will affect ESO, though. Interalliance grouping will be great for PvE, but what will it do to Cyrodil, I wonder, as I’m pretty sure you will still be alliance-restricted there. Seems it will be an odd dynamic. And others have raised issues about being able to move around the world at will and its effects on PvE questing, harvesting, and of course the economy. I’m sure it’ll be interesting though.
But a single-player experience set in, oh, Breton High Rock or Redguard Alik’r…that would be interesting.