So I’m surprised there isn’t a thread for this, as it’s turning out to be an absolutely spectacular game.
I’ve only put about two hours in to it so far, but the first impression is that the controls are really tight. Super responsive in a way that I’m not used to seeing in third person platformers. The aiming mechanic has almost no lag in it, which is a minor miracle for Wii. The jumping gives you full control while in the air, which is great, not that you really need it because most things involving a jump have them perfectly spaced so that you don’t really need to think about it – a jump will get you there, or a double jump, without much frustration or worrying about jumping at the very edge of an object.
Another thing which kicks ass is that you keep moving while doing your basic attack – a genius move if ever there was one.
The camera was frustrating at first, but now that I’m learning its quirks and how it works (for example, if you just walk up to an edge, it looks down for you, when previously I was standing back and forcing the camera down). It can be annoying to want to look around sometimes, but in general the camera is more useful than not, especially when compared to other games where you either can’t control the camera, or the camera is meant to be automatic. For instance, I’m playing AC:B at the same time, and I find that the camera automation in Mickey is far superior.
Now to the game itself… classic Warren Spector. One of the first sections provides you with a moral choice. Only, you can use emergent behavior to not have to make the choice. Interesting. The beginning of the game holds your hand a bit much, but it does open up.
And for all that it’s a kids game (because make no mistake, it certainly is), it’s one of those rare games aimed at kids that isn’t frustratingly puerile or condescending. For instance, you can flip through text really quick, and while the game pops up quest notes and gives you an idea of what to do, there’s often more relevant info in the quest description itself if you go look. I completely missed a particular choice last night because I wasn’t paying attention and the game didn’t blare it out of a loudspeaker at me. That particular choice, was a pin vs letting someone know that a particular guy hadn’t been a big douchebag. There’s no reward for the latter, other than knowing that you helped clear the name of some character you’ve barely met. Pretty sure that pin won’t be available until a second playthrough where I make the opposite choice. A bitch for collectors but interesting in terms of player choice and reward.
Overall, I’m really digging it, and there’s a lot more to it, I expect. So yeah. Surprised there wasn’t a thread for it.