Yeah, it’s an action RPG where you can date your weapons. Been in development for four years, then they surprise dropped it today.

I watched the trailer for the game and I believe I understand less about the game now than I did before I watched it.

I think it’s probably not all that tough to understand except maybe the intricacies of combat. Even without knowing those I’ve managed to win the first two fights quite handily (which is not, I suppose, much of an accomplishment). I talked about it a little bit in the Deckbuilders thread.

The setting/premise is a little bonkers, but you don’t need to understand it to get going.

Ya, the basic gameplay doesn’t seem super complex, but there are some things that make it confusing:

  1. The world/story is entirely nonsensical, from what I can tell. Like really, just bonkers stuff.
  2. The UI for dealing with stuff, at least on the XBox, is fairly cumbersome and confusing. It’s better now that I understand what’s going on a bit more, but early on it’s weird.

The world seems to be kind of cyberpunky in the “everything is shit” sense, but no high technology, maybe closer to something like, I don’t know, Hunger Games, socially? Or just “South Korean urban capitalism cranked to the maxxx.” Clearly there’s also some magical shit going on. Like I said there are people with a couple hundred hours in this on Steam, so I would imagine there’s a lot of story in there, maybe too much.

Watched a friend stream some Boyfriend Dungeon yesterday. The systems seem well done, if cribbing from various other games and the art, voice work, and music are all solid - much better than I’d expect from the average indie game. From what I could tell the combat was also fine and as you rank up the different weapons/boyfriends via dates they unlock additional abilities. Not my thing however the game looks well done if it’s yours.

There doesn’t seem to be any penalty to losing in Ruina, FYI.

The game seems very goth.

Make sure you turn off the auto die rolls option in the upper-left corner. It’s on by default, which is mind boggling, since new players (myself included during EA) are going to think “WTH just happened?!” as combat’s resolved.

OMFG THANK YOU.

I can’t believe they shipped with quick mode on. How are you supposed to understand the systems when by default is just skips to the result. I seriously thought I was getting too old for gaming. I was like, this it, I’m done, I can’t learn new rules anymore. But it was just hiding the mechanics!

This song though…

Back 4 Blood open beta is up on gamepass now

Wow, you’re right, that song is something. The lyrics are what really set it apart.

What on earth just happened with that song? This went ALL OVER THE PLACE! Wow… I think I need a moment to reflect…!

If that’s the same song that plays at the beginning of the game it’s total, grammatically correct, nonsense.

I had to listen to that just out of curiosity but, um, I don’t know what I just listened to. Love if someone could break that down. It’s probably just out of context. Right? Tell me I’m right.

The song is even weirder when you have the introduction animation from the game to go with it.

You guys are making me install this now. That song…I don’t even…

I played Library of Ruina and Katamari Damacy back-to-back the other night. Both games are way, way out there but only one of them appeals to me… and it ain’t Ruina. I uninstalled that one with a vengeance.

I’d forgotten that the whole set up for Katamari was Dad’s trippy bender. Clearly the best soundtrack in gaming history, but maybe the best writing too?


No…It was indeed not a dream. We really did it. The King of All Cosmos has really done it. A sky full of stars… We broke it. Yes, We were naughty. Completely naughty. So, so very sorry. But just between you and Us, It felt quite good. ❤︎ Not that We can remember very clearly, but We were in all Nature’s embrace. We felt the beauty of all things, and felt love for all. That’s how it was. Did you see?We smiled a genuine smile. Did you see? The stars splintering in perfect beauty. So many there used to be, almost a nuisance. Now there’s nothing but darkness. Hee… ‘Tis but a dream… Hee… But a beautiful one. B❤︎U❤︎T❤︎ That miraculous fabulous moment has passed, it’s over. We came to and found everyone furious. Even the King of All Cosmos was not spared their wrath. Really, everybody was irate. So anyway, pee-wee Prince. Hurry up and bring back the glorious starry sky. Our problem, your problem. Yes? You owe Us your existence, We collect on the debt. Yes? Hand in hand, always there. Yes? The very definition of the father-son bond. Yes? All right then, get cracking.

I’ve played about an hour of the game and while it clearly relates to the game… I’m still not sure what’s going on. 🤷

To me, the strangest thing about the song is the way it rhymes. It keeps catching me my surprise. It just has this amazing uncanny valley feeling to it. Since the game seems to be about AIs and a cyberpunk dystopia, to some extent, it really works.

The weirdest thing about that song is that it was apparently written and sung by a woman who was raised in Canada and didn’t move to Japan until she was in college and describes herself as a “native” in English.

The game is Korean though. A bit trippy but not in the vein that Japanese games are trippy. Korean fantasy dramas tend to be grim trippy in a way same vein that Japanese fantasy is usually fun trippy.