Well I can’t seem to share any gifs here so its best to check out some on my twitter timeline, but everything in motion is grabbed just from gameplay (you can hide the gui as an option)
So that means on a lot of gifs its just me transitioning from a smooth follow cam straight into an orbit cam or a target tracking cam. These are all interpolated, so they transition smoothly and can even combine depending on your button presses.
for gamepad i’ve now got the default mapped as follows.
left stick = flight controls
right stick = cam orbit
right stick down = tracking cam of current target.
I am going to test later if people prefer a tracking cam toggle instead of a press, so you don’t need to keep the button pressed. but I find that can create situations where the cam is looking away from the motion, and the player just hits something, breaking immersion… badly
anyways check out a gif like this one
or this :
the first one, mostly orbit cam
the later one mostly follow cam with some tracking at the end and beginning.
GIfs aren’t showing just click the link ;)
@Don_Quixote I completely understand (also seem to have hit my 3 reply limit) it’s always a bit of a balancing act. I am a focused guy, and whilst developing I have little headspace for anything besides the falconeer. So that limits the usefulness of myself as a community member.
I’d love to host my own thread here and post updates and answer questions. But too be 100% honest I do that at a number of communities, so it will always have a promotional aspect. Besides that actually really do enjoy the feedback, positive and negative, and it helps me find problem area’s I might overlook with my own tunnel vision.
I’ refer to the judgement of @tomchick and would happily setup a thread if invited, but appreciated that communities can be fragile and need to be cherished. ;) so no worries.