The good news for gamblers is that loot boxes aren't gambling


#42

Oh look. Twitch now has Emote Loot Crates. The ones out now offer time limited Halloween emotes.

https://blog.twitch.tv/bring-the-zombie-apocalypse-to-twitch-7a5bf4ecff42


#43

Lets play the game of drawing parallels

This is a movie about a game developer that exit a game company with secrets documents that prove that the game industry has been conspiring against society health for years by increasing the addiction of games through gambling. Pushing many people to a gambling addiction, hurting society.

Man, I love good movies :D

How is not gambling for items gambling? I hope to see the day somebody is in that chair, and asked that. (better formulated).


#44

Sure, I’ll play.

How many times has someone said, “Screw EA and their lootboxes”, uninstalled a lootbox-ridden game, and moved on to something better?

How many times has someone said “Screw EA and their lootboxes”, uninstalled a lootbox-ridden game, tried to move on to new game, but then reinstalled the original EA game again knowing full well that it was garbage?

I’m going to guess that the latter scenario almost never happens. And that’s the difference between a habit and an addiction.


#45

I used to know a guy who went through this process with Hearthstone several times. Play for a few months, uninstall to get away from it, be playing again a week later. It’s also decently common with the major long-running mobile RPGs like Puzzle & Dragons and Fate/Grand Order. The most famous example, though, is Magic: The Gathering, where people will sell or even throw away their physical collections and get out of the game, then be back a year or two later and regret getting rid of their stuff.

Now, there are a few major differences between something like the new Star Wars game and Magic. Buying a physical booster pack of cards feels a lot different from buying a digital loot box. There’s a secondary market for buying, selling, and trading cards, which isn’t the case for 99% of these loot-box games. Needing a physical play space and in-person opponents makes it more difficult to “binge” on paper Magic the way you can spend twenty hours in a regular weekend playing a multiplayer FPS. (Digital Magic is a different story, of course.) But a lot of these differences don’t really apply to these other digital-only games that people quit and reinstall all the time. What does apply to those games and to Magic, and far less so to these AAA loot-box vehicles, is the relentless content release schedule. It’s easy to put down a game like Battlefront II knowing that the DLC coming in a few months is just going to be a couple of maps and a few guns. It’s much harder to permanently stop playing something like Hearthstone or Magic knowing that previews are starting this week (literally today, in Magic’s case) for the next set of cards, to be out at the end of the month. Similarly, those mobile RPGs are constantly adding new characters and dungeons with new mechanics, and Puzzle & Dragons in particular has had a lot of QoL improvements in the five years it’s been around. It’s easy to see where a disillusioned player of one game doesn’t go back, while someone who quit the other game cold-turkey jumps back in after a bit.


#46

#47

#48

As opposed to content ratings that have nothing to do with gameplay?

Also, I’d love to see stuff like this on games so parents know to say “no” with them. A guy at work is out of his mind with his kids constant spending on NBA 2K17 or 18 or whatever, kids probably dropped $200 on it over the last year or so.


#49

I get when parents receive that first unpleasant surprise bill, but why is your work buddy letting this go as a “constant” issue?


#50

It is the kids own allowance/christmas/birthday and etc money. He doesn’t want to tell him how to spend it but hates watching his boy make poor choices.


#51

Hmm. Fair enough, I guess. I turned that kind of access off from the console when my kids were susceptible to that stuff, but I suppose that’s not something everyone wants to do.


#52

Yeah, I think my greater point is how nice it would have been for him to have an inkling how bad the microtransaction stuff is in this (full priced, $60 game) before getting it for his boy for Christmas. Something like that mock-up would have been great I think. While I know what games to avoid, a lot of parents do not. It’s kind of a problem.


#53

Via ResetEra, it seems the Dutch Gaming (ie gambling) Authority has come down against various games with lootboxes. Publishers have until 20 June to comply or face enforcement action.


#54

“illegal when items can be sold for real cash”


#55

And Belgium has decided they are gambling too:

So yeah, maybe time to change the thread title.


#56

I really couldn’t figure out how courts wouldn’t see it that way, tbh?


#57

No way! The ESRB clearly says it’s not.


#58

Dear Counter-Strike: Global Offensive customers,

In May, we received two letters from the Dutch Kansspelautoriteit, stating that Counter-Strike: Global Offensive and Dota 2 contain ‘loot boxes’ that violate the Dutch Betting and Gaming Act. The Kansspelautoriteit accusation is different from how other countries think about loot boxes, so we hired Dutch legal counsel, looked at the recent Study into Loot Boxes published by the Kansspelautoriteit, and learned more about Dutch law. We still don’t understand or agree with the Kansspelautoriteit’s legal conclusion, and we’ve responded to explain more about CS:GO and Dota 2.

In the meantime, we have a threat from the Kansspelautoriteit to prosecute Valve if we don’t implement a remedy by June 20. The letters don’t tell us how to do that, but the Study into Loot Boxes does contain one rather simplistic statement:

“Loot boxes contravene the law if the in-game goods from the loot boxes are transferable. Loot boxes do not contravene the law if the in-game goods from the loot boxes are not transferable.”

So for now our only practical alternative is to disable trading and Steam Marketplace transfers for CS:GO and Dota 2 items for Dutch customers. We apologize to you for this inconvenience. We hope that, after more engagement with the Kansspelautoriteit, they may refine their legal demands and we can find a solution that is less inconvenient.


#59

Only for dutch customers?

Won’t they just use VPNs then?


#60

I guess they could, but the point of the restriction is so Valve can say they’re complying with the law. Customers going around that to break their own government’s rules isn’t really Valve’s problem as long as they can show their due diligence.


#61

Maybe they can… wait for it… go Dutch on it