I dunno, because he uses his own grief in an argument, insults another poster twice in an extremely personal and condescending manner, and then challenges other posters to outgrief him?
There’s a whole level of wrong there that I find thoroughly distasteful.
My thoughts and prayers are with the person who developed that game. It runs like ass on my iPhone 6 Plus. How’s the JavaScript performance on my phone relative to the game developer’s optimization efforts, Jeff? Should I consider upgrading to a Samsung S8 for smoother clicking?
So it looks like likes have now been turned off - phase two of the experiment is evidently underway. I kind of miss them already.
How’d everyone do? I know we all hate competitions around here, so instead of bragging about how many likes you received, let’s instead discuss how many likes we gave - how often did you feel the need to drop a like on some comment?
I myself gave out a measly eight likes. Not gonna break any records there! I think in the majority of cases, I also posted an actual response, so it barely affected my behavior.
However, I may hold the dubious honour of having the oldest post liked! @Dejin went way back in time and liked one of my posts from May 2013! QT3 never forgets.
I would like to continue with my campaign of complaining about Discourse’s abuse of the back button and point out that these 3 links were incredibly difficult to navigate to. (My browser button would have put me back to the unread list, so that was a no-no, so I had to rely on Discourse’s blue ‘back’ button which puts me +2 posts down from where I actually was. And each time I followed one of these links and clicked back I was a FURTHER TWO POSTS DOWN, which meant I was 6 posts down by the end of it. grr)
I often see comments from book/game/movie/tv show authors who say things like “hey, my book/movie/etc sold bucket loads and I’m Scroog McDucking it into cash every night, but my favourite thing is the letter I got from some kid the other day saying how much he liked my book/game/show! I’m make books/games/shows for free if I got letters like this”.
i.e. that people actually telling you your stuff is good is something humans like more than simply having their stuff looked at.
ps: On the topic of “likes encourage more meme posts”: I’ve seen those posts only getting one or two likes at a time, and wall o’ texts getting 8 likes. Either QT3 is weird or the premise doesn’t hold up. (Though ‘summarize this topic’ does feature a few of the gif replies, but they still don’t get past 3 likes each)
I agree, people telling you your stuff is good feels pretty good. And it’s something people unlocked long ago, when language was invented. Clicking a button, on the other hand, conveys very little.