This might be better served in the bargain thread, but has anyone seen any discounts on this recently? I know Green Man Gaming had one, but it appears to have expired.

They come and go on GMG, I’d keep an eye on them. I’ve seen three separate discounts so far, but they typically only seem to last 24 hours. I’m not aware of any current discounts at the moment, unfortunately.

Hmm, Khajit nerfed. Guess I have to check out patch notes before making the char, since you’re not told much when you make your character.

I fear that their plans to move to EU after launch will include a “Regional Partner”… So, ProSiebenSat?

No plans to increase terrain draw distance anytime soon due to tech restrictions

So, do we blame consoles or 32-bit “hero” engine for that? :)

Nerfed experience from mob kills to keep it in line with experience gain from questing. It was far more efficient in beta to level in public dungeons than questing.

:( Even slower leveling speed now then.

I don’t know, but I suspect it’s the engine. Console players are going to be completely segregated from PC/ Mac servers, so increased draw distance wouldn’t confer any platform-based advantage. They’ve stated that keeping minimum system requirements low was a core design principle, however, and I imagine that’s the real reason.

They’ve said many times this isn’t the Hero engine, by the way. They used Hero to prototype the game, as a sort of whiteboard for ideas while they built their own engine. The production engine is a proprietary one.

Gamefly has the PC digital for 20% off with the code MAR20OFF.

Nice, exactly what I was looking for. Thanks

Hence the “hero” (more as a joke truly). But it still has a lot of the same limitations and drawbacks from what I’ve experienced unfortunately.

I’m not against keeping system requirements low - generally, but at some point you should build for the future instead of being stuck in the past. Hopefully the game does not support Windows XP at least. That said, it would be nice if they could scale it out into the horizon for those of us not running the game on our TI-88s.

Console / PC Segregated servers is a shame, but from the way the UI works on the PC version you’d think it has parity with the console version - we’ll see once it is out. That said, considering how low the fidelity and complexity of the game is, I wouldn’t mind playing it on my TV using my Joypad – Didn’t really seem to get it to work when I tried in beta though, perhaps it will work with the Steam streaming thing?

There is a patch of some sort available for the beta client today, so if you’re planning on playing when the game launches, you might want to update your client.

And speaking of playing… are people planning on playing this? A couple of the sites I frequent featured almost universal disdain at the start of the beta process, to a sort of acceptance, to a mild interest in the game. Almost like a MMO version of the grieving process! And there’s a community I’m part of that’s really chomping at the bit for the game. So they’ll be in. What about here? I’m torn - on the one hand, I had plenty of times to try the game and I didn’t play all that much (part of me said “you’re keeping it fresh!” but another part of me said “eh, maybe you’ve burned out on mmos”). So I had my chances, but decided to play other games. Also, while the freedom to build a character the way you want seems nice, whenever I start thinking about what I want to be and do, the lack of strictly defined classes as in other games makes my head hurt! But on the other hand, I’ve been perusing places like the Tamriel Foundry over the last day or so and the though of trying to figure things out and make a build that works well is intriguing. So I think that’s a net positive for the game. Crafting seems like it might be interesting. But on the other hand, I really hate design decisions such as having to compete for harvesting nodes in the world. Feels like a step back from something like Guild Wars 2.

So I’m torn. I really need to decide before the preorder time is up, because if I’m in, I would like to be around for that.

I am looking forward to playing. I have submitted numerous beta surveys that they need to instance harvesting nodes, hopefully many others have done the same thing.

I’m not a fanboy, but I know I can at least get a month or two of entertainment out of it, at a minimum. That is worth the asking price to me, I don’t necessarily need or expect this game to keep me enthralled (and subscribing) for years.

I don’t know who it was open to, but yesterday you could log in and play the game a bit (I was on for at least an hour if not more). Not sure if it is open today. They were testing the overflow servers or something like that.

It was open to everyone with a beta key for a few hours. There was no notice. I got in an tested some of the previously broken quests, and they all worked. But that was with a low player load, so I don’t know if it means anything.

I pre-ordered the Imperial Edition.

I was pretty disinterested (not even participating in the beta that I was invited to last Fall) until this last beta weekend. Now I’m really looking forward to it.

I checked The Wanderers site and there doesn’t seem to be an organized effort. Same at OO so not sure where I’m going to land–hopefully someone at one of these places will put something together soon.

I played during one of the beta weekends and was torn. I love exploring new worlds and play almost every new MMO that comes out, but the game wasn’t clicking with me. Over the past couple of days, however, I’ve been reading up on the game and watching some videos and now I’m totally sold on it. Now I’m trying to decide which version to get.

I went from very hesitant to very excited. The betas really sold me, and it worked from a word of mouth perspective because my 10 MMO friends are now playing. I pre-ordered mostly for the any race in any alliance bonus, but not Imperial because one strange part of me wants to earn that horse. :-)

Not sure if this was posted or not, but Ars Technica did not like the game at all: http://arstechnica.com/gaming/2014/03/the-elder-scrolls-online-beta-leaves-us-skeptical/

For this reason, The Elder Scrolls Online (TESO) always deserved skepticism. Was there any good reason to expect that the joys of the Elder Scrolls games would translate to a massively multiplayer format? I would love to be able to tell you that TESO manages to bridge those worlds of freedom and control, combining the best of both into a beautiful paradox. Unfortunately, after playing this past weekend’s semi-open beta while TESO prepares for launch in just a couple of weeks, I found that the opposite was true: it was the worst of both worlds

I’m worried Bethsoft will bankrupt themselves trying to make this work and we’ll lose the wonderful single player Elder Scrolls we all love.

Skyrim sold over 20 million copies. I wouldn’t worry too much about whether there will be TES: VI

Bethesda is not involved with ESO.

And there’s that.

He appears to have two primary criticisms: 1) It’s an MMO and not a single-player game and 2) Even for beta, it was really buggy. The first one is more mismatched expectations than a fair critique. The second one is absolutely true. The last beta test featured an astounding number of quests that broke under load. More than half of the ones I tried broke.

The devs claim to have found the underlying bug (three of them, evidently). They say it’s fixed. We won’t know until the masses hit next week. I am very much looking forward to the game – heck, I’ve recruited RL friends and siblings to join – but I expect a typical MMO launch.