I get that many of you will not watch an hour+ of a YT vid on this subject, but this is near and dear to my… Heart? Brain?
Back in my Army days, we played two officially sponsored and administered war games that stuck with me.
The first was a bit like a roleplaying game for my job in intelligence. I can’t say the name of the game, but it was meant to explore the various ways a guerilla force could trip up and defeat a NATO or BLUFOR military deployment. We, the players, took on the roles of insurgents hidden amongst the populace and we would talk out our moves in reaction to news stories and events the game administrators gave us. (These were civilian contractors from one of the big defense firms you’ve read about.) They, in turn, would have BLUFOR react to our moves, and it would go back and forth. This was all done in a large town hall-style room with groups of 4-6 players at each table acting as “cells” and communication between cells was not allowed unless it was done via messengers and only once per move. Each move represented a 48hr period unless open combat erupted in which case moves would represent an hour.
It was very open-ended and we were only limited by our creativity and some modest imaginary budgets we were given for cell supplies. You could, for instance, spend a move with everyone in your cell tracking troop movements or recruiting fellow sympathizers. Or you could break into a newspaper’s office and kidnap the editor for terrorist impact. Whatever your evil mind could come up.
The goal was to disrupt and confound the BLUFOR admins and either get them kicked out of the fictional country or cause a stalemate that would prompt NATO or the US government to give up. All the games ended in the stalemate condition which was technically the win for the insurgents.
This game was basically a reverse Kobayashi Maru intended to show that insurgents have enormous advantages in asymmetrical warfare and US/NATO militaries should not get bogged down in protracted policing campaigns. Fast in, fast out. Don’t linger. It always stuck with me how we were all taught that just before we got ourselves bogged down in a protracted policing campaign for decades.
The second wargame that stuck with me was at the National Training Center in Fort Irwin, California. This was live-action combined arms shooty-shooty bang bang on a grand scale. Whole-ass Army, Air Force, and Marine units deployed to this desert, shooting blanks at each other while wearing MILES gear (fancy laser tag for the military) and sometimes firing off live rounds like armored artillery or mortars for practice while jets screamed overhead on fake bombing runs. All of this activity tied into a gamesmaster HQ with big screens showing a Harpoon-esque facsimile of the ongoing war. As the unit’s intel guy, I got to attend the leadership meetings in this building and I was agog at how it definitely looked exactly like the games I played on my primitive PC.
It fascinated me for the exorbitant amount of money it obviously cost for the exercise. It was crazy. In one game I attended, the US forces teamed up with a German unit that was flown in for co-op training and the German officers were like WTF at how much money was being spent. Later in my Army career, I attended a combat exercise run by the Germans and the budget difference was nuts. Now, you can obviously say that we spent the money well because our military was bigger and did more things, so we had to be prepared etc, but the sheer cash being blown up was staggering. That really opened my eyes to how much money our military cost.